
World Snooker Championship 2007 sashayed onto the PlayStation 3 like a man in a tuxedo who still smells faintly of last night's kebab: classy intentions, but some questionable execution. Developed by Blade Interactive and published by Sega, this entry tried to seat snooker and pool at the same table and serve up a cue-sport buffet for fans. It arrives with an impressive official roster, decent game modes, and the comforting feeling that someone somewhere has spent a lot of time modeling a felt texture. If you love lining up the perfect shot and watching balls obey the laws of physics rather than the laws of chaos, this game will scratch that specific itch. If you were expecting PS3-defining visuals and a demonstration of next-gen wizardry, prepare to be politely underwhelmed.
If you like realism, the checklist here will put a satisfied smile on your face: create-a-player options, 104 top snooker pros to pick from, ten official tournaments modeled for the 2007 season, and enough statistics and rules to make a referee give you a hug. You can jump into snooker or switch to pool modes like 8-ball and 9-ball, and for anyone who enjoyed the series' eccentricities, John Virgo's trick shot mode returns to remind you that cue sports have a flair for the theatrical. The game even roped in pool legends such as Efren Reyes and Earl Strickland, so players who thought snooker-only titles were being exclusive finally had a reason to smile. Controls are serviceable and geared toward precision rather than hyperactive thumbs; positioning the cue, adding spin, and judging power feel like the kind of patient, nerdy joy that only cue-sports can deliver. A welcome addition is the improved visual aid: the game shows a silhouette and a predicted finishing position for the cue ball. The prediction circle grows or shrinks depending on shot difficulty, which is a neat way of saying the cue ball will either obediently park itself or stage a dramatic escape. For newcomers, this keeps the learning curve friendly. For tournament vets, the Golden Cue mode spices things up by mixing frames from different disciplines - one frame snooker, the next nine-ball - which is a fun little curveball and good for variety. Career and tournament modes give you goals and the sense that you are climbing through an actual 2007 season calendar, which helps if you like your progress tied to nameplates and trophies. Commentary is provided by John Parrott, John Virgo and Steve Davis, and while it sometimes feels like background radio from a quiet pub rather than a gripping sports broadcast, it does add atmosphere. Multiplayer options let you challenge friends, which is where the game really shines; nothing beats the smug satisfaction of potting a long pot while an opponent swears they had the shot, or missing and being the subject of gloating for a full minute.
This is the area where the PS3 version takes a little stumble. Critics at the time argued that the game was influenced by its PSP and PS2 roots, and the PS3 release shows signs of that lineage. The models and arenas are functional and the table looks believable enough to make you reach for a virtual chalk, but the game stops short of showing off the graphical muscle of the era. Some reviewers bluntly called it less than pretty, and one even used the term pig ugly, which is dramatic but gets the point across: character models and crowd detail lack the polish you would expect from a system that was promising next-generation sheen. Lighting and textures do a competent job of selling the game when you are focused on the table, but step back and the illusion frays. The PS3 port, in particular, was repeatedly compared unfavorably to the Xbox 360 version, which some outlets claimed looked superior. If you are playing on a big screen and love visual fidelity, this version won't be the one to make your display weep tears of joy. That said, the important bits for gameplay - ball physics and collisions - are handled well, and the cue ball prediction aid is clear and useful, so the core experience remains intact even if the visual wrapper could use a polish cloth and some elbow grease.
World Snooker Championship 2007 is like a reliable cue that feels a little scuffed but still sinks the important shots. It delivers a robust set of modes, an impressive roster, smart gameplay tweaks such as the improved visual aids, and enough depth to keep fans of snooker and pool occupied. The PS3 edition suffers by comparison in the visuals department, and it wears its cross-platform lineage on its sleeve, but the meat of the game - the satisfying geometry of balls colliding and the tactical dance of position play - is solid. If you want a flashy demo for your new console, look elsewhere. If you want a thoughtful, well-constructed snooker and pool simulator where the thrills come from tactical mastery and not polygon count, this is a good pick, especially for couch multiplayer and anyone who giggles at John Virgo's commentary. Chart-wise it did well enough to reach number six in the UK for a brief, proud moment, which proves people will buy a good pot when it's on offer. Score-wise, the title lands around a 7 out of 10: not a knockout, but definitely a respectable break.