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Review of Ultracore on Nintendo Switch

by Tanya Krane Tanya Krane photo Jun 2020
Cover image of Ultracore on Switch
Gamefings Score: 7/10
Platform: Switch Switch logo
Released: 23 Jun 2020
Genre: Run and Gun
Developer: DICE; Strictly Limited Games
Publisher: Strictly Limited Games

Introduction

Ultracore arrives on Switch carrying the sort of backstory that belongs in a streaming drama about retro game archeology. Born as Hardcore in the halcyon 16-bit era, the title was shepherded by a crew at DICE who were apparently one spreadsheet away from shipping in 1994-then Psygnosis, the game's publisher, put a very 1994-sized stop sign in front of it and canceled everything. Fast-forward 25 years and Strictly Limited Games act like that kid who brings a fossil to show-and-tell, dusts it off with cinematic gusto, and announces, "Behold: we finished it." What we actually get on Switch is less a new game than the final chapter of a soap-opera-length character arc: developer optimism, corporate amnesia, buried glory, and a small-team resurrection. If you want a review framed as an analysis of personalities and their evolving arcs, you're in the right place. The cast: Ultracore (the protagonist), DICE (the young hopefuls), Psygnosis (the gatekeeper antagonist), and Strictly Limited Games (the determined archaeologists).

Gameplay

Treat Ultracore like a novella told in gunfire and pixel runs. Gameplay-wise the game is pure run-and-gun DNA: you move, you shoot, and you collect weapon power-ups as you barrel through levels. There's not an elaborate narrative delivered in cutscenes or monologues-so I read the personalities into the systems. Ultracore, as the protagonist, behaves like the kind of hero who grew up on arcade machines: straightforward, competent, and unbothered by nuance. It doesn't reinvent the genre; it refines the simple joy of moving left, right, ducking into ledges, and detonating wave-after-wave of enemies with increasingly ostentatious pickups. DICE's early-career arc shows through in level design choices. The levels feel like the work of designers who loved the limitations of hardware and tried to coax drama from sprites and parallax backgrounds. You can almost hear the teenagers-in-a-garage excitement in the pacing-rushes of bullets followed by brief pockets of safety that permit a panicked weapon swap or an experimental dash through a hazard. The design is neither brutally unfair nor forgiving to the point of placidity; it sits comfortably in the classic difficulty sweet spot. There's a rhythm to progression: find the right power-up, feel temporarily invincible, then have that bubble popped by a miniboss who insists you pay attention. Psygnosis's role in the story reads like the classic corporate plot twist. Their cancellation of Hardcore in 1994-despite the game being 'about 99 percent finished'-is a cold editorial cut to the narrative. It's easy to channel that decision into a character motivated by market anxieties and platform transitions; the arrival of 32-bit consoles made publisher confidence brittle. The effect on the game is that some edges feel intentionally classic rather than innovative. Ultracore is content to be a polished artifact rather than a bold step forward. Strictly Limited Games' arc is an act of contrition-turned-heroism. Their team of nine, which included DICE co-founder Fredrik Liljegren and other original employees, didn't just slap modern polish on the ROM. They used an original Genesis development kit to finish production, and they attempted to add the missing tank levels with input from original designers. That care shows up in the porting choices and the way the experience respects original intentions. On Switch, the controls feel tight, and the port keeps the game's retro feel intact while avoiding the 'stuck-in-a-museum' stiffness that some retro re-releases suffer from. If you're after deep role-playing arcs, Ultracore won't satisfy on narrative grounds. Its story is told in hardware, history, and the small decisions in level layouts rather than in dialogue. But if you let the people behind the project stand in for characters, the game becomes a moving chronicle: youthful craftmanship (DICE), corporate short-term thinking (Psygnosis), and patient revival (Strictly Limited Games). As a gameplay experience on Switch, it's a competent, occasionally thrilling run-and-gun with moments that land like classic arcade catharsis.

Graphics

Ultracore wears classic 16-bit visuals like a well-loved leather jacket. The sprites and background layers are built from a palette that screams Genesis/Amiga-era sensibility, with chunky explosions and parallax that still satisfy when you're zooming through an enemy gauntlet. The art team-original names like Joakim Wejdemar and Markus Nystroem show up in the credits-gave the game a look that shouldn't win awards for innovation, but it does win on consistency: enemies are readable, hazards are telegraphed clearly, and the chaos rarely becomes confusing. On Switch the visuals are presented cleanly. The port doesn't try to modernize the graphics into something they weren't meant to be; instead, it frames them faithfully. If you want high-definition reimagining, you won't find it here. If you want a crisp, honest presentation of a 16-bit artifact on modern hardware-one that respects scanlines and sprite art-Ultracore behaves like the respectful remaster it is. The result: nostalgic delight for some, mild aesthetic limitation for others. Either way, the visuals match the game's story arc: a product resurrected with care, not a remake rewritten.

Conclusion

Ultracore on Switch reads less like a breaking-new-ground indie and more like the final act in a long, sentimental saga. If the game were a character in a movie, it would be the broody survivor who finally gets a second shot at life and proves they never lost their edge. The strengths are its faithful run-and-gun mechanics, tight controls on Switch, and the emotional lift that comes from playing a title that was nearly lost to time. The weaknesses are equally narratively appropriate: it's constrained by its 16-bit origins and by the decisions made in the 1990s, so it won't satisfy players hungry for modern design flourishes or narrative depth. Score-wise, Ultracore earns a solid 7/10. It's a well-realized revival-an important historical artifact made playable and enjoyable. For players who love retro action, or who appreciate the human story behind a rescued game, Ultracore is an easy recommend on Switch. For those who want flashy new mechanics or a story delivered in long cinematic beats, this resurrection will likely charm your nostalgia but leave you wanting more. Ultimately, this is less a final product and more a late-but-earnest sequel to a story that began decades earlier-and in that sense, it succeeds gloriously.

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