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Review of Wayfinder on Xbox Series X/S

by Jay Aborro Jay Aborro photo Oct 2024
Cover image of Wayfinder on Xbox Series X/S
Gamefings Score: 7.5/10
Released: 21 Oct 2024
Genre: Action Role-playing
Developer: Airship Syndicate
Publisher: Airship Syndicate

Introduction

If you had shown me a press release in 1994 promising an online action-RPG that would change shapes three times before its final act, I would have assumed you were pitching a television miniseries. Wayfinder, the latest from Airship Syndicate, deserves some kind of misfit trophy for that exact reason: it arrived as an ambitious live-service experiment, went through early-access baptism by fire, was briefly pulled from the market, had its monetization torn out and rethought, and reemerged as Wayfinder: Echoes - a paid product that, on Xbox Series X/S, plays like a studio stubbornly determined to prove its creative instincts right. This is a review written with a forty-watt wisdom lamp and the long-view patience of someone who remembers when polygon counts and frame rates were the marquee features. Wayfinder sets you down in Evenor, a place that feels like a map sketched on the back of a battered adventure novel. You play as one of eight Wayfinders, each with a distinct kit and combat cadence. The game's bones are classic: third-person action, loot and progression, randomized dungeons called Lost Zones, and three large open-world zones to roam. The story threads a steady, earnest yarn about stopping the Gloom, an encroaching corruption that gives the world a reason to be interesting and your character a reason to be useful. On the Xbox Series X/S, the control layout and responsiveness demonstrate that Airship learned the lessons of the last console generation and applied them with respectful efficiency. The final product is not flawless, but it is sometimes quietly brilliant in the ways that make you forgive its scrapes and unfinished edges.

Gameplay

Wayfinder wears its influences on its sleeve and then polishes them until the seams show promise. Combat is the headline act: it's third-person, kinetic, and built around eight unique character classes, each with their own skills and attack rhythms. You will find yourself swapping between bursty melee combos, deliberate ranged play, and support-style abilities that make three-player co-op genuinely fun rather than tacked-on. The game supports solo play, but it was designed to sing with two friends beside you; the three-player cooperative multiplayer is where many of the encounters feel properly choreographed. The developers split the world into three substantial open zones, each large enough to invite exploration but not so vast that navigation becomes a chore. Within these zones sit the Lost Zones - randomized dungeons that refresh the hunting loop. Clear them and you earn better gear, resources, and the satisfaction that keeps action-RPG players digging into one more run. This loop is classic and effective: explore, clear, upgrade. The randomized nature of Lost Zones keeps repetition from flattening into tedium, and when the map throws a particularly satisfying combination of rooms and encounters at you, it feels like the game is rewarding curiosity. Character variety is a genuine asset. With eight Wayfinders to choose from, Airship Syndicate has tried to ensure there is a comfortable archetype for most players. Each character comes with distinctive tools and animations; you can feel the difference in reach, speed, and utility. The echo upgrade system - a persistence mechanic that feeds into player power - promises depth, but it attracted criticism for being confusing on release. That confusion persists in places: the interfaces explaining echoes and their interactions with equipment and skills are not as straightforward as they should be. Once you invest time and learn the system's quirks, it unlocks interesting build paths, but expect a learning curve that leans into fiddliness more than clarity. Narrative and set pieces get generous billing. The Wayfinders are tasked with staving off the Gloom, and the plot is delivered with a seriousness that borders on pulp noir filtered through fantasy. Cutscenes are used sparingly but effectively, giving weight to milestones and boss encounters. Speaking of bosses: these fights are where Wayfinder most frequently shines. Large, well-animated opponents that demand pattern recognition, movement, and teamwork present some of the best moments the game offers. They are challenging without sliding into the artificial difficulty spikes that plague lesser action-RPGs. Progression rewards exploration as much as grinding. Completing objectives, clearing Lost Zones, and gathering resources all feed into a steady accrual of better gear. There is an economy of upgrades that encourages thoughtful choices rather than mindless optimization. Early on, the game's monetization decisions created controversy: initially conceived as free-to-play, it launched in early access requiring paid Founders' Packs, then later removed microtransactions and its always-online requirement. The end result shipped as a premium product, and that decision trades some of the campaign's live-service flourishes for a more traditional, focused experience. Technical behavior on the Xbox Series X/S is competent. Controls are responsive, input latency is low, and cooperative matchmaking works well enough that you can join allies without an ordeal. The camera sometimes pulls a shifty angle in cramped environments, and a few quality-of-life polish points remain - inventory organization, tooltips, and clearer upgrade explanations - but these are the sorts of problems that patches can and likely will address. Overall, the gameplay loop is engaging, the classes offer meaningful choices, and the Lost Zone system provides a compelling reason to return for repeat runs.

Graphics

Visually, Wayfinder is something of a modern fantasy postcard. Airship Syndicate has always had an eye for stylized presentation, and on Xbox Series X/S the game's aesthetic reads as deliberate rather than trendy. The open zones are varied and atmospheric: brooding locales where the Gloom has taken hold sit against brighter areas that feel lived-in. Texture work is clean, character models are expressive, and animations - especially during boss fights - have weight and intent. The lighting does much of the heavy lifting. The Gloom is rendered as a visual antagonist, a smudge of corruption that swallows color and forces contrast. This is effectively used not only as a storytelling device but as a gameplay signpost: where the light fails, danger looms. Particle effects on skills and spells are satisfyingly punchy without becoming visual noise, and the Series X/S hardware handles these flourishes with composure. Frame rates are generally stable, and load times are courteous; you rarely feel like the machine is struggling to keep up. There are moments where graphical ambition outpaces polish. Some environmental geometry shows seams, and a handful of textures pop into focus a beat late. These are not game-breaking, but they do remind you that Wayfinder is an evolution of ideas rather than a flawless technical showcase. Where it counts - characters, combat visuals, and boss set pieces - the game looks confident and occasionally memorable.

Conclusion

Wayfinder on Xbox Series X/S is not the most radical action-RPG of the year, nor does it pretend to be. What it offers instead is a conscientious, well-crafted experience from a studio that learned to listen and iterate. The journey from early-access live-service oddity to a focused paid product is written into its bones: the game occasionally wears its development history on its sleeve, but more often it displays the strengths that earned Airship Syndicate its reputation. The combat is sturdy and satisfying, the bosses are the game's showpieces, and the co-op implementation makes teaming up feel worthwhile. The echo upgrade system promises depth but can be needlessly confusing to newcomers, and a few usability issues hold it back from greatness. Graphically, the title favors style over hyper-realism and benefits from solid art direction and respectable performance on the Series X/S. For players who remember the 90s and the magazines that dissected every cartridge and CD, Wayfinder will feel like a modern cousin: indebted to what came before but determined to make its own path. It may not topple the genre's heavyweights, but it is thoughtful, occasionally brilliant, and, perhaps most importantly, honest about what it wants to be. If you enjoy cooperative action-RPGs, relish boss fights, and don't mind learning a system with a few thorns, Wayfinder is worth your time - and on Xbox Series X/S, it is a solid place to start the journey through Evenor and its encroaching Gloom.

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