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Review of DreamWorks Shrek Smash n' Crash Racing on PlayStation 2

by Chucky Chucky photo Nov 2006
Cover image of DreamWorks Shrek Smash n' Crash Racing on PS2
Gamefings Score: 5.1/10
Platform: PS2 PS2 logo
Released: 14 Nov 2006
Genre: Kart Racing
Developer: Torus Games
Publisher: Activision

Introduction

Shrek Smash n' Crash Racing arrives like an ogre at a tea party: broadly familiar, slightly damp around the edges, and intent on causing a little chaos. The PS2 version is basically kart racing with fairy tale characters crammed into questionable vehicles - Shrek in the Swamp Smasher, Donkey with Dragon, Gingy on a Cupcake Horse - which is exactly the kind of thing a marketing meeting once decided would appeal to kids and nostalgia collectors. If you were hoping for a Mario Kart replacement, temper your expectations. If you wanted a Shrek-themed distraction that lets you chuck projectile onions at your uncle while he spins out on a shortcut, you are in the right swamp.

Gameplay

The game sets you up with a roster of twelve characters pulled from the Shrek universe. You start off with a handful of them and unlock the rest through progression; eight are unlockable, which gives completionists something to do beyond repeatedly using Shrek because he looks like he's on a permanent holiday. Races run with up to six karts on track, a restraint that prevents things from becoming total chaos but also makes the single-lap panic feel a touch smaller in scale. Before each race you pick a track or cup, choose your driver, and then experience the kind of friendly vehicular malice karters dream about. Tracks are populated with item barrels, shortcuts, and environmental obstacles. Barrels hold items - the game's subtle way of saying "here, have something that might help you not finish last." There are character-specific special items, and using one on an opponent typically results in a satisfying spin-out. The jump mechanic is serviceable, letting you avoid hazards or reach alternate paths; nothing about it will make pro stunt drivers queue up, but it does its job. Shortcuts exist, and they generally reward players who bother to look for them rather than those who follow the cartoon brick road of least resistance. Computer racers fill out the field when friends aren't available, and they are chosen at random. Their presence provides a predictable mix of aggression and rubber-banding that keeps races reasonably close. The stats for each character are allegedly different, a fact the game insists upon without ever showing you the numbers. This creates a sense of mystery roughly comparable to being told your lunch is "special" but not being told why. Karts vary as whimsically as the cast - some are animals, some are vehicles - and that variety helps visually, even if mechanically everything leans toward the same middle ground. There are tournament cups and single races, and the objective is straightforward: get to first place and claim the trophy. The learning curve is gentle, with basic items and racing systems that don't require a PhD in kart dynamics. For younger players or Shrek fans, the game offers enough personality and unlockables to keep things entertaining for a while. For experienced kart-racing veterans used to tight, competitive multiplayer and precision drifting, it will feel like a comfortable but unspectacular afternoon nap.

Graphics

Graphically, Smash n' Crash is functional and polite. Characters are recognisable enough that parents won't be tricked into buying a generic racer and then later suing for misrepresentation. Karts and tracks carry the aesthetic of the films - onion carriages, magic carpets, and the like - but textures and effects are decidedly PS2-era, which is to say 'nostalgic' if you are feeling generous and 'dated' if you have recently touched a newer console. Animations are serviceable, with spin-outs and collisions that read clearly and do their job of communicating "you were just hit." There isn't a lot of finesse in environmental detail; scenery is competent rather than gorgeous, and draw distance occasionally reminds you that the PS2 is not trying to impress anyone with photorealism. The soundtrack, composed by Finn Robertson, provides basic background energy and keeps the tempo up during races without forcing itself into your skull. Sound effects get the point across - items pop, karts crash, and characters make the expected noises - which is all you really need in this kind of game. The visual charm lies in the character designs and clever vehicle ideas more than in technical spectacle. If you want flashy lighting and subtle particle physics, buy a different game and perhaps a newer console. If you want to race as Puss in Boots on a bull that looks vaguely competent, this will do.

Conclusion

Shrek Smash n' Crash Racing on PS2 is an uncomplicated kart racer with a thin layer of DreamWorks frosting. It does what it sets out to do: it lets you race as familiar fairy-tale faces, smash into opponents, and grind through unlockables until you realise you prefer using the character who looks the least miserable. Reviews at launch were lukewarm - GameRankings placed the PS2 version around 51.4% and outlets like IGN hovered near the mid-range - which is fair. The game isn't broken, and it occasionally produces that silly, gleeful chaos kart fans enjoy, but it never quite finds the consistency or polish to be memorable beyond its license. Buy it if you like Shrek, have friends who enjoy low-stakes mayhem, or want something family-friendly that won't require a manual. Skip it if you crave tight mechanics, high-skill competitive play, or visuals that look like they were paid attention to. Either way, it's a competent little racer with enough charm to carry it through a few evenings, and no real long-term ambitions beyond being a pleasant diversion. That is not a crime - it is merely what it is: an ogre-sized snack rather than a full banquet.

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