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Review of Tony Hawk's Pro Skater 3 + 4 on PlayStation 4

by Hemal Harris Hemal Harris photo Jul 2025
Cover image of Tony Hawk's Pro Skater 3 + 4 on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 11 Jul 2025
Genre: Sports (Skateboarding)
Developer: Iron Galaxy
Publisher: Activision

Introduction

Tony Hawk's Pro Skater 3 + 4 on PS4 is a nostalgia-fueled skate arcade that doubles as a precision-based torture device for anyone who thought 'pressing buttons and looking cool' was the same as actual skill. Iron Galaxy has remade two classic entries into one package, keeping the frantic, combo-driven scoring loop intact while polishing visuals and controls for modern hardware. If you loved the original games for their addictive run-chasing and faceplant-inducing difficulty, this remake will feel like slipping on a perfectly broken-in pair of Vans-except the floor occasionally moves under you and your special bar empties when you sneeze.

Gameplay

The core challenge of Pro Skater 3 + 4 is deceptively simple: score as many points as humanly possible before the timer hits zero. The tricks themselves-aerials, flips, grinds, lips and manuals-are taught quickly, but mastering their interaction is where the game starts charging the cover. Scoring is a math problem disguised as cool physics: trick value is a function of air time, rotation degrees, trick variety within a combo, where you hit the level's landmarks, and how many times you've spammed the same move. This encourages you to chain different trick types together in long, risky sequences, and the catch is merciless: bail once and your entire special meter is emptied, your combo is dead, and your confidence files for unemployment. Combo management is the spine of every meaningful run. Manuals are the glue that holds multi-spot combos together-learning when to drop into a manual to link two otherwise incompatible sections of a map is a skill unto itself. Manuals demand balance between speed and control: pump too aggressively and you overshoot the next ramp, pump too timidly and you hit a rail at a crosswise angle and explode into fragments of dignity. Grinds and lip tricks require precise positioning and often an understanding of which parts of a map award trick multipliers. Landmarks and special trick spots are visually hinted at, but reading the level under pressure is an acquired art; the better you know where a quarter pipe's sweet spot is, the more reliably you can turn a risky line into a ten-thousand-point masterpiece. Risk-versus-reward is baked into every decision. Special tricks, unlocked by filling the special meter, are point rockets but demand perfect setups and landings. To fill that bar you must keep chaining tricks and diversify your repertoire-repeat the same trick over and over and the game chips away at its value. The result is a loop that rewards creative routing, memorization of level geometry, and execution discipline. Bails feel brutal by design: they punish sloppy landings and force you to keep the mental checklist active: approach speed, ramp angle, rotation correction, and landing stability. Pro Skater 4's career mode in this remake trades the original open-ended mission structure for two-minute runs in the style of the earlier titles. For purists this is controversial because it removes some of the sandboxy, narrative-free roaming that let you plan marathon combos across the map. For players focused on skill, however, the two-minute run is a pure test of execution, time management, and objective prioritization. If you prefer to sweat over exactly how many seconds it takes to reach a particular gap, you've found your new therapy. The timer can be optionally extended up to an hour, which is a godsend for practice and creative sessions; use it to learn lines, test manual links, and work out ridiculous sequences that would make your middle school self fist-pump in slow motion. Multiplayer adds another layer to the skill equation. Cross-platform play for up to eight players turns levels into arenas of improvisation and trash talk. The online modes don't just reward raw execution-they reward adaptability: seeing another player's route and improvising a better one mid-run is a higher-order skill. Create-A-Park and Create-A-Skater modes are wildcards: park creation lets you design environments that test very specific abilities (precision rail work, brutal transfer gaps, manual-only gauntlets), which can push the community to invent new meta-challenges and time-trial content. The Create-A-Skater options let you tune the visual and physical vibe of your character, but the real 'skill' tuning is still button timing and mental mapping of the level. One of the most underrated demands of the remake is the mental game. Memorization, patience, and repetition are mandatory. High-level runs are rehearsed performances: you'll practice entries, rehearse landing windows, and learn which trick chains survive a slightly off-angle grind. The game doesn't coddle you with generous forgiveness for sloppy rotations-timing and snap are precise, and the animations have been smoothed to more clearly telegraph what a successful attempt should look like. Critics have complained that some career elements from Pro Skater 4 were 'butchered' in translation, and the soundtrack changes occasionally rob runs of that adrenaline beat that makes you attempt things you later regret, but those are quibbles next to the fact that this remake still asks you to be very, very good. If you enjoy punishing yet fair skill ceilings, you'll love that every high-score run feels like a small miracle.

Graphics

Graphically the PS4 build benefits from modern touches-enhanced textures, improved lighting and smoother animations all make levels easier to read and more satisfying to skate. 4K support is advertised on higher-end platforms, and while the PS4 version won't hit the absolute fidelity of a next-gen box, the improved lighting and animation clarity directly impact play: you can better judge lip heights, rail edges, and ramp transitions, which matters when milliseconds determine whether a combo survives. Smooth animation also helps with the game's punishments; knowing exactly when your skater snaps into a trick or how their wheels meet a rail reduces ambiguity and thus reduces cheap-feeling bails. The visual polish makes old maps feel new again, and new maps slot into the package to present fresh lines and timing puzzles. Some fans miss iconic soundtrack bits and certain unlockables, which can lessen the emotional punch of landing a perfect run, but visually the game communicates challenge very well.

Conclusion

If you're buying this on PS4 for the challenge, you're buying a disciplined coach that occasionally screams at you in the most affectionate way. Tony Hawk's Pro Skater 3 + 4 is a high-score machine that rewards memorization, precise timing, risk management, and map literacy. It strips some of Pro Skater 4's open-ended charm but replaces it with tighter, more measurable sprint tests that demand repeatable excellence. Multiplayer and creation tools extend the test room indefinitely, pushing players to innovate new ways to fail beautifully and then improve. It's not the prayer rug of nostalgia some hoped for in every respect, but as a demanding, funny, and lovingly restored exercise in arcade skate mastery it nails the landing-most of the time. Score: 8/10.

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