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Review of Triple Play 98 on PlayStation, Windows

by Jay Aborro Jay Aborro photo Aug 2025
Cover image of Triple Play 98 on PlayStation
Gamefings Score: 8.5/10
Platform: PlayStation PlayStation logo
Released: 24 Aug 2025
Genre: Sports (Baseball)
Developer: EA Sports
Publisher: EA Sports

Introduction

There are few certainties in the modern gaming landscape: polygons will try to be people, controllers will be blamed for user error, and Electronic Arts will try to make you believe your living room is a Major League ballpark. Triple Play 98 arrives in that spirit, wearing a Cardinals player (Brian Jordan) on the box and wearing the late-90s ambition of sports sims like a well-tailored batting glove. This is not a pick-up-and-smile arcade diversion; EA has built a title that flatters the fan who knows how many outs are left and the button-masher who just wants to clear the bases. As a sequel to Triple Play 97, the new entry pushes harder into realism and completeness. If you've been waiting for a console baseball game that takes the slow, ritualistic heart of the sport and translates it into something both playable and respectable, Triple Play 98 stakes a claim. The PC version, arriving shortly after the PlayStation release, doubles down on the same ambitions: more modes, more commentary, and more attempts at the illusion of authenticity. Whether the game succeeds everywhere it aims is a longer story, but for the moment the field is set and the chalk lines are crisp.

Gameplay

Underneath the clean menu screens and the cheerful announcer voices is a surprisingly deep simulation. Triple Play 98 does what good sports games should do: it gives you options without burying you in menus. Exhibition games are here for instant gratification; season and franchise play exist for the obsessive scorekeeper who keeps a spreadsheet and a less healthy sleep schedule; multiplayer lets you and a friend settle differences the old-fashioned way-digitally, over a stolen controller. The pitching and batting mechanics sit closer to simulation than to arcade, which will please players who enjoy reading pitch trajectories and timing their swings against a moving target. Pitchers have distinct arsenals and deliveries feel weighty. Batting requires timing and an eye for pitch location; the result can be deeply satisfying when you square a fastball and watch a stadium's worth of polygons follow a clean arc into the outfield. EA tuned the difficulty curve carefully-you can tinker control schemes for novices and purists, which means Triple Play 98 succeeds both as a gateway and as a deeper experience for veterans. The two-man commentary is the game's most polished flourish. Hearing play-by-play and color from two different speakers was still a relative novelty on consoles at the time, and the effect largely works: it adds texture, explains decisions, and occasionally spits out lines that sound like they were recorded after a few takes too many. That minor repetition is forgivable for the sheer presence the announcers lend to the proceedings; they make you feel like you're watching the game instead of simply playing it. All that polish is tempered by a couple of persistent flaws. The game's artificial intelligence, while serviceable, occasionally makes baffling choices-fielders will sometimes take the scenic route to a ball, and base-running can look like it's being handled by committee. The more critical problem, particularly on PlayStation, is the frame rate. Triple Play 98 aims high with animation and detail, but the hardware struggles to keep everything moving smoothly. The result is a slow cadence in key moments; it is possible to feel the rhythm of the game stutter during pitcher-batter confrontations or infield plays. Next Generation and GameSpot both flagged this issue, and rightly so: a sports title trades in timing and reflexes, and a laggy frame rate is the equivalent of a balk. Despite these blemishes, the breadth of modes and features keeps the package compelling. There is an earnest attempt at balancing accessibility and depth, and in most sessions the fun factor outweighs frustration. For those who care about statistics, season play on PC in particular is a treat-PC Gamer's glowing coverage is not undeserved. For couch play, Triple Play 98 becomes something to pass around, argue over, and replay until someone demands a rematch.

Graphics

Triple Play 98 is, in many respects, a graphical calling card. Where other baseball games of the era offered blocky figures with the animation variety of a wind-up toy, Triple Play 98 delivers fluid motion that often reads as genuinely lifelike. Pitching mechanics, batting follow-throughs, and diving catches are animated with a level of care that makes the occasional AI oddity sting less. Reviews from the time-GamePro, IGN, Next Generation-rightly praised the title for raising the bar on console baseball visuals. Textures and stadium detail are serviceable rather than sumptuous; this was the PlayStation era, and EA had to choose where to spend their precious polygon budget. The crowd is mostly scenery, but the field surfaces, scoreboard elements, and player animations pull the player's attention to where it matters: the play itself. The PC version benefits from a steadier frame rate and higher fidelity where hardware allows, earning particularly strong marks from PC-centric outlets. It's important to be candid: the commitment to realistic animation comes at a cost. On the PlayStation the ambition outpaces the console in bursts, resulting in a judder at inopportune moments. When the game is smooth, however, it looks fantastic for 1997. The two-man commentary and presentation package complete the impression of a televised game, and that broadcast feel is part of what convinced many reviewers to call Triple Play 98 the most complete console baseball experience up to that point.

Conclusion

Triple Play 98 is the sort of sports title that remembers what made baseball appealing in the first place: rhythm, nuance, and the occasional glorious failure. EA Sports has produced a package rich in modes, endowed with a surprisingly mature broadcast presentation, and animated with a seriousness that lifts the title above many of its contemporaries. Its flaws-uneven AI, a sometimes sluggish frame rate on PlayStation, and occasional pacing issues between batters-are real, but they are, in the end, manageable nuisances rather than deal-breakers. If you want the most thoroughly complete baseball game available on a console in 1997, Triple Play 98 makes a persuasive case. The PC version performs even better where the hardware allows, and the overall reception at the time reflected that: critics liked it, and many loved it. For fans of the sport who want a game that asks them to think about at-bats and managerial choices instead of simply button-mashing, Triple Play 98 is a recommended plate to step up to. It won't change the rules of baseball, but it will make you more likely to forgive a slow frame rate in exchange for a double play that looks and feels like the real thing.

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