
Voodoo Dice is the kind of game that asks a simple question and then spends the next several hours determining precisely how irritatingly clever it can be about the answer. Developed by French studio Exkee and published by Ubisoft, it takes an object most people use to gamble away free pizza money - the humble die - and turns it into the protagonist of a miniature obstacle course. The PS3 version sits on PlayStation Network with a respectable Metacritic score (70/100) and the attitude of a tournament dice cup that's seen better days. You roll dice through mazes full of traps, conveyors, switches and trapdoors. If you enjoy turning small cubes into heroes who must navigate devices that look like leftover props from a cartoon villain's garage sale, then this is the game for you. If you prefer your puzzles without a time limit yelling at you like a gym teacher who failed to become an architect, proceed cautiously: single-player levels have timers tied to achievements, so efficiency matters almost as much as patience.
Gameplay is Voodoo Dice's main trick: a simple premise dressed up with enough mechanical chicanery to keep it from being textbook bland. There are 60 single-player levels and 20 multiplayer maps, and the single-player stuff is where the game expects you to learn how to be a competent cube. You nudge a die along a prebuilt path. Those paths are populated by barriers that block progress, switches that alter the stage layout, conveyor belts that steal your control in the most literal way, and trap doors that are emotionally cruel. The die itself behaves like a die: it rolls. That means momentum, orientation and the occasional "that's not how physics works in my head" moment are all part of the equation. You will spend a surprising amount of time worrying whether the face-up value of your die is on your side or not, because certain puzzles punish the wrong orientation. The designers use that fact to create small, tidy problems that demand both planning and reflexes. You'll find sequences where one false roll sends the die into a ditch and you get to watch it meekly slide toward oblivion - a punishment that is, disappointingly, neither cathartic nor fatal. Multiplayer isn't merely an afterthought. There are four modes: arcade, race, flag and tactic. Arcade is the catch-all for chaotic competition; race is as advertised (first die to the goal wins); flag mode is capture-the-flag in miniature and with dice; tactic mode leans toward strategy, which is ambitious given the medium's natural tendency toward slapstick. Twenty multiplayer levels means there's enough variety to host a short evening of competitive cube shenanigans. Local and online options are serviceable, and while multiplayer lacks the polish of larger Ubisoft titles, it delivers the essential joy of spoiling someone else's neat route by nudging them into a conveyor belt at the last second. The single-player pacing is reasonable: you progress through stages that gradually introduce new elements, then combine them into the kind of puzzles that are frustrating only in the way that makes solving them pleasant. Timed runs for achievements add pressure, which will either illuminate your latent skill for dice management or reveal your stubbornness in the face of repeated failure. The achievement system is the game's ringing bell: it turns decent level design into something with replay value, because beating a level is one thing and beating it under a hard time limit is another. If you're the sort of person who enjoys setting personal humiliation records, this game will support that hobby admirably. One odd side effect of the rules is that Voodoo Dice often produces moments that feel more emergent than intended; dice interactions can cascade into mildly absurd sequences and there's a soft charm in watching the deterministic chaos unfold. The learning curve is gentle enough for newcomers but with enough nuance that dedicated players will find ways to shave tenths of seconds off runs. It's not deep in a systemic sense, but it is reliably consistent - and for a bite-sized downloadable title, consistent is a polite way of saying it does what it promises without pretending to be a blockbuster.
Visually, Voodoo Dice doesn't ask to be admired - and it's refreshingly honest about that. The art direction favors clean, colorful layouts built to communicate puzzle elements rather than drown them in lens flare. Levels are clearly readable, which is the most important graphical virtue a puzzle game can have. Dice are represented simply and satisfyingly; they roll with enough tactile believability to make misses feel earned, not cheated. There's no pretense of photorealism - which would be a waste on a game about tiny cubes navigating cartoonish hazards - but the presentation is tidy and functional. Animations are competent, effects are sparing, and the camera does its job of keeping the action visible without making you queasy. The PS3 build benefits from slightly sunnier performance than some other platforms did at launch, if only because it manages consistent frame pacing during the more frantic multiplayer matches. Overall, the graphics are unflashy and practical, which suits a puzzle-action title whose real personality is in its mechanics, not its shaders.
Voodoo Dice is not trying to reinvent the wheel. It is trying to turn the wheel into a die and then put that die through an obstacle course to see if it can make rent. For what it sets out to be - a compact, clever action-puzzle game with tidy multiplayer options - it succeeds more often than it fails. The PS3 version sits comfortably in the respectable-but-not-spectacular range: Metacritic gives it a 70/100 and the score here is a pragmatic 7/10. Expect short, smart levels, a pleasant visual palette and a multiplayer mode that makes for a fun, spiteful evening with friends. Expect the timer to be unforgiving when you least want it to be. Expect modest sales (the Xbox 360 version had low numbers, so this is not exactly a sleeper hit) and a cult following of players who enjoy optimizing small humiliations into personal triumphs. If you enjoy precise, sometimes cruel little puzzles and have a soft spot for rolling cubes, Voodoo Dice is worth the modest investment. If you demand grand narratives, sprawling worlds or dice that tell their own backstory, you might be better off with a board game and a beverage.