
Team Sonic Racing is the kind of game that strolls into the kart-racing party wearing a matching team jacket and a confident grin. Developed by Sumo Digital and published by Sega, it launched in May 2019 and promptly announced that this time, Sonic and pals were doing things a little differently: teamwork matters more than being a one-hedgehog demolition derby. If you loved the manic speed of Sonic but sometimes wished your friends would lend you a missile instead of just taking the shortcut and posting passive-aggressive 'GG's, this game was made for you. It's a Sonic-only racing affair that swaps franchise mashups for a roster of 15 familiar faces, colorful courses inspired by the series, and a surprisingly thoughtful cooperative layer built into the foundation of the gameplay.
If you picture a kart racer and then tell it to join a study group, you've got Team Sonic Racing. The core loop is satisfyingly arcade: pick a character, pick a car, drift into turns, hit boost panels, pull off tricks in the air, and smash Wisps out of question-mark canisters for power-ups. Where it stops being 'just another kart game' is the team mechanic. You race in teams of three, and the goal isn't always to cross the line first - it's to be the most efficient unit. Points are handed out based on how the team performs overall, so helping your teammates climb the ranks is a legit strategy. Send a rocket to your pal in seventh and watch them catapult to fourth? That little victory party you throw in your head is exactly the joy the designers were aiming for. Characters are split into three archetypes - speed, technique, and power - and each archetype has its own quirks. Technique drivers can steamroll rough terrain that would slow others, while power types are built to make contact and cause chaos. The roster is 15 strong and feels curated rather than chaotic: Sonic, Tails, Knuckles, Shadow, Amy, Dr. Eggman, Metal Sonic, and the rest show up in teams that lean into their personalities, although you can mix-and-match outside story restrictions. Cars are customizable through parts that affect handling, boost, acceleration, defense, and top speed, and you earn Mod Pods as in-game currency to buy aesthetic and performance tweaks. No microtransactions, no pay-to-win nonsense - all unlocks are earned on the track. The power-up system uses Wisps, a nice unifying touch for a Sonic-only racer. Wisps give you offensive tools, defensive shields, or situational advantages, and they encourage sharing between teammates. Sharing is the literal gameplay hook: when your team bonds well, an Ultimate meter fills, and when unleashed it gives the squad a juicy burst of speed. Smacking opponents extends the meter, which leads to that delicious risk/reward loop where you decide whether to be the reckless hero or the quietly effective team player. Online supports up to 12 racers, local splitscreen up to four, and there are several modes: Grand Prix for scoring, Time Attack, Exhibition for custom rules, and Team Adventure, a story-driven campaign that doubles as a tutorial. Team Adventure is split into chapters with missions like ring-collecting and target-smashing, and although it explains why everyone is racing, the storytelling is a bit thin - more picture book than animated blockbuster. Tracks? Twenty-one of them, each split across zones and inspired by classic Sonic locales. They're lively, diverse, and built with a good sense of flow - the kind of tracks that reward memorization and daring shortcuts. A few circuits are throwbacks from the All-Stars days, which will make long-time fans feel smug and nostalgic. The driving itself is responsive and geared toward accessibility: beginners can jump in and have a blast while more practiced players can chase optimal lines and frame-perfect boosts. The team mechanic does make matchmaking and coordination more meaningful than usual racer lobbies; just be prepared for the occasional online teammate who treats 'teamwork' like a suggestion rather than a rule.
On PS4 the game looks crisp in a cheerful, cartoonish way that suits Sonic's world. Character models are polished and each car gets a unique design that feels true to its driver. Tracks are colorful and often stuffed with fan-service set dressing: loop-de-loops, spikes, beachfronts, and neon-slick tunnels that would make any mid-2000s platformer blush with nostalgia. The visual feedback on boosts, Wisps, and the Ultimate is clear and satisfying; you always know when the game expects you to do something silly and fast. Performance is stable enough for the chaos (no dramatic framerate betrayals in normal play), though it never aims for realism - which is a good thing, because the game isn't trying to be Forza. It's more like that sugar-high summer morning where everything is animated at 120% and the soundtrack refuses to let you chill out.
Team Sonic Racing is a solid, well-intentioned racer with a personality that's equal parts Sonic fanservice and team-based game design. It's not flawless: the campaign's static cutscenes and hammy voice acting were widely mocked, and critics noted it doesn't quite eclipse the All-Stars predecessors or the sculpted brilliance of Mario Kart 8. Still, the team mechanics are a breath of fresh air in a genre that sometimes treats multiplayer as a free-for-all. Track design, tunable cars, and a banging soundtrack (Jun Senoue and friends on the roster) give the game real staying power when you've got teammates who care - or when you simply want to annoy your roommate with well-timed rockets. If you're a Sonic fan, someone who loves cooperative silliness, or a casual racer who wants something accessible yet deep, this is worth a spin. If you demand a single-player campaign with Oscar-worthy cutscenes or the tightest competitive package money can buy, you might feel a touch disappointed. For what it aims to be - a team-focused arcade racer packed with charm, speed, and enough chaos to keep weekends loud - Team Sonic Racing hits the checkpoint flags more often than it spins out. Score: 7.5/10. Now go form a team, make some questionable tactical decisions, and enjoy the glorious mess.