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Review of Pipo Saru 2001 on PlayStation 2

by Jay Aborro Jay Aborro photo Jul 2001
Cover image of Pipo Saru 2001 on PS2
Gamefings Score: 7.5
Platform: PS2 PS2 logo
Released: 05 Jul 2001
Genre: Action
Developer: Sony Computer Entertainment Japan
Publisher: Sony Computer Entertainment

Introduction

There is a curiously earnest quality to Pipo Saru 2001 that belongs to an era when developers believed that charming mascots and a single good idea could carry an entire console generation. Officially a spin-off and the second Ape Escape entry on Sony's new hardware, this Japan-only PlayStation 2 release trades the original's gadget-heavy platforming for a simpler, faster, and slightly stranger premise: clean the apes. The plot is as minimalist as a haiku - Specter has filthy-fied the planet's monkey trousers, and Spike (or Kakeru in Japan) must suck the stains out and launder them - but the game's personality is intact. If you grew up with the first Ape Escape, you'll recognize the series' wit; if you didn't, you'll be bemused and often delighted by a game that sounds like it was designed during a sugar rush and playtested by toddlers.

Gameplay

Pipo Saru 2001 alters the formula in ways both small and perverse. The DualShock controller is used in a way that will make purists grimace: left analog for movement, face buttons for attacks, and the right analog stick - which had become a signature of the original Ape Escape's control philosophy - goes remarkably unused. That decision turns what was once a delicate dance of gadgets and stick-waggling into a straightforward action puzzle affair. The central mechanic is the vacuum cleaner, a gleaming household appliance reborn as the world's only hope against malodorous monkey apparel. Each level hands you a quota: remove a required amount of pants off the apes and deliver them into an oversized washing machine before the timer expires. The mundane objective is elevated by the game's kinetic interactions. While you're sucking a monkey's pants off, you can launch that monkey like a missile into its fellows, creating chain reactions and comedic knockouts. Bomb tokens litter the stages as limited-area attacks, toggling the balance between clever vacuum finesse and button-mashing desperation. Structurally, the game is a meatier experience than its PlayStation predecessor. There are 36 stages in total - almost double the original's 19 - and they are split across five broader sections, each culminating in a boss fight. The stages are compact and timed, which enforces a brisk tempo and encourages replay for faster, cleaner runs. The timed nature gives the game a competitive heartbeat: this is not meditation, it is a frantic, Cartesian cleaning spree. Boss battles are predictable by design (giant monkey-patterned contraptions, set-piece attacks, telegraphed openings), yet they offer enough variation to punctuate the level-to-level vacuuming. Controls are competent if not revolutionary. The decision to relegate the right stick to inactivity feels like a missed opportunity; those who loved the original's twin-stick precision will find the simplification an odd regression. On the other hand, the simplified inputs make the game more approachable, and the action flows well once you master the timing required to yank pants and ricochet monkeys into one another. The level design favors short, punchy rooms that reward pattern recognition more than exploration. Pipo Saru 2001 carries a clear arcade DNA: scores, time limits, and quick restarts. This makes it a title that excels in bite-sized sessions rather than protracted marathons. Collectibles and the occasional toy tie-ins (Sony released actual toys alongside the game, and there was even a McDonald's demo disc featuring altered levels) add a layer of merchandising-era charm. The downside is repetition. Thirty-six stages is generous, but many of them are permutations of the same core idea - suck, fling, repeat - which can turn the novelty into routine after a handful of hours. Overall the gameplay is a study in focus. It strips the series down to a single absurd conceit and polishes the heck out of it. The result is fun, sometimes very funny, occasionally aggravating, and often nostalgic in that late-1990s arcade-to-console way where developers still trusted players to find entertainment in pure, clever mechanics without fifty menus telling them how to feel.

Graphics

Graphically, Pipo Saru 2001 sits in a modest middle ground for the PS2 era. The visuals are not a technical showpiece; they neither flex the console's GPU like an early-2000s graphics demo nor embarrass it. Instead the game presents slightly improved models and textures over the original Ape Escape while retaining the series' cartoony aesthetic and familiar symbols - from the stage-cleared emblem to the exaggerated, banana-colored apes. The stages are brightly lit and iconographically clear, which serves the gameplay well: you can tell, at a glance, where the action will occur and what each monkey is likely to do. Bosses are bigger and more colorful than their minion counterparts, and their animations have a comical snap that suits the game's tone. IGN's hands-on impressions were on the money when they described the title as not a "technical work-horse for the PS2," and that verdict still stands. The art direction wins the day more than raw technical prowess; charm and readable design make the modest polygon counts forgivable. If you're assessing visuals strictly against the era's best, Pipo Saru 2001 will come up short. If you value style and clarity, it looks exactly how it needs to.

Conclusion

Pipo Saru 2001 is an odd little curio: a spin-off that bravely pares down a beloved concept to its barest, and most bizarre, essentials. It keeps Ape Escape's sense of humor, introduces a frantic arcade sensibility, and stretches the series' playbook across more stages than its predecessor. Critics at the time were fair: previews from GameSpot and IGN praised the charm and pace even while acknowledging the game's technical modesty, and Famitsu's 31/40 indicates a solid if not stellar reception. For the collector or the curious, Pipo Saru 2001 is worth a look. It is not the definitive Ape Escape sequel - that honor fell to Ape Escape 2, which made it west in 2002 - but it is a focused experiment in design that often succeeds on personality alone. My score of 7.5 reflects a game that is enjoyable and inventive in short bursts, hamstrung by control choices that will annoy purists and by a repetition that dulls the initial delight. If you can accept a quirky, Japan-only detour that wants you to vacuum monkey pants with the same seriousness as a 1990s sports mag reviewed a PlayStation launch title, you'll find Pipo Saru 2001 an entertaining example of the era's willingness to be weird and unapologetically fun.

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