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Review of Taiko no Tatsujin: Dokodon! Mystery Adventure on Nintendo Switch

by Chucky Chucky photo Dec 2020
Cover image of Taiko no Tatsujin: Dokodon! Mystery Adventure on Switch
Gamefings Score: 7.5
Platform: Switch Switch logo
Released: 03 Dec 2020
Genre: Rhythm / RPG
Developer: Bandai Namco Studios (Namco / Bandai Namco Entertainment)
Publisher: Bandai Namco Entertainment

Introduction

Taiko no Tatsujin: Dokodon! Mystery Adventure arrives on Switch as part of the Rhythmic Adventure Pack, which bundles two 3DS-era drum-and-quest titles and plops them into your modern handheld hybrid with an English-translated story mode for the first time. If you have ever wanted your rhythm game to also occasionally require party management, dungeon exploration, and recruiting NPCs, this is the one to file under 'things I didn't know I needed until it happened.' This is a Taiko game at heart - it still expects you to hit the red notes with confidence (don), the blue notes with finesse (ka), and the occasional yellow bar with both patience and mild panic. It is also a slightly earnest attempt to graft a light, Pokémon-ish RPG shell onto a series built for arcades and family living rooms. The result is charming, occasionally clever, and predictable in ways that make it comforting rather than thrilling. Most of what matters is intact: the cheerful drums, the simple-but-honest note patterns, and Don-chan's face, which can only be described as 'eternally prepared for a drum circle.' The Rhythmic Adventure Pack's Switch incarnation makes the Mystery Adventure section accessible in English and bundles Taiko Mode with a handful of extra songs, but it also carries the visual and mechanical baggage of the 3DS originals. If you love rhythm games and tolerate cute mascots, this will be a pleased nod. If you demanded AAA production values from a re-release, you will be setting a very specific kind of expectation.

Gameplay

At its base, Dokodon! Mystery Adventure is a rhythm game. Notes scroll and you perform don (hit drum face) for red notes and ka (rim taps) for blue. There are rolls, burst/balloon notes, and the Kusudama-style big hits for dramatic punctuation. The rhythm engine is the series' familiar, low-latency fun: clear visuals for notes, generous hit windows on easier difficulties, and a spirit gauge that fills as you play accurately so songs are cleared by performance, not prayer. What makes Dokodon! stand out from the pack is the Mystery Adventure mode - the RPG wrapping paper. Don-chan and Katsu-chan travel across 'Mystery Spots' around the world (which, mercifully, are not actual tourist traps), pick up allies, and face battles that are resolved by playing rhythm sections. Battles are less 'turn-based strategy' and more 'play this song decently and get a result' with a party system that can be expanded up to eight characters. Each recruitable character adds personality and occasional mechanical variety; you gather them, form a party, and then test the team in rhythm encounters. The RPG elements are deliberately light. There is exploration on an overworld map, simple progression, and a handful of quests that nudge you toward different songs and bosses. Experience and rewards exist, but the progression loop is mostly 'play more songs to unlock more songs,' which is a concise and honest loop. The series' own notechart branching - Normal/Professional/Master depending on performance - shows up in spirit, and the inner notechart/Ura Oni trickery makes certain songs feel like they have personalities with anger management issues. Controls on Switch are accommodating. The Rhythmic Adventure Pack preserves touchscreen play from the 3DS era when you play in handheld mode, giving you an actual virtual drum surface if that's your vibe. Docked or tabletop, the game leans on button inputs or the Joy-Con for a Drum Mode imitation; it's not Drum 'n' Fun!'s motion-led spectacle, but it is reliable. For people who own the Tatacon peripheral, you will find the homegrown drum experience is still the most satisfying, though that accessory is not a strict requirement. Song selection clocks in at 'respectable' - the original Dokodon had over 70 songs, and the Pack adds the Taiko Mode and six extra tracks. This is not a subscription-bloated modern Taiko with hundreds of tracks behind a music pass, but it is a solid cassette of themed tunes and series staples. The Pack does not include the DLC tracks from the 3DS releases, which will sting if you were hoping for the complete library in one purchase. Expect a mixture of original Taiko compositions, anime and game music, and pop tunes that will get stuck in your head. Difficulty-wise, the usual Easy/Normal/Hard/Oni (Extreme) progression is present. The game is welcoming to newcomers with a helpful training feel and the 'Auto' modes that demonstrate charts for learning, while Oni modes will still punish sloppy timing. Inner charts and branching provide layered depth for players seeking specific challenges, although some of the real hardcore Taiko content lives in the arcades and later console entries rather than this RPG hybrid. Blandness is not in short supply: the RPG encounters rarely surprise, and the 'beat the song, win the fight' formula ensures the narrative is the wrapper rather than the prize. Still, the combination of collecting characters, light exploration, and the occasional charming writing beats the otherwise risk-averse structure. It is a rhythm game that lets you feel like you're on an adventure without asking the adventure to pass a heroic math test.

Graphics

If you took a 3DS game, put it under a decent lamp, and told it to 'try its best on Switch,' you'd have the visual tone of this release. Sprites are crisp for what they are, 2D backdrops are colorful and campy, and the UI is clean and readable. The pack does not perform miracles - there is no high-resolution remake - but the art direction suits the lightheartedness of Don-chan and friends. Menus and character portraits have charm; the overworld feels like a pop-up book that someone forgot to animate fully. Battles feature jaunty animations, but when the action tips toward the RPG side, the presentation occasionally behaves like an enthusiastic school play: emotive, earnest, and technically modest. On Switch in handheld you can appreciate the details that were meant for the 3DS' smaller screen; docked the textures and models can look stretched, which highlights the title's era-appropriate origins. This is not a looker in the modern sense, but it also doesn't need to be. Colors are bright, effects on the larger rhythm hits are satisfying, and the interface communicates everything you need at a glance. If you are after jaw-dropping visuals, pick a different game; if you want readable charts and a grin-friendly aesthetic, this fits.

Conclusion

Taiko no Tatsujin: Dokodon! Mystery Adventure on Switch is a neat little experiment: take Taiko's pick-up-and-play drum action, gift it a light RPG skin, and release it as a portable package with some translation polish. The result is pleasant, sometimes goofy, and genuinely addictive in short bursts. The rhythm gameplay - the part that matters - is polished and forgiving enough for newcomers while still offering layers for rhythm-game purists. The RPG parts do not revolutionize anything. They add a dose of structure and collect-a-thon fun without demanding too much attention. That is both the point and the limitation: your time spent managing parties and running from Mystery Spot to Mystery Spot is never unpleasant, but it will not replace deeper RPGs on your shelf. The decision to re-release 3DS-era content without a full visual overhaul or bundled DLC is understandable from a business perspective and maddening from a completionist's perspective. If you want an approachable rhythm-RPG hybrid with personality and a friendly learning curve, pick this up. If you expected a remastered spectacle, temper your expectations accordingly. Score: 7.5/10 - charming, solid rhythm mechanics, cute adventure fluff, and an honest package that does what it promises. It is the video-game equivalent of a snack you did not expect to become a comfort food, and you will likely play a song or two more than you intended.

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