Gamefings logoimg

Review of Ugly Americans: Apocalypsegeddon on PlayStation 3 (PSN)

by Chucky Chucky photo Aug 2011
Cover image of Ugly Americans: Apocalypsegeddon on PS3
Gamefings Score: 4.5/10
Platform: PS3 PS3 logo
Released: 30 Aug 2011
Genre: Multidirectional shooter (twin-stick)
Developer: Backbone Entertainment
Publisher: New 38th Floor Productions (PSN)

Introduction

Ugly Americans: Apocalypsegeddon arrives with all the subtlety of a horned beast crashing through a subway turnstile. Based on Comedy Central's animated show, it promises a trip through an alternate New York where demons, zombies, bird-people and the rest of the supernatural commute in at rush hour. You pick one of four main characters - Leonard the wizard, Grimes the cop, Callie the demon and Mark - and start shooting sideways through the city. The game is a twin-stick multidirectional shooter, which is fancy talk for 'shoot things, sometimes in a diagonal manner.' It's on the PSN and launched on August 30, 2011, developed by Backbone Entertainment and published on PlayStation by New 38th Floor Productions. For people who like lists: it supports co-op play and an online multiplayer mode. For people who like honesty: critics found it repetitive, juvenile and short on actual depth. The Metacritic score for PS3 is 44/100, which is also the kind of score you get when you ask a critic to rate how excited they are about another downloadable shooter based on a TV comedy. This review will walk through what the game is trying to do, what it actually does, and how much of the original show's mischief it manages to squeeze into a downloadable package. If you want spoilers: the game has weapons, upgrades and a lot of lines repeated to the point where they become motivational slogans for people trying to ignore their problems. If you want more nuance: read on. If you want a short answer: play with friends if you're curious, otherwise watch the show instead.

Gameplay

Ugly Americans: Apocalypsegeddon is one of those rare beasts that mixes side-scrolling sensibilities with twin-stick controls. The world is the same bizarre New York as the TV series: humans rub shoulders with demons and undead commuters. You control movement and aiming primarily with the left and right thumb sticks, which gives it a feel somewhere between a classic arcade shooter and a drunken attempt at modern console twin-stick controls on a 2D plane. You can pick from four characters, each of whom represents a different archetype from the show. Leonard is your spell-slinger, Grimes plays a tougher, police-style role, Callie is the demonic powerhouse and Mark is the somewhat bewildered everyman. The differences are enough to give you a reason to try them, but not enough to reinvent your strategy every time you switch. Most encounters boil down to 'move left, move right, dodge and shoot the messes that appear.' If that sounds like a recipe for comfort food gameplay, you would be right - it's comfort food for people with a stomach full of bullets and a craving for small explosions. There is a customization system. You can spend upgrades on your chosen character and pick from thirty different types of weapon ammunition. On paper that sounds like a generous amount of options, the kind of detail that belongs to deeper action games. In practice, the options feel shallow. Upgrades exist, but they do not meaningfully change playstyles; they are more a checklist than a toolbox. The thirty ammunition types often amount to small stat tweaks and different visual effects rather than radical gameplay changes. If you like the idea of unlocking stuff and seeing numbers go up, there is some satisfaction. If you were hoping for complex loadouts that dramatically change tactics, you'll be disappointed. The game supports both co-op and online multiplayer, which is, frankly, the smartest move it makes. The single-player loop can grow repetitive - waves of enemies, basic objectives, rinse and repeat - but playing with friends turns it into the kind of chaotic, laughing-at-each-other experience many twin-stick shooters were built for. The communal frustration of hearing the same enemy quip for the tenth time is somehow funnier when shared. Where the gameplay really falls down is in its sameness and its audio repetition. Critics repeatedly noted that characters and enemies repeat the same phrases until they become worn-out catchphrases rather than jokes. That repetition grinds against the otherwise energetic pacing of the action. The combat itself isn't broken; it's just not especially inspired. If you're judging based purely on how often the game makes you improvise under pressure, it performs adequately. If you judge it on variety, depth and long-term engagement, it comes up short. There are moments when the pairing of TV-licensed characters and crowd-clearing combat clicks. The stages are populated with recognizable freaks and the sense of an off-kilter New York is present in the enemies and level design. The problem is that the loop around that premise repeats enough that the levels start to feel like different batches from the same factory. The campaign works if you treat it as a short, social action romp. It doesn't work if you expect a deep solo progression experience or inventive level design that rewards long-term investment.

Graphics

Visually, Apocalypsegeddon looks like a downloadable product from 2011 that knows what it wants to be and keeps its ambitions modest. The art leans on the show's cartoonish design, which is a sensible choice - the characters translate to the screen without losing their shape or personality. Leonard has his wizard vibe, Grimes has cop energy, Callie looks demonic enough to pay rent, and Mark looks perpetually surprised by being included in the chaos. Character models and enemy designs are functional and clear, which is crucial in a twin-stick shooter where identifying threats quickly matters. The backgrounds do a decent job of selling the alternate New York, with the occasional neat touch of urban weirdness. There is a delightfully grotesque quality to some environmental elements that reads like a background artist was allowed to bring a sketchbook of strange subway graffiti to life. However, the engine shows its limits: animations can be stiff, particle effects are serviceable rather than spectacular, and the overall polish level is consistent with a mid-tier downloadable title rather than a major retail release. When the action heats up, the screen fills with bullets, explosions and enemy sprites. It remains readable, which is a practical win. But you will also notice a sameness in palette and layout after a few hours, as the game reuses assets and set pieces to stretch its content. The visual style never embarrasses itself; it simply never surprises. For fans of the TV show, there is enough familiarity to enjoy seeing characters and silly monsters animated on the big screen. For everyone else, the graphics support the action competently without pushing any technical or artistic boundaries. If you are the sort of player who prizes clarity over cinema, the game delivers. If you hoped for a striking visual twist on the property that justified the tie-in, you might feel underwhelmed. The visuals match the mechanical ambitions: efficient, recognizable and a little forgettable.

Conclusion

Ugly Americans: Apocalypsegeddon is the videogame equivalent of ordering a dish you're familiar with and getting it prepared adequately but without love. It hits the beats you expect from a twin-stick multidirectional shooter: selectable characters, weapon variations, upgrade paths, co-op fun and steady waves of enemies. It also hits the beats critics care about in the wrong order: repetitive voice lines, shallow customization that promises more than it delivers, and a gameplay loop that becomes monotonous solo. There is value here for the right audience. Fans of the show will appreciate seeing familiar faces and the game's New York is populated with the right kinds of gross and goofy creatures. Playing with friends improves the experience significantly; the co-op and online modes inject the kind of shared chaos this game was designed for. If you want a short, messy, social brawler that leans into licensed charm and arcade instincts, this will do the job. If you want depth, variety and a soundtrack of lines that don't wear out their welcome by the second mission, you should look elsewhere. The Metacritic score of 44/100 is an accurate barometer for most players: this is a competent but unambitious downloadable title that trades on a licensed setting rather than reinventing its genre. My score reflects that balance between charm and sameness - it does some things right and enough to be tolerable, but not enough to be recommended without caveats. Final verdict: take it for a short-lived co-op good time or for the novelty if you adore the TV series. Don't take it expecting a deep, long-term shooter experience. The apocalypse in this case is mild disappointment rather than world-ending calamity, and disappointment is arguably cheaper to repair than the planet.

See Latest Prices for Ugly Americans: Apocalypsegeddon on PS3 on Amazon

See Prices for Ugly Americans: Apocalypsegeddon on PS3 on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...