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Review of Sportsfriends on PlayStation 4

by Jay Aborro Jay Aborro photo May 2014
Cover image of Sportsfriends on PS4
Gamefings Score: 8.3/10
Platform: PS4 PS4 logo
Released: 06 May 2014
Genre: Party
Developer: Die Gute Fabrik
Publisher: Die Gute Fabrik

Introduction

If you cracked open a vintage gaming magazine in the mid-1990s and asked its stolid critic to describe a collection of four experimental local multiplayer games, you would have received a certain look - the kind reserved for perplexing peripherals and promises of revolution. Sportsfriends is that revolution disguised as a low-key house party. It was born from Indie sensibilities, a Kickstarter war chest of over $150,000, and a stubborn refusal to take what we call 'the screen' as gospel. On PS4 the package arrives as a modest, cleverly assembled set of games: Johann Sebastian Joust, Super Pole Riders, BaraBariBall and Hokra. This isn't a compilation trying to sell you eye candy; it wants your living room to erupt, for fists and laughter to collide with physics and etiquette. It is a product that asks players to remember what 'local multiplayer' used to mean before broadband matchmaking and achievement pop-ups elbowed everyone into silent, online isolation.

Gameplay

Sportsfriends is less a single game and more a quartet of provocations about what sport could be if the rules were written by designers who like to toy with tradition. Johann Sebastian Joust is the headline act and the performance piece: a no-graphics contact sport built entirely around PlayStation Move controllers and the human body. Players hold their Move controllers and attempt to remain perfectly still while others try to jostle them into motion. The soundtrack is Bach's Brandenburg concertos, played at varying tempos; the tolerance for controller movement scales with the music. It is absurd, elegant and slightly terrifying the first time you watch six friends slowly contort into statues while giggling attempts to ruin one another's composure escalate into full-blown wrestling. Because the game relies on real motion, it is raw and immediate - a boardroom idea of minimalism executed in flesh and plastic. Super Pole Riders, credited to Bennett Foddy in the package, is essentially pole-vaulting as a playable mechanical joke. If you have ever flailed at a real pole vault you will understand the particular kind of joy this prototype cultivates. The web-born prototype's DNA is present on PS4: timing, momentum and daring form the core loop. It is the kind of microgame that rewards practice and cruelly punishes overeager button-mashing. It also slots neatly into the evening as a quick, electrifying contest between rounds of slightly more involved fare. BaraBariBall is the closest thing here to a proper videogame in the conventional sense: a 2-4 player sports game with platform-fighter trimmings. Imagine Super Smash Bros. with a basketball, where killing opponents is secondary to getting the ball dunked into an opposing team's watery goal. Combat is directional and clean; attacks aim to dislodge the ball from whoever clutches it. The twist is in the mobility: players can jump up to eight times as long as they have 'charges' - represented by circling tokens that disappear with each jump and recharge on the ground. This creates frantic aerial tussles, comebacks, and moments of slippery desperation when a player's last charge expires and they plummet into the goal. The scoring system penalizes your team with a point loss whenever a teammate falls into the water and respawns, so coordination and timing matter more than gratuitous punching. Hokra, the fourth entry, is present in the collection as an audience favorite from its festival run. While this review cannot exhaust every variant and mode in Hokra - which won the Audience Choice at IndieCade 2012 - its inclusion completes the set: Sportsfriends is built to be rotated through, each game offering a different social tone. Joust is ritualistic and physical, BaraBariBall is boisterous and tactical, Pole Riders is a brief dare, and Hokra is the shoutable conclusion. The PS4 release emphasizes local multiplayer above all else. This is not an experience to be savored alone; it is designed to be inflicted upon a group. There is an old-school electricity here: trash talk matters, proximity matters, whoever brought the pizza will soon be underhandedly blamed for everyone losing. The PS4 port also leans on PlayStation hardware - Move controllers and, on the PS4, the PS Camera - which turns some moments into theater and others into minor technical choreography. When it works, the hardware synergy makes the things on screen (or off-screen, in Joust's case) feel like an organized riot. When it falters, it is usually down to calibration, space constraints or players misreading the rules. None of these are deal-breakers; they are the kinds of problems you accept when the reward is people roaring with genuine surprise.

Graphics

A traditional reviewer's response would be to inspect polygons and textures, to debate lighting engines and the fidelity of cloth simulation. Sportsfriends politely refuses that conversation. Johann Sebastian Joust has no graphics at all; its 'presentation' is people in a room and the movement data of Move controllers. The result is a fascinating inversion: the absence of visuals becomes a graphical statement - the living room is the interface. BaraBariBall and Hokra present themselves with clean, functional visuals that do the job without vanity. They are stylized, readable and designed so that each player's position and the ball's arc are never in doubt. Super Pole Riders uses minimalist cues to convey momentum and angle. In short, Sportsfriends wears its thrift like a badge: the visuals are rarely remarkable on their own, but they are perfectly engineered for clarity and spectacle in a crowded room. For players who purchased the PS4 expecting cutting-edge, single-player vistas, this title will appear intentionally ascetic. For anyone who remembers the thrill of booting up a multiplayer cartridge and daring a friend to 'bring it on', the packaging is unimpeachable: the graphics do nothing to get between you and the social moment.

Conclusion

Sportsfriends, on PS4, is less a game and more a promise that video games can still be the center of a party rather than a background noise to podcasts and scrolling feeds. It made its bones on the festival circuit for good reason: Johann Sebastian Joust won awards for Impact and Technology at IndieCade in 2011, and the smaller games collected here each carry a tincture of brilliance. Critics loved it - Metacritic places the PS4 version around an 82/100 - and many outlets praised the collection's capacity for social electricity. This is the sort of package that will be fetishized by groups of players who enjoy pushing each other's buttons (literally, in some cases) and by anyone who thinks good design can come from throwing away the presumed trappings of games. There are caveats. You need space. You need friends. You need a tolerance for the kind of messy, real-world chaos that comes from inviting people to act like human joysticks. Hardware quirks - Move calibration, the PS Camera - can occasionally sap the magic. But these are minor taxes on an otherwise generous offering. Sportsfriends is a reminder that the most memorable gaming nights are not always the prettiest on screen - sometimes they are the ones that make the floor shake, and make polite adults behave with spectacularly poor judgement. If you own a PS4 and a camera, and you still have at least one friend who will stand up and be silly for the sake of a point, buy this. Then clear the coffee table and let the chaos begin.

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