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Review of Army Men: Green Rogue on PlayStation 2

by Tanya Krane Tanya Krane photo Mar 2001
Cover image of Army Men: Green Rogue on PS2
Gamefings Score: 3
Platform: PS2 PS2 logo
Released: 20 Mar 2001
Genre: Shoot 'em up
Developer: The 3DO Company
Publisher: The 3DO Company

Introduction

Army Men: Green Rogue attempts to take the infamous series of plastic army men into the world of 3D gaming, and boy, does it stumble awkwardly across the finish line like a toddler after a sugar rush. As a player, you dive into a world where your primary goal is riddled with chaos and confusion, relying on low-poly representations of warfare that make you question the definition of 'graphic fidelity'. The premise is simple-there's a war, and you're tasked with shooting things that might resemble enemies. But much like your best friend's terrible potato salad at a family cookout, you can't help but wonder why you even signed up for this.

Gameplay

In this top-down shooter, you maneuver your plastic soldier through a constantly scrolling battlefield, primarily while solving the complex riddle of 'where the heck do I aim?' Expect wave after wave of green foes to pop up as you blast your way through a plethora of generically designed environments that would make even the most pixelated indie developers cringe. Now, one might argue that when the gameplay has more holes than the plot of a B-movie, you could at least appreciate the variety of your weaponry. You see, Green Rogue lets you upgrade your little plastic guns with nine levels of potency-because what screams 'tactical warfare' better than the idea of a super soldier armed with slightly larger plastic weapons? The game features an oddball smart bomb called 'biostrike' and a special supersoldier mode, neither of which significantly enhances the experience. A confused player might wonder whether they're about to engage in a heart-pounding battle or attend the world's least exciting existential philosophy lecture.

Graphics

Visually, Army Men: Green Rogue falls into a pit not even the most dedicated players would jump into. The game's 3D environments slap you with textures smoother than a kid's crayon drawing and polygonal designs that lead to a texture-induced headache. The green plastic soldiers look less like warriors and more like things you'd expect to find squished under the couch. Reviewers of yore didn't exactly hold back their opinions, noting that while the graphics had 'some fairly smooth and detailed textures', they were still 'a decent game to look at'-which feels more like a backhanded compliment than anything else. Perhaps referencing the loading screens would have injected life into this plastic world; alas, even those feel as empty as a budget movie's plot.

Conclusion

Army Men: Green Rogue is a tale of ambition gone wrong-a plastic figurine's destiny crushed under the weight of overly zealous mechanics and uninspiring design. With a critical score that pathetic school projects would scoff at (39/100 on Metacritic, if you can believe it), the game tried to offer unique elements but failed to hide its frail underlying structure. If you're planning to waste away a couple of hours for a solid belly laugh while you and your friends try to make sense of this mess, by all means, dig out your dusty PS2. Just don't say we didn't warn you when it inevitably challenges your sanity and the very essence of your early 2000s nostalgia.

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