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Review of Rugby 2005 on PlayStation 2

by Jay Aborro Jay Aborro photo Mar 2005
Cover image of Rugby 2005 on PS2
Gamefings Score: 7.1
Platform: PS2 PS2 logo
Released: 11 Mar 2005
Genre: Sports
Developer: EA Canada
Publisher: EA

Introduction

Rugby 2005 arrives like a determined flanker on a damp Saturday afternoon: not flashy, but intent on doing the job. Developed by EA Canada and released under the EA Sports banner, this is the series' mid-decade bid to pin the sometimes-neglected noble chaos of rugby union into the tidy ruleset of a console sports title. The PS2 version is the one many of us will remember - the one with George Smith gracing the Australian cover - and it represents an honest attempt to make the sport accessible to the console crowd without alienating the purists. As a 1990s-style critic might put it: this is not the revolution that will change the face of sports gaming, but it is a solid, workmanlike entry. It presents a broad selection of nations, tournaments and modes, and even throws in a fictional "World League" for those who prefer their domestic competitions with a piece of fantasy. The presentation leans on the familiar EA Sports template: menus that know their purpose, commentary to fill the silences, and a roster that caters to both the giants of the game and its lesser-known islands of talent.

Gameplay

Rugby 2005's greatest strength is breadth. You can pick from a wide range of rugby nations - major and minor - and contest the Rugby World Cup, Tri Nations, Six Nations and Super 12. For players who like a taste of managerial simulation with their on-field action, the fictional World League is a welcome novelty: take sides from the Guinness Premiership, Celtic League, Top 14, Super 12 and other domestic competitions through a three-stage promotion and relegation structure, and try to shepherd a club through to glory while also juggling a knockout cup. There is nothing else quite like this in the game's immediate peer group; it is the sort of ambition that keeps sports fans entertained beyond the single match. On the pitch, the game plays with an emphasis on structure. EA Canada have tried to capture rugby's mixture of brute force and calculated space management: carrying, rucking and the occasional glorious offload all feature, and set pieces are treated with the respect they deserve. The control scheme is serviceable for its era - it favors practicality over nuance - and does a reasonable job of allowing players to execute basic plays without requiring the sort of dexterity that only a human prop could muster. Those coming from arcade-style titles should prepare for a sport that rewards patience and position more than button-mashing bravado. Multiplayer modes give the title longevity. Playing with a mate on the same console against an AI opponent, or opposing each other, yields the kind of tense, sweaty-headed scrums that make rugby addictive in the real world. The single-player campaign and tournament modes, meanwhile, are adequate: they provide structure and goals, but stop short of deep management features. Fans wanting an exhaustive squad management or transfer market will find the offering lean; those content with the on-field spectacle and the satisfaction of working a halfback and wing into a scoring move will be well pleased. One cannot discuss Rugby 2005 without noting the commentary team. Ian Robertson and Murray Mexted provide vocal accompaniment, and for the most part they inject atmosphere rather than distraction. Their lines are serviceable and help the game feel like a broadcast - a quality which, in 2005, remained a major selling point for EA Sports titles. The repetition of canned phrases is inevitable, but the voices themselves are authoritative and fit the tone of the product. It must be said that the PS2 version sits in a strange place: well-constructed for fans, but occasionally stilted compared to titles that aim for arcade spectacle. The learning curve is forgiving enough to welcome newcomers, and the depth is enough to keep a dedicated player occupied, but those seeking the finest simulation of rugby tactics will feel the itch for more refined AI and coaching depth. Still, for its intended audience - people who want to play rugby on their consoles rather than study it - Rugby 2005 serves up a robust and recognisable experience.

Graphics

Visuals on the PS2 are competent rather than revolutionary. Player models are solid for the era: you will recognise the difference between a prop and a fullback without squinting, and the kits and stadiums read clearly on-screen. The animation leans on pragmatic realism; tackles have weight and contact looks convincing most of the time. Crowd detail is economical, the grass occasionally bears the fingerprints of polygonal limitation, and there are moments where the frame rate dips under pressure, but none of these flaws break the game. The broadcast-style presentation - score overlays, replays and the aforementioned commentary - adds polish. The cover choice, with George Smith representing the Wallabies on the Australian edition, hints at the game's international profile and gives the whole package a degree of gravitas. If you come to Rugby 2005 expecting the graphical fireworks of next-generation sports engines, you will be disappointed. If you want a tidy, honest representation of rugby that doesn't try to sell itself on eye candy, it does the job admirably.

Conclusion

There is a certain old-school virtue to Rugby 2005: it behaves like a sports title from a time when developers had one clear task - translate the heart of a sport into a pick-up-and-play format, and let players do the rest. The game succeeds at being inclusive of rugby's global footprint, offering tournaments, national sides and a creative World League that prolongs interest. Commentary and presentation give the matches a broadcast feel, and the on-field action rewards strategic thinking as much as reflexes. On the downside, the PS2 release lands squarely in the "good but not great" category. Critics at the time were mixed and Metacritic's aggregated score for PS2 sits in the low 70s, which feels apt: Rugby 2005 is competent, occasionally charming, but not without rough edges. If you are a fan of rugby, want a faithful console approximation and value variety in competitions, this title is worth your time. If you demand the deepest simulation, the slickest visuals or the most cutting-edge AI, you might be better off waiting for the next evolution. For a sports game that aims to be respectful to its subject without preaching, Rugby 2005 on PS2 is a dependable choice - a seven-out-of-ten affair that will please enthusiasts and curious newcomers alike, even if it will not convert the sceptics overnight.

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