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Review of Unruly Heroes on PS4

by Jay Aborro Jay Aborro photo Jan 2019
Cover image of Unruly Heroes on PS4
Gamefings Score: 8
Platform: PS4 PS4 logo
Released: 23 Jan 2019
Genre: Platform
Developer: Magic Design Studios
Publisher: Magic Design Studios

Introduction

There is a certain, almost ceremonial cadence to the way platformers used to announce themselves in glossy magazines: bold screenshots, a thumbs-up from some pseudonymous tester, and a paragraph that promises precise jumps and merciless springs of death. Unruly Heroes, despite arriving decades after the heyday of floppy disks and demo discs, could have sat perfectly on one of those old pages. It is a hand-drawn platformer with soul and swagger, engineered by a small French house named Magic Design Studios that clearly kept a subscription to the classics. The game's broad inspiration is Journey to the West, but the tone is less sacred scripture and more Saturday morning cartoon.

Gameplay

Unruly Heroes builds its playground around four distinct characters - Sanzang, Wukong, Kihong and Sandmonk - and the single most useful trick in modern platform design: you can switch between them at any time. Each hero brings a toolkit of quirks - double-jumps, gliding and statue-activated powers among them - so the challenge usually becomes a matter of choosing the right personality for the obstacle at hand. Levels play out in a Donkey Kong Country-esque manner where the forward path is obvious, but there are branching veins of secret rooms and rewards for the curious or compulsive. Combat is not a mindless button bashing exercise. It borrows its rhythm from older action-adventure fare - think Prince of Persia - and dresses the system in combo-friendly animations that reward timing. Puzzles are woven through nearly all of the game's 29 levels; progression often depends on shoving character-specific statues into place or activating peculiar contraptions. This creates a nice balance: every stage alternates between precision platforming, modest combat encounters, and spatial brainteasers. The developers split each level into separate Unity scenes so multiple hands could polish the same area in parallel during production, which likely helped keep the pacing tight and the encounters varied. Multiplayer is where Unruly Heroes leans into its party-game instincts. Up to four players can romp through the campaign locally, and in the Underworld you control child versions of the main cast - a neat, whimsical touch. There is also a PvP mode, offering both local and online skirmishes. The co-op experience is often where the game shows its teeth: chaotic platforming with friends can turn a mild timing puzzle into a hilarious, tear-inducing scramble. For solo players the character-switching mechanic simulates a party experience, but those looking for a quiet, contemplative run may be surprised at how often the game nudges you into frantic choreography. Where Unruly Heroes stands out is its refusal to be dour. Though rooted in the epic tapestry of Journey to the West, the adaptation is playful and lightweight; the narrative winks at the source material rather than attempting to retell it faithfully. It is a relief - and a tiny act of bravery - when a game leans into levity instead of gravity. That said, the difficulty curve is generally forgiving, with the occasional spike that demands patience rather than precision. For players raised on 16-bit platformers, the game's mix of old-school path design and modern conveniences will feel both familiar and fresh.

Graphics

If Unruly Heroes were released in the mid-90s, it would have been a cover story about the art team. The hand-drawn visuals owe an obvious debt to Rayman Legends; Magic Design Studios even includes people who worked on that very title, and the resemblance is purposeful rather than apologetic. Backgrounds are lush and animated, foreground sprites are expressive, and the whole presentation is colored with a painterly sheen that never feels plasticky. The quality of animation is not just window dressing. The game won Best Character Animation at the 47th Annie Awards, and it shows: every jump, hit and pratfall has a characterful flourish. Using the Unity engine to stitch levels together as separate scenes allowed the artists to micro-tune sequences without breaking a sweat, and the result is a set of arenas that feel handcrafted. On PS4 the performance is reliable, frame rate steady, and the hand-drawn style disguises any engine limitations. If you appreciate a game that looks like someone lovingly inked and colored it by hand, Unruly Heroes will be a small, frequent delight.

Conclusion

Unruly Heroes plants its flag in the pleasant field between nostalgic homage and modern polish. It is not trying to be a cultural tour-de-force of Journey to the West - it is a lighthearted romp that borrows the myth's cast but not its solemnity. The four-switch mechanic, combo-inclined combat and puzzle progression make for a varied 29-level campaign that plays well alone and shines with friends. Visually, it is a triumph; the Annie Award for animation is well deserved, and the Rayman-esque charm is not a crime when executed this cleanly. The few grumbles come down to the occasional difficulty spike and the fact that those craving a deep, somber retelling of the source material will be disappointed. For those who miss the tactile confidence of classic platformers and enjoy a good laugh while saving the world, this is a very modern cartridge-shaped treat. Score: 8/10.

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