Duke Nukem: Time to Kill obviously had a mission: It wanted to propel our beloved Duke into the third dimension in a magnificent way while slinging the heaviest doses of testosterone to ever daub a disc. The result? A game that is equal parts nostalgic charm and grunge-induced facepalming. But hey, in a world of aliens, time traveling, and a figure whose catchphrase is to tell us to 'shake it baby', what could possibly go wrong?
Imagine if Crocodile Dundee and Lara Croft went to a bar together, got into a friendly argument, and then decided to team up. That's the gameplay mechanics here. Controls mimic Tomb Raider’s explorative style, but instead of looking for artifacts, Duke is more interested in looking for alien scum to obliterate. With a single-player campaign that has you pouring hot lead into the tough, oinking Pig Cops, you'll find yourself traversing multiple timelines, which is perfect — because who doesn’t want to hop between the Old West, Medieval Europe, and Ancient Rome while playing the ultimate action hero? Get ready to find those magic key crystals because that’s your ticket to warp from one ridiculously fun scenario to the next.
The graphics are flashy enough that they could almost distract you from the fact that, yes, your dude is a walking stereotype with a perfect mullet. The environments have a charming, grungy quality that feels immersive enough — just barely. But considering that the game came out at a time when some polygons looked like someone had crumpled a piece of paper and threw it into an engine, I’d call it a decent-looking game for its time. However, even Duke himself might struggle a little to navigate those dodgy camera angles without some help.
Duke Nukem: Time to Kill is a peculiar nostalgic wave that tosses you between hilarity and frustration. Its blend of humor, nostalgia, and time-traveling shenanigans ultimately earns it a spot in the hearts of some and a swift kick to the shins by others. You’ll probably find yourself grinning at Duke's quips and roll your eyes at those graphics. Either way, it feels like a wild ride on a roller-coaster built by a slightly deranged engineer. The score? A respectable 7 out of 10, because while it may not be perfect, it’s certainly... entertaining. So strap in, folks, it's time to kill!