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Review of Yu-Gi-Oh! 5D's: Decade Duels Plus on PlayStation 3 (PlayStation Network)

by Jay Aborro Jay Aborro photo Nov 2010
Cover image of Yu-Gi-Oh! 5D's: Decade Duels Plus on PS3
Gamefings Score: 6/10
Platform: PS3 PS3 logo
Released: 09 Nov 2010
Genre: Digital collectible card game / Duel simulator
Developer: Other Ocean Interactive
Publisher: Konami

Introduction

When a franchise built on cardboard commerce meets console convenience, the result is seldom subtle. Yu-Gi-Oh! 5D's: Decade Duels Plus arrives wearing the livery of a decade of televised drama and plastic sleeves, an attempt to bottle the duelroom excitement and ship it through the PlayStation Network. Developed by Other Ocean Interactive and published by Konami, the title started life as Yu-Gi-Oh! 5D's: Decade Duels in November 2010 and earned a short-lived residency on the digital storefront before being pulled in mid-2011 and subsequently reissued as Decade Duels Plus. The game purports to be a celebration of the application's namesake: ten years of Yu-Gi-Oh! characters, cards and melodrama, translated into a handful of selectable decks and streamed matches against a cavalcade of series antagonists and stalwarts.

Gameplay

Decade Duels Plus positions itself primarily as a duel simulator: you assemble or select a deck, engage an opponent, listen to a lot of expository declarations and then execute the ritual of summoning, setting and blowing up monsters. The design is faithful to the televised duel structure in a broad, gameable sense, but it is not faithful to everything a collector or competitive player might expect. The version of the game discussed in contemporary reviews earned notice for two practical shortcomings. One, the artificial intelligence can be unpleasantly aggressive and mechanically advantaged, leading newcomers into a stew of frustration when computer opponents repeatedly execute high-impact chains and combos with little room for counterplay. Two, the island of available cards is small compared with the real-world trading card game; this is not a sanctuary where every obscure trap card you saw in a mid-2000s episode is waiting to be unlocked. The duel flow is conventional. Matches are resolved in turns with the usual phases; the interface indicates life points, the card zones and, in atmospherically unnecessary right angles, the graveyard and extra deck. A player of the 1990s persuasion will appreciate the clarity of the printed rules translated to button prompts and the reasonable pace of a duel that rarely devolves into menu tedium. Decade Duels Plus offers a range of prebuilt decks tied to major characters, and there is a bump for the completionist in the form of unlockable content and cosmetic trappings. For those hoping to emulate the meta game of tabletop tournament circles, however, the title is a pale reflection. The pool of cards is limited, and the omission of many modern or obscure entries means deeply creative deckbuilding is hamstrung. Multiplayer support exists in theory, and in practice it is the part of the experience that feels most honest: facing another human opponent exposes both the charm and the thinness of the game. Human matches emphasize bluff and timing over novel combos because the toolkit remains compact. The single-player path leans heavily on scripted duels against canonical opponents, which suits fans who want to reenact story moments but leaves the competitive craving only partially sated. IGN at the time noted that newcomers would find the computer opponents grossly overpowered while hardcore fans would lament the absence of thousands of cards; this sums up the tightrope Decade Duels Plus walks between accessibility and depth.

Graphics

Graphically the package is workmanlike rather than showy. The card art, naturally lifted from the franchise, is presented cleanly where it matters: legible text, readable attack and defense values, and the melodramatic illustrations intact. Character portraits and duel animations echo the flamboyant poses familiar to viewers of the series, but the visual production is never trying to impress as next-gen spectacle. Backgrounds are functional, particle effects adequate and the occasional full-screen animation delivers the expected fan-service moments without redefining the console's capabilities. If you are buying this for photographic realism you will be disappointed; if you are judging on the basis of clarity and fidelity to the source material, the game performs its duty with modest competence.

Conclusion

Decade Duels Plus reads like an earnest attempt to cram a sprawling multimedia property into a tidy downloadable package, and it succeeds at being what it intends to be: a series of fan-oriented duels with a handful of gameplay conveniences and a limited but recognizable card catalogue. Its strengths are its straightforward presentation of duel mechanics, the roster of recognizable opponents and the convenience of console-based play. Its weaknesses are more consequential for anyone who takes the card game seriously: a constrained card pool, occasionally punitive AI in single-player matches, and a general feeling that the product has been edited down to essentials rather than expanded to excellence. For the nostalgic fan, the title will provide a comfortable hour or three of reenactment and spectacle. For the competitive player or the newcomer hoping for a gentle, comprehensive education in the trading card game's breadth, the experience will likely be an irritant. In the spirit of that liminal decade when consoles tried to make card games digestible for the living room, Decade Duels Plus lands somewhere in the middle: competent, occasionally exasperating and ultimately a modest curiosity rather than an essential purchase. Score: 6 out of 10.

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