
If you picture a video game that thinks its a mixtape of every weird, wonderful and slightly broken idea Suda51 has ever had, youre getting close to Travis Strikes Again. This is not a straight-up sequel to the original No More Heroes games so much as the series charismatic cousin who arrives late to the reunion wearing a neon T-shirt, a katana that doubles as a mood ring and a grin that says 'plot twist incoming.' Grasshopper Manufactures 2019 Switch exclusive (later ported to PS4 and PC) straps our favorite assassin, Travis Touchdown, into a haunted console called the Death Drive MK-II and drags him through six wildly different 'games' hidden inside shiny orb-like Death Balls. You come for the bloody combat, but you stay for the self-aware weirdness, indie-game love letters, and more zipper jokes than seem medically advisable.
Travis Strikes Again flips the usual No More Heroes formula on its head by going top-down for most of the action. Imagine Hotline Miami and Zelda had a very loud baby that occasionally remembers its actually a man with a beam katana; thats the mood. Each Death Ball houses a miniature video-game world inspired by various genres: platformers, RPGs, vector-style arcade throwbacks, and more. They all dress up differently, but at their core the fights still lean into hack-and-slash territory, with Travis swinging, dodging, and mashing his way through hordes of bugs, glitch-monsters and whatever Suda51 dreamed up on his lunch break. To keep things from getting stale, the game layers in little mechanical quirks tied to each mini-games aesthetic. One level can suddenly ask you to think like a platformer, another forces you into shmup-style patterns, and some stages throw in goofy minigames or perspective shifts to remind you that rules are optional. The primary expansion of Traviss toolkit is the Skill Chip system: collectible bits of tech that grant temporary special moves (orbital lasers, shotgun blasts, whatever your inner teenager thinks looks cool). These chips let you experiment with combos and provide enough variety that you dont feel like youre repeating the same swing over and over - at least for a while. If youre worried the game is single-player-only emo energy, relax: two-player local co-op is supported using a single Joy-Con for Player Two, with Badman (the gruff ex-ballplayer-turned-assassin) joining the button-brawl. Its the kind of cooperative mayhem where you can both charge an enemy and then blame each other when you get knocked into a spike pit. Between the arcade-ish bouts is a surprisingly charming visual-novel adventure called 'Travis Strikes Back' where the story and character beats unfold. These sections are where Suda51s playful narrative voice gets to stretch its legs - exploring Traviss midlife wandering, his complicated relationships (yes, the series trademark awkward romance is back), and the moral wobble about a console that grants wishes but might reboot a super-soldier program. The plot swings from heartfelt to absurd in the space of a fax machine's chirp, and if you enjoy self-aware banter, cameos from characters in other Suda51 games and bizarre mid-century sci-fi reveals, this will tickle your brain. All that said, the core loop can feel grindy. The combat is satisfying in short bursts and boss fights punch above their weight in spectacle, but some rooms rely on waves of similar enemies that highlight limits in depth. Critics picked up on this: the presentation and story get praise, while the hack-and-slash bits can turn into repetition if youre playing for straight progression rather than the ride. DLC adds a few new scenarios and characters (Shinobu, Bad Girl as playable, extra stages), which help widen the toolbox but dont entirely cure the loopitis.
Travis Strikes Again is a style flex. Running on Unreal Engine 4, the game doesnt try to be photorealistic and instead embraces bold, sometimes rough-edged visuals that feel like a comic book on espresso. The top-down arenas have chunky characters and explosive, cartoonish effects that make katana swings and explosions feel punchy. Boss designs, many contributed by UK artist Boneface and series artist Y suke Kozaki, are wonderfully theatrical; theyre the sort of designs that make you pause and think, 'Someone signed off on that and I'm glad they did.' The visual-novel segments switch to character portraits and static backgrounds where sharp writing and voice work do the heavy lifting. The games aesthetic charm is one of its strongest attractions: it celebrates the seams of game design (t-shirts that reference indie titles, 8-bit homages, vector graphics) in a way thats affectionate rather than smug. On Switch the performance is generally fine, though some reviewers noted frame dips when things get explosively silly. None of it breaks the game, and the overall look supports the titles identity of playful anarchy.
Travis Strikes Again is less a clean sequel and more a fever-dream sidequest - a playful, weird, occasionally exasperating detour that wears its fandom and influences on its sleeve. If youre in it for Suda51s personality, smartly delivered cameos, and a kaleidoscope of genre riffs wrapped in an accessible hack-and-slash shell, this game will reward you with memorable bosses, laugh-out-loud writing and a storyline that manages to feel both small-scale and oddly consequential. If youre a purist who wants endless mechanical depth and a combat system that evolves into a meta-dance for hundreds of hours, you might find the repetition a letdown. On balance its a fun experiment: charming, messy, self-aware and not afraid to be playful at the expense of polish. The Switch version met internal sales expectations and critics generally landed in the 'mixed but curious' category (Metacritic sits in the high 60s), which feels about right. For roughly the price of a fancy sandwich and more personality than most AAA releases, Travis Strikes Again is worth a shot if you like your games loud, slightly deranged, and loaded with references. Take your friends, grab a Joy-Con, and prepare for a bumpy, brilliant ride through a haunted console that thinks it knows what you want. Score: 7/10.