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Review of Utawarerumono: Itsuwari no Kamen on PlayStation 3

by Jay Aborro Jay Aborro photo Sep 2015
Cover image of Utawarerumono: Itsuwari no Kamen on PS3
Gamefings Score: 7.0
Platform: PS3 PS3 logo
Released: 24 Sep 2015
Genre: Tactical role-playing / Visual novel
Developer: Aquaplus
Publisher: Japan: Aquaplus; North America: Atlus USA; Europe: Deep Silver

Introduction

In an age when games were still measured by cartridge heft and magazine cover blurbs, a new breed of hybrid arrived to remind the modern player that storytelling and strategy are not mutually exclusive. Utawarerumono: Itsuwari no Kamen, known outside Japan as Mask of Deception, is Aquaplus's second major entry in the Utawarerumono series. It was released for PlayStation 3 in Japan on September 24, 2015 and later made its way to other PlayStation platforms and PC. The title announces itself with the solemnity of a period drama and then, in classic Japanese fashion, sneaks a tactical RPG under the kimono of what is at heart a visual novel. A veteran reviewer of the no-nonsense 1990s school might say this: Mask of Deception does precisely what it sets out to do, and it does so with the kind of confidence you would expect from a studio that knows its audience. It is not trying to be everything to everyone. Instead, it aims squarely at players who cherish pages of dialogue, a sprawling cast, and battles played on grid-based fields where position and timing matter. For those who tire of twitch-reflex shooters or trophy-chasing platitudes, Aquaplus offers an experience closer to a serialized novel with tactical interludes. That alone will win it fans, and yet the game is not without blemishes - some of them notable when viewed from the practical vantage of a PlayStation 3 disc in 2015. This review examines the PS3 outing: its intentions, its execution, and whether its mask hides a fresh face or merely another retread of familiar tropes.

Gameplay

Utawarerumono: Itsuwari no Kamen is a genre marriage between visual novel exposition and tactical role-playing combat. If you approach it expecting an even split, you will be surprised: the narrative is front-and-center. Players will spend significant stretches reading character interactions, following political intrigue, and absorbing the folklore-flavored setting. The story demands patience, and rewards it with character work and world-building that feel more like a well-penned serialized drama than a throwaway JRPG subplot. Those who enjoy dialog-heavy games should find themselves in good company. When the narrative hands you the controller for battle, the game shifts gears into tactical skirmishes familiar to aficionados of grid-based strategy. These segments emphasize positional play, unit synergies and careful use of abilities. The battles generally feel well-balanced: not punishingly difficult out of the gate, but also not trivial. A pleasant middle path emerges where mistakes are teachable rather than fatal, and planning is rewarded. Contemporary reportage from outlets covering the game at release remarked that Mask of Deception balances its battles and story, and that observation holds true here. The tactical design rarely resorts to gimmicks; instead it asks the player to read the battlefield and adapt. Those who prefer their strategy games with elaborate combo systems or a dizzying array of micro-management options may find the combat restrained, but there is a satisfying clarity in restraint. Character progression and party management form the backbone of the tactical loop. Units grow through battle and narrative advancement, and the sense of familiarity you acquire with your roster becomes an asset on the field. The game is also eminently approachable for newcomers to the franchise: it is the second major Utawarerumono title, but it takes pains to introduce its setting and cast. For series veterans, there are appreciation winks and connective tissue that hint at a larger tapestry; newcomers get a largely self-contained arc that should carry them through. There are, however, practical considerations to bear in mind for PS3 owners. The PlayStation 3 release was a Japan-only launch; global audiences encountered the title later on other platforms. Playing the PS3 version in 2015 meant dealing with a machine at the end of its life cycle, and while the game runs competently, it does not reinvent what the host hardware is capable of. Load times, interface pacing and the mechanical feel of menu navigation are serviceable rather than spectacular. For many players that will be a non-issue: Mask of Deception trades high-octane spectacle for narrative depth, and the PS3 hardware bears that burden without complaint. For those expecting the kind of polish and snappiness one might associate with contemporary PS4 productions, the experience on PS3 can feel a touch staid. Worth noting is the pace of the storytelling. Visual novel sections are long and often dialogue-heavy, and the game does not shy from extended expository scenes. This will delight players who savor long-form storytelling but frustrate those used to constant action. There are moments where the narrative's theatricality slows momentum, but the payoff is a cast of characters with distinct voices and an unfolding plot that, while occasionally predictable, maintains a steady emotional current. The game's sales figures suggest this formula resonated in Japan: it shipped over 100,000 copies shortly after release and sold well in its first week, proving that there is a sizable audience for story-first hybrids. In terms of replayability and extras, the game benefits from its branching character interactions and the variety inherent in tactical encounters. There are incentives to revisit certain battles or narrative branches, and dedicated fans will find multiple hours of engagement beyond a single playthrough. The eventual localization and anime adaptation also testify to the strength of the core narrative and characters, making Mask of Deception more than a niche curiosity; it treated its storytelling as the principal feature and leveraged the battles to underscore character development rather than replace it.

Graphics

Examined through the looking glass of a mid-decade PlayStation 3, Utawarerumono: Itsuwari no Kamen wears its art direction with authority. Aquaplus has always been a studio that prioritizes character art and evocative backgrounds, and that sensibility is evident throughout. The illustrative, often hand-drawn look of the character portraits in visual novel segments is a standout: expressions shift with purpose, and close-ups are staged with a practiced theatricality. For readers and viewers alike, these portraits carry much of the game's emotional freight. The battlefield visuals are functional and respectable. The tactical maps are legible, and unit sprites are distinct enough to make quick strategic calls without squinting at the HUD. The PS3 version does not dazzle with high-resolution textures or fancy post-processing effects; instead it opts for consistency and clarity. In an era where eye-catching graphical fireworks were a selling point, Mask of Deception demonstrates that art direction and readable presentation can be more important than raw polygon counts. Animation is serviceable and occasionally charming, particularly during key narrative sequences and voiced lines. The game benefits from a strong voice cast and musical cues that reinforce mood. Those who have enjoyed the series' anime adaptation will find familiar beats and characterizations in the game, and conversely, playing the game provides a richer context for the animated version that aired between October 2015 and March 2016. It is fair to say that the PS3 release shows its platform's limitations: minor framerate dips during some transitions, and load times that are not razor-sharp. For players who prize pixel-perfect technical performance, these limitations will be noticeable. Yet for most, the overall visual package - a dependable mix of expressive character art and clear tactical staging - will be more than adequate. The graphics serve the story and the strategy rather than stealing the spotlight, which is precisely the point for a title grounded in narrative.

Conclusion

Utawarerumono: Itsuwari no Kamen is not a game designed to be consumed in a single sitting or judged solely on its graphical résumé. It is a deliberate, story-first experience that couples lengthy visual-novel segments with solid tactical encounters. On PlayStation 3, released in Japan on September 24, 2015, the game presents its strengths plainly: a large, interesting cast; careful pacing; and battles that reward thought over twitch. Its sales and subsequent localization reflect a healthy appetite for this formula, and the anime adaptation speaks to the franchise's ability to cross media. If you are a reader who likes your plot with a side of strategy, Mask of Deception will land with satisfying weight. If you demand constant visual spectacle or immediate-action design, this may feel like a relic from an older, more deliberate age of gaming - which, to be frank, it is by design. For the PlayStation 3 crowd, the experience is competent rather than revolutionary, charming rather than flawless. In the spirit of a reviewer who learned to carve opinions from printed pages and demo discs, I give Utawarerumono: Itsuwari no Kamen a 7 out of 10: a respectable, earnest title with enough heart to earn recommendation from those who value narrative depth and tactical clarity. It wears its mask with dignity; beneath it sits a game that knows what it wants to be, and largely succeeds at being that.

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