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Review of Unrailed! on Nintendo Switch

by Chucky Chucky photo Sep 2020
Cover image of Unrailed! on Switch
Gamefings Score: 7/10
Platform: Switch Switch logo
Released: 23 Sep 2020
Genre: Action (Cooperative Construction)
Developer: Indoor Astronaut
Publisher: Daedalic Entertainment (Bilibili in China)

Introduction

Unrailed! is a cooperative train-maintenance puzzle game that quietly auditions you for a role as an unpaid railway engineer. Up to four players are handed an endlessly complaining train, a map that changes its mind every few minutes, and an assortment of trees, stones, cows and llamas that are aggressively committed to being in the way. The game was born from a humble ETH Zurich student project and grew up with the kind of confidence that comes from festival showings and a deal with a publisher. On the Nintendo Switch, Unrailed! brings its chaotic, joyous sabotage to handhelds and living rooms alike - assuming you and your friends enjoy frantically smashing trees while the soundtrack insists everything is fine. The Switch release was handled in-house by Indoor Astronaut, a detail that reads like a promise to care about polish. Metacritic treats the Switch port with the emotional restraint of a neutral neighbor: the Windows version got generally favorable notices, while the Switch version settled into 'mixed or average' territory. Which is fair. The game is brilliant when it works and makes a persuasive argument for why your friends are terrible at teamwork when it doesn't.

Gameplay

At its core, Unrailed! is the simplest possible terrible idea: stop a train from derailing by building track in front of it, forever. You and up to three accomplices gather materials from the procedurally generated world - chop trees for wood, mine rocks for iron - and lay rails before the train arrives. The terrain is generated on the fly, so every run feels like a different argument with gravity. You can play locally or online, and modes include endless, versus, fast, sandbox and time. Each one tweaks the difficulty and the goals, which is developer speak for 'more creative ways to make you panic.' Resources are scarce, which is a polite way of saying you will always be one tool away from disaster. The game blends in roguelike elements: maps are unpredictable, saves are limited, and mistakes are permanently embarrassing. Wildlife such as cows and llamas will block the train's path because nature is committed to its comedic timing. There are non-player characters that have zero interest in your plans and will remove track from your carefully constructed route, which is fun the first two times and then educational about human relationships. As the train reaches stations, you can spend bolts - the game's currency - on upgrades. These unlock new biomes and help automate resource extraction or otherwise make the chaos more manageable. The upgrades are the game's carrot: with better tools you can swing the panic dial down a notch and start planning like slightly less panicked adults. Still, Unrailed!'s charm is not in deep strategy but in the emergent teamwork that results when one person chops wood, another hauls iron, a third lays the track, and the fourth decides to herd a llama out of spite. Multiplayer is where Unrailed! either cements friendships or reveals previously hidden grudges. The local co-op is glorious for couch players who enjoy shouting directions at each other and then silently blaming their partners when things go wrong. Online play works, but occasionally the train of communication derails - bandwidth hiccups, matchmaking oddities, or the universal human inability to interpret 'place straight rail' as a complete sentence. There is also a competitive twist in versus mode where teams build simultaneously and race to keep their trains on the rails. It's a clever bit of design that turns the game's cooperative stress into competitive schadenfreude. Suddenly you're not only responsible for your train, you're morally obligated to hope the other team fails spectacularly so you can feel better about your questionable crowd management skills.

Graphics

Unrailed! wears its visual personality like a calm sweater on a stormy day. The art is charmingly low-poly and colorful, which makes everything readable - a key trait when you are three seconds from meltdown and need to tell a tree from a chunk of ore. The aesthetic choices prioritize clarity over photorealism, which is exactly what a frantic construction sim needs. On the Switch, the visual performance can be a little patchy. The port was done internally by Indoor Astronaut because they wanted control over quality, which is noble and partly true; they also wanted to scream into the void of optimization issues with their own hands. Frame dips can occur when the map gets busy, which doesn't ruin the game but occasionally adds an unintentional extra layer of retro challenge. If you're playing docked on a big screen, the game holds up; in handheld mode, readability remains strong, though tiny UI elements can feel like they're giving you homework. Sound design is pragmatic: cheerful chimes, an upbeat soundtrack that refuses to acknowledge impending disaster, and a collection of train noises that make it clear where you stand in the hierarchy of things that matter. The audio does a lot of heavy lifting, signaling danger and adding rhythm to the chaos. It's not going to win awards for subtlety, but it helps you know when to stop arguing and start laying track.

Conclusion

Unrailed! on the Nintendo Switch is a competent, occasionally brilliant cooperative game wrapped in the thinly veiled lie that it will 'just be five minutes.' It is at its best when shared with friends who are willing to scream instructions, forgive incompetence, and laugh at the existential crisis of a llama stuck on a rail. The roguelike elements - procedural terrain, resource scarcity, limited saves - give the game replayability and a way to punish bad planning in slightly different ways each run. The Switch port isn't flawless. Reviews landed in the 'mixed' camp for good reasons: performance hiccups and the inherent volatility of online play occasionally interfere with the experience. Still, the core loop is so engaging that those problems feel like potholes on a mostly intact road. The game's origins as an ETH Zurich student project, its festival run, and eventual partnership with Daedalic (and Bilibili for China) are obvious in its confident, curated chaos. For the price of a few hours of patience and the potential cost of several friendships, Unrailed! delivers frantic, funny, and deeply social gameplay. If you want a zen gardening simulator you should look elsewhere. If you want a game that will test your communication skills, your ability to remain calm while being actively undermined by wildlife, and your tolerance for cooperative mayhem, Unrailed! is an excellent choice on the Switch. Bring snacks, bring friends, and perhaps most importantly, bring someone to blame.

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