Gamefings logoimg

Review of Volume on PlayStation 4

by Chucky Chucky photo Aug 2015
Cover image of Volume on PS4
Gamefings Score: 7.5/10
Platform: PS4 PS4 logo
Released: 18 Aug 2015
Genre: Stealth
Developer: Mike Bithell Games
Publisher: Mike Bithell Games

Introduction

Volume is a stealth puzzle game that dresses up an old-school Metal Gear-inspired sneaking loop in a very stylish, very British cardigan. You play Robert Locksley, a petty thief who discovers a device called Volume and, because subtlety is for other people, uses it to simulate broadcast heists and expose a corporate coup. The narrative leans on a modern Robin Hood conceit while moonlighting as a videogame about line-of-sight cones, guard patrols, and making very noisy toilets your co-conspirators. If you like the idea of planning crimes but prefer your moral panic to remain theoretical, this is the game that lets you perform them in a sandbox governed by checkpoints and etiquette rather than actual police reports. The voice cast includes familiar faces - Danny Wallace as Alan, the AI that behaves like Microsoft Office's paperclip but with fewer pop-ups and more sardonic advice; Andy Serkis lends a delicious amount of gravitas to the CEO-foe; and Charlotte McDonnell voices Robert. Mike Bithell, the mind behind Thomas Was Alone, used a modest budget to assemble a compact team and a neat design philosophy: strip stealth down to its purest, most satisfying elements and let players tinker with them. The PS4 version landed on 18 August 2015 as part of a near-simultaneous multi-platform release, and it's the one I played through for this review. It's the kind of game that will gently frustrate you, then reward you with the pixelated equivalent of smug satisfaction when you finally outfox a turret.

Gameplay

Volume's gameplay is a study in focused restraint. The camera sits above a top-down, third-person representation of the simulation and your goal is simple on paper: sneak through rooms, collect gems, reach the exit. Simplicity, however, is the kind of thing that requires a surprising amount of strategy when there are knights, dogs and turrets involved. Guards come in discrete varieties - long-range archers, rogues with full-circle vision, scent-driven dogs, and automated turrets that react at machine speed. Each enemy type introduces a different spatial puzzle; dogs punish careless proximity, archers gatekeep long corridors, and rogues make you respect the elegance of a well-timed crouch. You can't kill anyone. You can, however, become a master of misdirection. The tools the game gives you evolve through the story: noise-makers, gadgets and a handful of toys that can break or bend patrol patterns. Making noise is its own tactical language - flush a toilet to draw a guard, bang a bin to create a path, or deliberately cross a guard's vision cone to shepherd them away like a very nervous sheep. There's a short grace period when you're spotted, a window to break line-of-sight and recover before the simulation resets to a checkpoint or the start of the level. It's punishing enough to make every mistake feel like your fault, but merciful enough that repeated failure becomes a lesson rather than punishment. Volume is tightly structured: 100 story levels scaffolded to ramp up complexity, pacing and the number of overlapping patrols until you're performing improvisational choreography with guards as unwilling dance partners. Time matters, too. Global leaderboards quietly nag you to shave seconds off your runs, turning levels from leisurely romps into tiny speed-running puzzles if you're so inclined. If you're the kind of person who enjoys replaying older levels to shave a fraction of a second off a time, the game will hand you many opportunities to feel quietly superior. The level editor is a particularly enjoyable inclusion. It's Lego-like in spirit - snap tiles together, populate them with guards and gadgets, and upload your creation after you prove you can beat your own design. That requirement to complete a level before sharing it keeps trolls and impossible challenges to a minimum, which, frankly, is a kindness in the era of deliberately mean user content. For all its elegance, Volume can feel a little constrained sometimes. The loadout system helps, but once you've seen the full catalogue of gadgets the novelty slows. The constraints are often deliberate; Bithell wanted the purity of stealth rather than an arms race of tools, and that design choice will delight purists while leaving players seeking variety wanting more. The story is lightweight and charming, mixing political satire with Robin Hood nostalgia, and the AI Alan offers quips that break tension without ever hijacking the game. It's a compact, clever stealth package more about planning and precision than spectacle.

Graphics

On the PS4 Volume wears minimalism like a comfortable sweater. The presentation is clean: top-down levels rendered with clear geometry, readable cones of vision, and character models that resemble toy knights and bureaucrats more than realistic humans. This is not a game trying to impress you with polygons; it's trying to keep you informed at a glance. That works in its favour. When a dozen enemies patrol a level, you need to parse their vision cones and routes in the blink of an eye, and the art direction gives you that clarity without fuss. There are occasional 3D flourishes and a pleasant soundtrack from David Housden that sets a mood without getting sentimental. Voice work is nicely cast; Serkis gives his corporate villain a swagger that contrasts with Danny Wallace's deadpan AI, which helps the story punch above its weight. The UI is functional and unobtrusive, which is exactly what you want for a game whose challenge is spatial and temporal rather than sensory overload. On PS4 specifically, the frame-rate and responsiveness are solid - nothing to write home about, but nothing to curse either. If you're after glossy photorealism you'll be disappointed, but if you want clarity and style that aid the gameplay, Volume serves it up without fuss.

Conclusion

Volume is an exercise in stealth discipline and design courtesy of a developer who likes to trim fat until only the fun remains. It isn't the most varied stealth game you'll ever play, but it's smart, surprisingly witty, and consistently fair. The level editor extends the life of the game, and the requirement that you complete your own levels before uploading them is a civilised touch in an often uncivil online world. The story and voice acting add flavour without overwhelming the mechanics, and the game's aesthetic keeps everything readable and tidy. If you loved the pure mechanical satisfaction of older Metal Gear sneaking segments or enjoy thoughtful puzzles wrapped in a heist premise, Volume on PS4 is likely to charm you. If you need constant novelty, destructible environments, or a sandbox full of lethal gadgets, you might find it a touch restrained. I scored it 7.5/10 because it nails what it sets out to do - focused, elegant stealth with a tiny amount of British mischief - and because it makes you feel clever without having to be cruel. Play it for the planning, the quiet victories, and the moment you finally time a toilet flush to perfection.

See Latest Prices for Volume on PS4 on Amazon

See Prices for Volume on PS4 on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...