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Review of Super Woden GP on PlayStation 4

by Chucky Chucky photo Nov 2022
Cover image of Super Woden GP on PS4
Gamefings Score: 8
Platform: PS4 PS4 logo
Released: 09 Nov 2022
Genre: Racing
Developer: ViJuDa (Víctor Justo Dacruz)
Publisher: Eastasiasoft (consoles); ViJuDa (PC)

Introduction

Super Woden GP arrives like a passionate letter to 1990s isometric racers, except someone typed the letter on their phone during a coffee break and then decided it still conveyed the sentiment. Developed solo under the polite pseudonym ViJuDa, this little indie racer wears its influences on its sleeve: more than 70 cars, split-screen four-player mayhem, and a camera angle that makes you feel like you're peering down on a tiny, aggressive toy world. On PlayStation 4 the game is a tidy package - compact, earnest, and occasionally stubborn, which is to say it behaves like a vintage arcade game that also has opinions about how you should take a corner. The critical reception was broadly positive, which in plain terms means reviewers liked it enough to recommend you play it, and not because they felt obliged to help a one-person studio feel better. Scores clustered around the eight-out-of-ten mark, and the soundtrack got particular praise for its retro arcade vibes. If you want slick photorealism, this is not your stop. If you want tight arcade controls, charmingly brittle AI, and a stylishly angled view that hides more of the track than it probably should, Super Woden GP will keep you entertained for several evenings and at least one argument over which player crashed first.

Gameplay

The gameplay leans into the isometric-arena tradition with small, intense races rather than hour-long cruises with a podcast for company. Races run on both asphalt and off-road surfaces, with rally stages that hand you pacenotes before tricky corners - essentially the game's polite way of saying 'don't blame us, you had directions.' Controls are offered in an easy mode for players who want to zip about and look cool doing it, but there is a catch: times set in the easy driving mode are not eligible for online leaderboards. This is a sensible policy if you imagine leaderboards as a serious paperwork process and easy mode as the equivalent of sneaking a sandwich into a meeting. There are over 70 cars split among six manufacturers. The vehicles are fictional but clearly wink at real-world models; they feel familiar without requiring you to know a single make or model. Handling is where the game quietly shines: it is 'easy to play, difficult to master' in the sense that you can pick it up and have fun immediately, but the moment you try to shave tenths off your time you will meet the game's true personality - which is the car sliding neatly into a bush because you thought speed was a suggestion. Multiplayer is split-screen and supports up to four players, which is a delightful throwback to the era of arguing over who unplugged the other controller. The single-player campaign and career modes are serviceable; critics noted a grindy progression that asks you to repeat races more than feels strictly necessary. Opponent AI has been described as 'cold and surgical,' a phrase that accurately communicates that the CPU drivers are efficient, unforgiving, and not particularly chatty. There are occasional niggles: the isometric perspective sometimes lets scenery obscure sections of track, leading to mysterious collisions with decorative hedges that will humiliate you in front of your friends. The main menu is presented as a map, a playful nod to Gran Turismo's showroom wanderings, letting you visit manufacturer shops, the car wash, and assorted race events. Career progression-while earnest-can feel like asking for more races than you expected, so expect to replay events if you're trying to unlock everything without putting real-world effort into it. The balance between accessibility and depth is handled competently; the game rewards practice and patience rather than reflexes alone.

Graphics

Visually Super Woden GP is not pretending to be a modern photorealistic sim. Instead, it adopts an isometric aesthetic that reviewers likened to Vincent van Gogh paintings, which is a polite way of saying it's expressive and slightly textured rather than clinically smooth. The art direction is charming and evocative; the palette and brush-like textures give each track personality, and the environments manage to feel varied despite the top-down-ish camera. There are trade-offs. The isometric perspective is both the game's identity and its chief complaint. From this angle you get a satisfying overview of the action, but you also get moments when scenery blocks your view of critical sections of track. This leads to a particular variety of death: the sudden, pixelated surprise collision when your car drives into a tree because the tree was not visible until the last possible moment. Performance on PS4 is generally solid - Unity engine fundamentals are respected and the game runs cleanly, which is what you want from an arcade racer. The soundtrack, credited to Frannikku and DJ DeVito, complements the visuals with catchy, retro-leaning rhythms that push the feeling of a compact arcade cabinet rather than a stadium-grade simulator. Audio and music are frequently cited as highlights by reviewers, and the tunes are the sort you will find yourself humming during loading screens and long waits for penalties to finish.

Conclusion

Super Woden GP on PS4 is a compact, earnest love letter to isometric arcade racing that punches above its weight. It is the kind of game made by someone who clearly adores the form and had the self-discipline to finish it in a year while holding down a non-gaming job. The strengths are clear: tight, rewarding handling once you learn the quirks, a pleasantly nostalgic soundtrack, and an accessible multiplayer experience that brings back the lost art of shouting at friends over split-screen. The weaknesses are equally clear: dated perspective can obscure the action, the AI can feel too mathematical, and career progression can drift into repetitive territory. If you want a modern sim, go elsewhere. If you enjoy arcade racers with personality, retro charm, and the occasional indignity inflicted by invisible scenery, Super Woden GP is a highly recommendable detour. It earns its place as a solid eight out of ten - competent, charming, and occasionally maddening in a way that makes you come back for more. The sequel promises 3D physics and even more antics, which is good news if you liked the original and enjoy watching its creator iterate on a very personal vision. For now, PS4 owners who like their racing with a tilt and a wink should find this a satisfying ride.

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