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Review of Bug Riders on PlayStation

by Max Rathon Max Rathon photo Dec 1997
Cover image of Bug Riders on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 01 Dec 1997
Genre: Racing
Developer: n-Space
Publisher: GT Interactive

Introduction

Ah, the '90s, a time when gaming was still finding its legs - and apparently running into all the walls. Enter 'Bug Riders: The Race of Kings,' a game that invites you to take the reins of some questionable flying insects in a madcap race across a planet named Entymion. If that sounds like the plot of a B-movie that ran out of budget midway, you're halfway there. Let's strap in and see if navigating this bug-riding escapade can be more than just a painful lesson in poor game design.

Gameplay

The premise here leans heavily on the absurd: you, the intrepid racer, aim to outrace your competitors while simultaneously managing the temperament of your bug steed. Accelerating requires you to strike your bug with a crop. Yes, you read that right; it's like a racing version of 'Whack-a-Mole.' Control the rhythm carefully, or you'll have your critter whining in pain and slowing to a crawl. Imposing a real 'domestic disturbance' on what should be a thrilling race, you might find yourself pondering the ethics of insect battery every time you inadvertently frustrate your buggy companion. Add to this the delightful quirk of bugs sometimes deciding they no longer need your input and are just gonna go do their own thing (reminiscent of a cat ignoring you when you call it), and you've got yourself a recipe for chaos. Level design is a mixed bag where some tracks shine with creativity, while others leave you utterly lost - making it feel like a scavenger hunt rather than a race. Players will need to channel their inner GPS because the signs are less helpful than a

Graphics

Visually, the PlayStation arguably shined with titles by 1997, and 'Bug Riders' is no exception - at least in the world of schlocky aesthetics. The colors pop like a bad neon dream, immersing you in a psychedelic world of bugs and bizarre landscapes that might leave you feeling like you dropped acid at a county fair. That being said, don't expect the graphics to age gracefully; they look about as polished as a child's finger-painting after a rainstorm. Characters and bugs have a unique charm (or unintentional horror), combining complex shapes and lighter polygons that strive for a three-dimensional effect yet land firmly in the realm of 'I see what you did there.' The visuals were inspired but not executed in a way that makes you drop your game controller in sheer awe. It's akin to finding out that the cake you've been eyeing is, in fact, just a cleverly decorated chunk of plaster - disappointing! Though at least it's colorful plaster.

Conclusion

To wrap this all up with a bow of consolation, 'Bug Riders: The Race of Kings' stands as a testament to the wild experimentation of gaming in the '90s. The buggy mechanics may drive you to tears or uncontrollable laughter, but it won't qualify as a respectable racing title anytime soon. While it may not hold up against the heavyweights of the racing genre, it does offer a unique slice of nostalgic chaos worthy of a few chuckles and maybe a hazy memory or two to share with friends about how gaming was sometimes a far-out escapade of disappointment. If you're feeling brave, grab your crop, hop on, and take a leap into the bizarre. It may not be the crown jewel of your gaming collection, but it certainly earns a spot in the figurative 'what were they thinking?' hall of fame. Just be sure to give your bug a little more sympathy than the game's design did!

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