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Review of Code Age Commanders on PlayStation 2

by Tanya Krane Tanya Krane photo Oct 2005
Cover image of Code Age Commanders on PS2
Gamefings Score: 7.5
Platform: PS2 PS2 logo
Released: 13 Oct 2005
Genre: Action Role-Playing Game
Developer: Square Enix
Publisher: Square Enix

Introduction

Welcome to the wonderfully warped world of Code Age Commanders, a title whose rhythm should soundtrack your most hyperactive nightmares and whose plot twists could put a pretzel to shame. A lovechild of action RPG mechanics and reckless storytelling, it invites four charismatic protagonists into a spherical apocalypse of mutant creatures, existential crises, and a heap of unfinished business. Grab your DualShock and prepare for an arm-wrestling match with the narrative because we're diving deep into the mind-boggling character arcs and the disaster waiting to happen in this Japanese exclusive adventure.

Gameplay

At its core, Code Age Commanders plays like a tangled tapestry woven from action RPG elements and agile button mashery. We've got missions that push our characters to battle monsters aptly referred to as "Coded," and no, they don't come with a user manual. You control a single protagonist while a motley crew of AI companions does their best not to die on you (thanks for the support, guys!). As you embark on this chaotic journey, feel free to substitute skill with excessive button pressing-after all, who needs strategy when you can execute moves with the finesse of a caffeinated monkey? Customization is a treat, folks! With the ability to absorb enemies' abilities (yes, think of it as wearing their skins-literally and metaphorically), get your Arthurian knight fantasies satiated! Each character brings a unique flavor to combat and the overarching story. Notably, your character's arms become your weaponry, and mastering them includes combos that require rhythmic button presses, foolhardy dashes, and even risk-taking parries. Yes, parries that may lead you to either glory or an embarrassing trip to the "You-Died" screen. As if that's not enough, the combat system's energy meters add a layer of resource management that could give a seasoned accountant night terrors. Attack enough, and you can unleash flashy "Code Drive" attacks that visually scream "glorious victory!" If you fail, prepare for some facepalming moments with a post-combat showdown of awkward exchanges with defeated foes. Replayably, there's a sprinkling of collectibles, but don't get too attached; each level looks like it was designed by a colorblind artist on caffeine.

Graphics

Visually, this game is a mixed bag that runs the gauntlet from beautiful to wonderfully awkward. The environments are sprawling but lack depth, often coming off as wide-open spaces filled with a few scattered textures that scream 'hey, look, I tried!' The character designs are unique, showcasing that signature Square Enix style; think pandemonium meets chic in a dystopian canvas. Yet, there are moments where the textures feel like they were plopped straight off a late '90s CD-ROM game. Still, the anime aesthetic and character designs are well crafted and resemble a soap opera taken over by science fiction tropes, minus the commercial breaks.

Conclusion

Code Age Commanders retains a certain charm despite its jumbled gameplay and spotty textures. The narrative hinges on its character arcs, with Gene, Fiona, Gerald, and Haze drawing players into their personal chaos-each character rich with emotional conflict and hilarious quips, like a badly scripted soap opera. In truth, this game paints a beautiful but cluttered picture, but it's a picture nonetheless. As a love letter to action RPG enthusiasts steeped in character development (albeit with a few grammatical errors), it offers an experience that's undeniably unique. Though it did not make waves in Western markets, this hidden gem invites you to embrace its quirks. Next time you find yourself in a retro mood, consider delving into a game that feels like a heated debate between a sword and a wrench. What else would you expect from a game trying to take care of two arms and plenty of dreams-ever heard of fighting dirty? Buckle up!.

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