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Review of Toy Story Mania on PlayStation 3

by Chucky Chucky photo Oct 2012
Cover image of Toy Story Mania on PS3
Gamefings Score: 4/10
Platform: PS3 PS3 logo
Released: 30 Oct 2012
Genre: Party
Developer: High Voltage Software
Publisher: Disney Interactive Studios

Introduction

Toy Story Mania! on PlayStation 3 arrives in stores years after the arcade-style attraction that inspired it, carrying with it all the charm of Pixar's plastic protagonists and something approaching the thrill of a laundromat raffle. Developed by High Voltage Software and published by Disney Interactive Studios, this is the home-console attempt to bottle the carnival-y energy of the Midway Mania! ride at Disney parks and sell it for a fraction of your dignity. The game promises shooting-gallery party fun with up to four players and includes some theatrical trappings - 3D glasses and, on some regional releases, a Ray Gun peripheral - so it looks like a proper carnival kit. The unfortunate part is that the PS3 version arrived late enough to realize you can nostalgically miss things that were never particularly deep to begin with.

Gameplay

Toy Story Mania! is, at its core, a collection of carnival booths dressed in plastic smiles. Each level is a shooting-gallery minigame where familiar Toy Story faces act as the emcee and your job is to score points by hitting targets, tossing rings, or otherwise performing the videogame equivalent of being mildly entertained at a birthday party. The inspiration is obvious: the whole affair is ripped straight from the Midway Mania! attraction where two riders share a screen and compete. The home release expands that to four players, which, in theory, should make for good couch chaos or a short-lived but intense family rivalry. Gameplay options include competitive and cooperative modes, so you can either punch your sibling in the scoreboard or team up to prove to Woody and Buzz that you still have the hand-eye coordination of a moderately caffeinated adult. Mechanics are intentionally simple - aim, shoot, score. There's no RPG progression, no unlockable tragedies, and no long narrative; the game is an arcade sampler. For fans of button-mashing gratification and leaderboard envy, the formula can still deliver a few rounds of harmless fun. Where the game falters is the follow-through. The PS3 port arrives years after the Wii and iOS versions and after the attraction's charm has had plenty of time to mature into slightly less charming nostalgia. A collection of carnival games needs two things to work on a living room TV: immediacy and variety. Toy Story Mania! has immediacy. The feedback for hitting targets is suitably cartoonish: confetti, cheerful noises, and a visible point tally that feeds the primal desire for numbers to go up. Variety, however, is treated as an optional side dish. Booths are thematically different - ring toss with the Little Green Men, target shooting hosted by Buzz, etc. - but many of the minigames recycle the same core actions with slightly different props. By the time you reach the third or fourth set, the novelty wears off and you're left with the distinct sensation of playing the same minigame in a new hat. Multiplayer is the game's strongest card. Four people on a couch, a handful of silly minigames, and genuinely competitive scoring can produce some memorable moments. The audience reaction from Woody and friends, the short, punchy rounds, and the ability to play cooperatively make it a decent choice for younger players or low-stakes party sessions. That said, the PS3's late arrival meant that the peripheral excitement (the Ray Gun that was bundled in some regions) had already peaked - if you want maximum novelty, you had to pick up the special edition and feel the thrilling futility of a plastic gun on a regular controller. The inclusion of two pairs of 3D glasses and six 3D galleries is an oddball flourish that sounds like it came from a marketing department briefing where someone suggested, with undeniable enthusiasm, "What if we made them wear glasses?" The 3D booths are neat for a minute, and they make the effort feel slightly more like a theme-park-at-home experience. Then you remember you're playing on a television, the effect doesn't quite pop unless you've arranged your living room like an IMAX, and the glasses go into the drawer where all discontinued ideas live. In short: the gameplay is serviceable for short bursts and social sessions, predictable and thin if you plan to spend more than a few hours with it. It does what it says on the box: Toy Story-themed carnival minigames with points and friendly rivalry. It does not reinvent how minigames feel, nor does it leave a lasting impression beyond the first dozen rounds.

Graphics

Graphically, Toy Story Mania! is pleasant in the way a well-painted parade float is pleasant: colorful, clearly themed, and just realistic enough that you can tell which toy is which without needing a museum placard. The PS3 version benefits from being a later port; character models are clean and the presentation leans into Pixar's palette of bombastic primary colors. Environments are bright and busy, with targets that pop and the occasional particle effect to remind you a score was just incremented. The visual design faithfully mirrors the ride's aesthetic - oversized props, gaggles of paper confetti, and character animations that cycle between adorable and adorable-but-uninspired. None of it looks bad, except when you stare too long at faces that occasionally lack the micro-expressions that make Pixar's films sing. The 3D galleries, if you use them, add a little depth that is more novelty than necessity; they look fine but don't transform the display into a cinematic spectacle. Performance is appropriate for the game's ambitions. There's no technical bravado here, no fancy shaders or graphical gymnastics, but there's also no stuttering that will interrupt a friendly match. For what it is - a family party game with cartoonish targets - the visuals are competent and unobtrusive, which, in this context, is probably the designer's intention.

Conclusion

Toy Story Mania! on PS3 is a tidy souvenir from the theme-park world that asks you to enjoy yourself politely and then go home. It nails the 'cute' part of the brief and delivers simple, short-form multiplayer minigames that will entertain children and serve as low-stakes competition among adults who have not yet been ruined by cynicism. The game's flaws are the ones you'd predict: thin variety, a late console release that added no meaningful reinvention, and a sense that most of the novelty comes from packaging (3D glasses, Ray Gun bundle) rather than lasting gameplay. If you're shopping for a party title to occupy a toddler, a niece or nephew, or a group of adults who like scoring points more than stories, Toy Story Mania! will do the job with a smile. If you are expecting depth, longevity, or a reason to believe a Toy Story game could eclipse the films' own charm, look elsewhere. This one is earnest, colorful, and forgettable in roughly equal measure. Score: 4 out of 10 - enjoyable in short bursts, utterly unmemorable in the long term, and ideal for anyone whose idea of a good time is press, shoot, laugh, repeat.

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