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Review of MX vs. ATV All Out on Nintendo Switch

by Tanya Krane Tanya Krane photo Sep 2020
Cover image of MX vs. ATV All Out on Switch
Gamefings Score: 7.0
Platform: Switch Switch logo
Released: 01 Sep 2020
Genre: Racing
Developer: Rainbow Studios (original) · Tantalus Media (Switch port)
Publisher: THQ Nordic

Introduction

MX vs. ATV All Out is the kind of game that smells faintly of two-stroke oil, midlife crises, and somebody yelling "Boost!" into a headset. It's a modern chapter in a long-running franchise that was born from the accidental lovechild of two early-2000s racers: the motocross-focused MX trilogy and Sony's ATV Offroad Fury. On Switch, All Out feels like a festival headliner that once sold out stadiums on bigger consoles and then agreed to play a slightly smaller, cozier club so everyone could bring their Switch Lite and still feel important. This review will do something noble and slightly ridiculous: analyze the game's characters and their story arcs - where the characters are the vehicles, the developers, and the franchise itself - while still explaining how it actually plays. Think of it as literary criticism with more mud and fewer iambic pentameters.

Gameplay

If MX vs. ATV All Out were a soap opera, the cast list would read like a garage sale: motocross bikes with shredded suspensions, ATVs with trust issues, dune buggies that think they're rally cars, and the occasional sport truck that shows up to remind everyone who pays the bills. The franchise's lineage - the true OGs of this melodrama - are the MX trilogy and ATV Offroad Fury. Those early games laid the emotional groundwork: MX was the steely, single-minded motocross sibling, and ATV Offroad Fury was the wild, stunt-hungry cousin who never RSVP'd but always brought fireworks. All Out is the reunion special, where everyone gets on stage, beers are spilt, and someone inevitably takes a header off a tabletop jump. Gameplay as character: the Bike. Bikes in All Out are the brooding protagonist. They want clean lines, traction, and respect. The motorbike's arc is classic: from raw, twitchy underdog in the novice ranks to a refined, airborne demigod when you learn to manage the throttle, body position, and those blessed mid-air corrections the series lets you pull off. Handling is deliberately tactile: weight shifts, wheelies, and the dance of clutch and brake combine into a learning curve that rewards muscle memory. The bike doesn't have a melodramatic origin story printed in a manual - its development arc is your learning process. You train it, you crash it, you lament why that one gap felt easier last night, and then you beat a time trial by 0.2 seconds and feel like you solved your entire life. Gameplay as character: the ATV. ATVs are the lovable secondary lead. They are wider, more forgiving, and they won't leave you stranded after a turn. Their arc is comedic resilience: they get knocked around, they slide, they laugh, and they still cross the line. For players who prefer stability over edge-of-control thrills, ATVs are the friend who brings a spare wrench and an unfailing optimism. They are less glamorous in cinematic replays but make your career progress smoother - excellent if you're juggling Ranked races and an actual job in the real world. Supporting cast and systems: the buggies, trucks, and oddities. The series has historically thrown in dune buggies, sport trucks, and even the occasional airplane/helicopter cameo in other entries. In the context of All Out, these characters act like eccentric relatives at a family reunion: fun for a lap or two, occasionally hilariously out of place, and excellent if you want variety. Their arcs are short and sweet - they show up, have a memorable scene (usually a wreck), and bow out so the bikes and ATVs can have their moment. Narrative of the developers and publishers: the tragic heroism of Rainbow Studios and the corporate arc of THQ. This franchise's behind-the-scenes soap is an emotional subplot worth analyzing. Rainbow Studios, which created the ATV Offroad Fury series and later helmed MX Unleashed, is the original auteur - the team whose DNA runs through every gust of mud. Then there's THQ, once the benevolent studio parent who bankrolled many entries until bankruptcy shuffled the family photos. Nordic Games (now THQ Nordic) then adopted the franchise, promising revival, which brings us to All Out. The arc here is redemption: a cherished IP nearly lost to corporate tragedy, resuscitated by a new publisher that wants both nostalgia and fresh sales. The Switch release - handled by porting specialists like Tantalus Media - is the franchise's attempt at reinvention for portable life. Modes and social arcs: local split-screen and online multiplayer. The series has always supported split-screen multiplayer, and that sibling rivalry experience remains a core emotional beat. Split-screen is the kind of intimacy where one player's celebratory whoop causes the other player to flip the controller into the couch. On Switch, this translates into couch chaos or handheld chaos, depending on how many people you trick into playing. Online multiplayer lets you expand that family into a clan of strangers who will steal your lines and your dignity. There's also handheld wireless support on some entries historically; while All Out's Switch port aims to bring the series' social DNA to Nintendo's platform, expect the occasional hiccup in netcode or matchmaking because community-driven drama never tidies itself up. Progression and career mode personality: All Out doesn't pretend to be a character-driven RPG, but its career mode gives the game a plot structure. You start as nobody, complete events, level up, unlock gear, and eventually become Someone. It's the classic underdog arc-training montages omitted, but implied-where repetition turns into mastery. The emotional payoff is clumsy but effective: winning a championship will still make you smirk and whisper "you see that?" at your Switch screen. Where it stumbles: port compromises and control fidelity. Switch is not a powerhouse compared to PC and current-gen consoles. That means All Out on Switch sometimes plays like a character who can't find their lines: textures are softer, draw distances are shorter, and frame pacing can wobble in hectic scenes. Controls are competent, but precision players who demand razor-sharp handling may find themselves longing for a beefier system where physics calculations feel more consistent. Still, the core mechanical arcs of bike-to-hero and ATV-to-reliable-sidekick survive intact. Extra-credit arc: the sponsorship subplot. In a delightfully meta twist, All Out sponsored real-world events like the 2020 Ricky Carmichael Daytona Amateur Supercross and the 2020 AMA Motocross Championship finale. This is the franchise literally inserting itself into motocross culture, which reads like a publicity cameo that helps the game's brand arc go from "video game" to "actual thing that influences actual dirt events."

Graphics

Visually, All Out is a tale of three acts: ambition, compromise, and the occasional surprising triumph. On powerful hardware, the game shows off sprawling tracks, detailed bikes, and satisfying mud physics. On Switch, the ambition is still visible - track layouts, environmental variety, and vehicle designs are faithful to the franchise's roots - but compromise arrives in the form of texture fidelity and pop-in. The Switch port (released September 1, 2020) aims for portability over pixel-perfect polish, and most of the time it succeeds. The lighting is warm and celebratory, the rider gear looks like something a grown-up skateboarder thrifted from a pro team, and replays still look cinematic enough to gloat over on social media. Performance-wise, frame-rate dips happen when too many characters and physics interactions collide. That's especially true during chaotic multiplayer races where mud, jumps, and crash flurries conspire to remind the Switch it's not an absolute unit. Still, the art direction does a lot of heavy lifting. Tracks feel lived-in; signage, tire marks, and interactive terrain give a sense of world that's more than just a racetrack. The result is a graphical character who is scrappy but soulful: not the prettiest in the room, but the one you'd want at 3 a.m. to help you change a tire.

Conclusion

MX vs. ATV All Out on Switch is a bit like a road trip with old friends: the car isn't the fanciest, the radio sometimes stumbles, but the company and the scenery still make it worth the gas money. The franchise has lived a surprisingly dramatic life - motocross and ATV bloodlines, a near-death corporate chapter with THQ, and a rescue by THQ Nordic that feels like both a savvy business move and an act of nostalgia-motivated mercy. All Out embodies that history: it's packed with the series' tried-and-true mechanical guts, offers a satisfying career arc for players who want steady progression, and keeps the multiplayer chaos that made the family reunions memorable. On Switch, compromises are unavoidable. If you want the absolute crispest visuals and the steadiest frame-rate, look to PC or current-gen consoles. But if you want to take a full-featured off-road racer with you on a plane, a bus, or to a friend's living room for split-screen revenge, All Out does the job. The characters - bikes, ATVs, developers, and even corporate sponsors - all have arcs that end in a similar place: renewed purpose. It's not a masterpiece, and it doesn't reinvent the wheel (or the suspension), but it's charming, playable, and occasionally brilliant in the way only a well-aged racing series can be. Score: 7.0/10 - a solid ride with a few potholes you can forgive if you love getting muddy.

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