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Review of Evo's Space Adventures on PlayStation

by Chucky Chucky photo Jun 2000
Cover image of Evo's Space Adventures on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 10 Jun 2000
Genre: Platformer
Developer: Runecraft
Publisher: Take-Two Interactive

Introduction

Evo's Space Adventures is what happens when a microchip gets bored and decides to experience life through various animals-because, apparently, being a robot is soooo last century. Initially named Space Station Silicon Valley, this vibrant and quirky platformer asks: 'What if we threw a British comedy into the depths of space?' And judging by the outcome, we should probably never ask that question again.

Gameplay

You control Evo, a microchip that's crumbled after a catastrophic spaceship crash-talk about a bad day at work. Your mission? To commandeer animals and use their unique skills to solve puzzles. Sure, it sounds like something out of an episode of Black Mirror, but if Black Mirror were made by people who forgot to take their medication. The gameplay revolves around utilizing the quirky abilities of various critters-bears smash through ice, frogs jump ridiculously high, and birds? They just, like, fly. Surprising, I know. As you hop and bop through four vibrant environments (Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure-clearly, the team ran out of ideas for unique names), your tasks range from the deceptively simple, such as 'push switch' to the annoyingly complex, like 'don't die immediately.' Players are encouraged to collect power cells to maintain the energy of our dear, short circuitry protagonist. Accompanying Evo is Dan Danger, who, ironically, appears to be the biggest danger to Evo's mental stability. This human sidekick provides missions and occasionally offers remarks that are about as useful as a chocolate teapot. Watching him yell encouragement, while I desperately try to avoid yet another death from environmental hazards, adds a hilarious layer of absurdity to this already ridiculous premise.

Graphics

Let's not mince words: the graphics look like they were designed by that kid in school who always proudly displayed their potato art. Yet, there's a charm to the slightly-blurry, plasticky aesthetic reminiscent of the beloved Wallace and Gromit claymation style-well, if Wallace and Gromit had a lot more explosions. Some reviewers also noted that the graphics fit the quirks of the satirical humor the game brings to the table, so we're left to ponder whether we should blame the graphic design choices on nostalgia or horrible execution.

Conclusion

Evo's Space Adventures is like that one friend who brings you an odd souvenir from their travels-it's entertaining, memorable, and slightly baffling. While the gameplay mechanics have plenty to offer, especially for fans of the genre, it's the mixture of wacky humor, unnecessary animal switching, and Dan Danger's questionable companionship that might make you wonder if you actually should have left this microchip behind. It's not the worst way to spend an afternoon, but let's face it: it's not going to win any awards unless they give out accolades for sheer absurdity. If you're in need of a laugh and a healthy sprinkle of chaos, strap in and enjoy the ride; just make sure to watch your step, because, who knows, you might end up in a bear today!

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