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Review of Danger Girl on PlayStation

by Chucky Chucky photo Sep 2000
Cover image of Danger Girl on PlayStation
Gamefings Score: 4.5
Platform: PlayStation PlayStation logo
Released: 11 Sep 2000
Genre: Third-person shooter
Developer: n-Space
Publisher: THQ

Introduction

Danger Girl, a title that promises adventure, intrigue, and perhaps a little 'danger' (it's in the name, after all), delivers something that might resemble a third-person shooter only if you squint your eyes and await the arrival of aliens. Released on the PlayStation in 2000, this game lets players step into the high-heeled boots of Abbey Chase and her band (well, trio) of crime-fighting friends. But does this game deliver the thrill we expect from its comic book origins? Or is it just a danger to our patience?

Gameplay

Players begin their journey through 12 painstakingly crafted levels that unexpectedly feel like they're made from recycled cardboard. The main idea is to navigate your character (choose from Abbey, Sydney, or JC; spoilers: they all wield guns) through hordes of enemies while occasionally pretending that the terrain is not a series of boxes piled awkwardly together for a makeshift playroom. The enemies? They act like they've eaten a large chili, running around and screaming whenever players step out of hiding. What a delightful curse! Fun fact: if you die, your last save is basically gone, and you'll find yourself playing a game of 'let's try that again!' in the most demoralizing way possible. Each level features oddly placed puzzles that are engaging enough to keep you wondering why you're doing this to yourself.

Graphics

The graphics are a trip back to 2000, a time when pixels were the norm, and polygons looked like they were designed using four-year-olds' practice blocks. Characters will seem a tad blocky, and backgrounds might feel like a watercolor painting gone horribly wrong. Yet, there's an undeniable charm in those vibrant colors that might remind you of those early Saturday morning cartoons. You may find yourself pondering whether Abbey Chase is a hero or simply the result of a desperate modelling agency.

Conclusion

To sum it up, *Danger Girl* is like that friend who shows up late to the party, breathless and slightly disheveled, holding a bag of chips with a joke that falls flat. The game showcases some intrigue and an endearing attempt at humor but ultimately isn't ready for the big leagues. If you're a die-hard fan of the comic, you might find this relic of a different time mildly enjoyable. However, for everyone else, you might want to stick to games that allow you to save progress more effectively and don't make you feel like you've been held hostage in a bad rerun. Overall, this is less 'danger' and more 'meh' that just squeaks by - 4.5 out of 10.

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