Gamefings logoimg

Review of Undertale on Nintendo Switch

by Tanya Krane Tanya Krane photo Sep 2018
Cover image of Undertale on Switch
Gamefings Score: 9.5/10
Platform: Switch Switch logo
Released: 18 Sep 2018
Genre: Role-playing
Developer: Toby Fox
Publisher: Toby Fox; 8-4 (console ports)

Introduction

Undertale on Switch is the same strange, heart-shaped-pixel-rollercoaster that stole millions of hours of sleep and replaced them with emotional whiplash and oddly catchy theme music. The game's handful of rooms and cast of quirky monsters hide a masterclass in character writing: everyone you meet feels like a person you could both hug and accidentally antagonize into an existential crisis. This review is less about whether the heart icon dodges bullets cleanly (it does) and more about why Toriel's grocery list, Asgore's beard, and a skeleton's penchant for puns somehow add up to one of the most emotionally clever narratives in modern indie gaming. If you're playing on Switch, you get the same narrative punch with the convenience of handheld saving - and yes, the Nintendo port keeps the game intact, quirks and all.

Gameplay

Undertale's gameplay is deceptively simple: top-down exploration, puzzles, and a combat system that fuses turn-based commands with a live 'soul-dodging' minigame. But what makes the gameplay sing is how those mechanics are married to character and story. The ACT and MERCY options are not just gameplay novelties - they are narrative knobs that let you test, tweak, and ultimately influence the arcs of every important character. Toriel opens the game as a tutorial with a personality, designed explicitly as a reaction to bland "tutorial companions" in other titles. She is warm, overprotective, and maternal, and the mechanics force you into a choice: obey her desire to keep you safe by remaining passive, or push for the freedom to continue. Her arc isn't a dramatic redemptive twist; it's quietly human. If you choose violence, the consequences are immediate and personal. If you spare her, she becomes an anchor - a consistent moral voice who demonstrates that attachments are earned, not granted. Toriel's role establishes the game's core question: what does it mean to protect someone from harm, and at what cost? Asgore wears the crown of tragic contradiction. He is introduced as a looming goal - the king whose collection of human souls keeps the barrier in place - but under the beard and awkward beard-hobbies is a parent who has been hollowed out by grief and duty. Gameplay choices force the player to confront Asgore's role: he is simultaneously antagonist and victim. On a neutral playthrough he is an imposing final challenge; on a pacifist run the full context of his decisions unravels, making his character a study in how leadership, trauma, and cultural cycles of violence can make monsters of decent people. Asriel and Flowey form a two-part tragedy that pays off the cleverest structural trick in Undertale: the recycled faces of grief and the consequences of scientific hubris. Asriel's backstory - best friends with a human child, then killed, then used as a repository for souls - is a small epic of childhood innocence corrupted by adult desperation. Flowey, created by Alphys' experiment, strips away empathy and becomes the game's recurring meta-antagonist who can comment on saves, reloads, and your history of violence. The mechanics and Flowey's dialogue blend into a terrifying self-awareness: the more you treat the world like a score to be optimized, the more Flowey mocks you. In the pacifist ending, Asriel's redemption feels earned and heartbreaking; in the genocide route, Flowey (and ultimately Asriel's dark echo Chara) reveal how games can punish abuse-of-mechanics with narrative consequences that are as personal as they are metaphysical. Sans and Papyrus are a comedic duo with surprising emotional density. Papyrus is bright, earnest, and committed to being lovable; his arc stays true to that optimism. Papyrus's growth is subtle: he wants praise and a place in the world, and his sincerity becomes a weapon against the player's potential hardness. Sans is the show's wild card: he trades in puns and slacker vibes but becomes one of the most morally complex figures in the game. Sans reads the player's file history and judges them - in the genocide route, he transforms from lazy skeleton into the game's moral reckoner. It's a brilliant subversion of the "funny sidekick" trope: Sans is comic relief until the player shows themselves capable of cruelty, at which point his humor becomes the sharpest form of gravity the game has. Undyne and Alphys drive the game's exploration of conviction and insecurity. Undyne is a warrior whose armor is as much about protecting ideals as it is about protecting monsters. In neutral and pacifist runs she is an antagonistic force who can be understood - and, eventually, befriended. Her arc, especially when she becomes "Undyne the Undying" in specific circumstances, highlights how commitment can turn into blind cruelty or inspiring leadership depending on context. Alphys is perhaps the most tenderly human: socially anxious, morally compromised, and fiercely protective in the only way she knows how - through science and secrets. Her relationship with Mettaton and her late-stage honesty are a story about cowardice and courage, about hiding behind inventions until you have to own up to the people you hurt. Mettaton is glitter and performance: an artificial lifeform created by Alphys who embodies the need for spectacle and acceptance. What starts as a soapbox for showboating becomes a commentary on identity and the desire to be seen. Mettaton's arc intersects with media satire and genuine pathos: beneath the lights is an entity trying to be more than its parts. Chara is the dark mirror and the game's moral void - if you let them be. Their presence is ambiguous and brilliantly handled. In genocide runs Chara becomes the narrative instrument of your worst choices: the game's punishment is not just a tougher boss but a crushing realization that your actions have given rise to a narrative monster. That ambiguity - is Chara the narrator, the puppet, the consequence? - is the point. Undertale forces you to reckon with authorship, agency, and whether games can morally scold players without breaking the magic of play. Across all these arcs the Switch port preserves the most compelling part of Undertale: a system where mechanics amplify characterization. Bullets you dodge in a fight are less about reflexes and more about how characters express anger, fear, shame, or hope. The result is gameplay that feels like reading intimate letters while learning to juggle flaming knives.

Graphics

Visually, Undertale is intentionally rough around the edges - a pixelated aesthetic that makes characters iconic rather than photorealistic. The art divides opinion, but that's part of the charm: the simplicity encourages projection, letting the soundtrack and writing do the heavy lifting. Temmie Chang's sprites and Fox's animation cues punch far above their graphical weight, using absurd gestures and tiny details to sell large emotional moments. On Switch the game runs smoothly and looks exactly like the version PC players fell in love with, though some reviewers previously noted that the style can wobble between "functional" and "ugly." That wobble is also a stylistic choice: the less-polished look dovetails with the game's theme that appearances are not the story - people (and monsters) have depths beneath their pixels. Musically, the soundtrack is a revelation: leitmotifs like "Megalovania" and "Hopes and Dreams" recontextualize character beats and make endings land with operatic force. If the graphics are sketches, the music is the ink that finishes the portrait.

Conclusion

Undertale on Switch is the same tiny masterpiece it was on release: a game where a handful of rooms, a child-shaped avatar, and a soupçon of bullet-hell action combine to form a surprisingly sophisticated meditation on empathy, consequence, and how games can hold a mirror up to their players. The characters are written with a tenderness and precision that reward multiple playthroughs: Toriel's motherly pragmatism, Asgore's weary tragedy, Asriel/Flowey's ruin and possible redemption, Sans's humor-and-judgment, Papyrus's naive hope, Undyne's honor, Alphys's awkward bravery, Mettaton's performative heart, and Chara's ambiguous shadow all form a tapestry that is funny, cruel, and deeply humane. If you value narrative games that let your behavior shape not just endings but how characters remember you, Undertale is essential. On Switch it's portable, warm, and just as likely to make you cry as to make you laugh - sometimes both in the same five minutes. It's rare for a game to be so efficient at turning simple mechanics into moral philosophy, and rarer still for it to do so with jokes about spaghetti. Recommended for anyone who enjoys characters that stick to your ribs (metaphorically - please don't feed the skeletons actual spaghetti).

See Latest Prices for Undertale on Switch on Amazon

See Prices for Undertale on Switch on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...