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Review of Turbo: Super Stunt Squad on PlayStation 3

by Gemma Looksby Gemma Looksby photo Jul 2013
Cover image of Turbo: Super Stunt Squad on PS3
Gamefings Score: 4/10
Platform: PS3 PS3 logo
Released: 16 Jul 2013
Genre: Action / Racing / Stunt
Developer: Monkey Bar Games (HD/PS3 version)
Publisher: D3 Publisher

Introduction

Turbo: Super Stunt Squad arrives on PS3 like a speeding garden snail - aggressive in ambition, confusing in execution, and likely to leave a slimy trail of unmet expectations. Based on DreamWorks' 2013 movie Turbo (the one where a garden snail becomes a literal Indy 500 contender), the game puts players in control of the film's rally-ready snails and tasks them with pulling off stunts, building up skill meters and, eventually, winning races. If you're hoping for a deep racer or anything approaching the cinematic charm of the movie's central premise, prepare to be gently nudged sideways. The PS3 version was developed by Monkey Bar Games and published by D3 Publisher; it's one of those licensed tie-ins that stares at a moderately cool idea and then shrugs, like a snail who just realised the tomato is empty. This review is written with the affectionate cruelty reserved for things that try hard but trip over their own shells. Turbo: Super Stunt Squad promises a mash-up of stunt-heavy action reminiscent of old-school skateboarding titles with a racing caper tossed on top. The boxy reality: it leans heavily into stunt combos, button-mashing chase sequences and bite-sized challenges - and it was not a hit with critics. Metacritic's PS3 score averaged around the low 30s to high 30s, which is a polite way of saying many reviewers wished their time had been spent elsewhere. Still, let's pop the shell open and see whether there's a fun little slug of joy inside for younger players or fans with low expectations and a fondness for silliness.

Gameplay

At its heart the PS3 Turbo game is a stunt playground dressed up as a racing title. The core loop is simple and familiar: perform stunts to build up your meter, use those points to unlock abilities or race advantages, then take part in segments where speed matters. The HD versions (including the PS3 release) explicitly model some of their play around Tony Hawk-style mechanics - think combos, momentum, and chaining tricks together for bigger scores - but with snails instead of skateboarders and tomatoes instead of ramps. That concept is cute on paper. In practice the controls wobble between clumsy and over-simplified. The stunt system lets you string out routines that look impressive when they actually land. You can spin, flip, boost and do little snail-only flourishes that feel appropriately ridiculous. Pulling off long combos is satisfying the first few times, mostly because seeing a tiny CGI snail nail a five-trick combo is inherently funny in a way humans will judge as 'adorable' before they judge it as 'game design'. However, the camera and collision detection are not always your friends. You'll find yourself losing momentum because your snail unexpectedly brushed a patch of scenery, or because the camera refused to show you the jump angle you absolutely needed to nail that next trick. The game intersperses arena-style stunt challenges with short racing sections and mission-based objectives (rescue this, reach that, collect tomatoes). The race bits rarely feel like full-blown circuits; they are more like brief bursts where your built-up stunt power translates into a speed advantage. This keeps things varied, but it also means the racing never reaches the depth or excitement that the film's premise suggests. The developers clearly wanted to balance the stunt-focused mechanics against simple racing outcomes, yet neither element is fully realized. The result? A carnival of mini-events that entertains in short bursts but lacks the cohesion to keep older players engaged for long. Multiplayer is present in the sense that you can have local mayhem with friends, which is a mercy for younger gamers and families looking for light couch chaos. The PS3's performance is acceptable; there are no catastrophic framerate drops in typical play, but it won't be winning any awards for technical polish. Progression is forgiving: the game rewards repetition and encourages replaying levels to boost scores, which can be appealing to completionists or children who enjoy collecting and perfecting. If you're buying the game for a kid who loved the movie, it will probably deliver enough silly stunts and recognizable characters to keep them occupied for a weekend. If you're an adult expecting a robust Tony Hawk-like experience or a proper arcade racer in snail-flavoured clothing, disappointment is likely.

Graphics

Graphically Turbo: Super Stunt Squad is... adequate. The PS3 version benefits from HD assets compared to its handheld cousins, and character models - especially the snails - are cute and faithful to the DreamWorks design. The art team did a decent job translating the film's bright palette and caricatured snails into gameplay assets; the environments are colourful and folksy, with strip-mall charm and Indy-themed set pieces that nod to the movie without copying it frame-for-frame. That said, the visuals are not particularly ambitious. Textures are serviceable rather than lavish, and background detail often feels sparse - as if the artists were told to focus on the playable actors and not worry too much about the audience seats. Animations lean hard on comedic exaggeration (the snails' expressions are a highlight), but when it comes to fidelity or visual flair, Turbo doesn't compete with contemporary PS3 triple-A titles. Lighting is basic and post-processing effects are minimal. For what it aims to be - a colourful family-friendly licensed title - the graphics do the job. They're pleasant enough to look at and the snails are charming, which matters a lot when the game's personality is one of its main selling points. Audio and voice work retain some of the film's whiff of star power in spirit, even if the original movie cast isn't fully present in the game. There's a peppy soundtrack and sound effects designed to emphasize speed and impact. Snoop Dogg's soundtrack presence in the film (hello, 'Let the Bass Go') isn't a big gameplay factor here, but the game does try to maintain a jaunty, upbeat atmosphere. It's the kind of audio garnish that helps the title feel lively during short play sessions, even if it doesn't leave you humming tunes weeks later.

Conclusion

Turbo: Super Stunt Squad for PS3 is a textbook example of a licensed game with a fun brief: take the oddball charm of a racing-snail film and translate it into stunt-centric gameplay. It succeeds at being cute and occasionally amusing, especially for younger players or fans of the movie who want to toss a snail across a parking lot and watch it spin in a manner that makes physics blush. The HD stunt mechanics offer a couple of genuinely satisfying combo moments, and the game's bright aesthetic will keep small hands entertained. But charm and cuteness only carry you so far. The controls lack the fine-tuned responsiveness that would have elevated the Tony Hawk influence into something truly addictive, the racing portions never become deep enough to matter, and the overall package feels like it ran out of gas somewhere between a good idea and great execution. Critics were not kind at the time - the PS3 version's Metacritic score sits in the high 30s - and that's a fair reflection: a few hours of family-friendly fun don't erase the design shortcomings. If you're buying for nostalgia, cinematic tie-in completion, or a younger sibling who wants to live the dream of a snail doing backflips, you'll get your money's worth in short bursts. If you were hoping for a polished stunt/racing hybrid that stands on its own, you'll probably set it aside after a couple of sessions and wonder why snails are so smug. I'm giving Turbo: Super Stunt Squad on PS3 a 4 out of 10 - generous for its charm, harsh for its missed opportunities. Consider it a quirky rental or a kids' purchase rather than a must-own for your PS3 library. And hey: if you ever wanted to see a snail try to pull off a 900, this is the closest mainstream game will get you without developing an unhealthy relationship with garden furniture.

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