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Review of Warriors Orochi 3 on PlayStation 3

by Chucky Chucky photo Mar 2012
Cover image of Warriors Orochi 3 on PS3
Gamefings Score: 7/10
Platform: PS3 PS3 logo
Released: 20 Mar 2012
Genre: Hack and Slash
Developer: Omega Force
Publisher: Tecmo Koei

Introduction

Warriors Orochi 3 is that very specific video-game experience where history textbooks are politely shoved off a cliff and replaced with a catalogue of people from different centuries beating things until they stop breathing. It's a crossover of Dynasty Warriors and Samurai Warriors, developed by Omega Force and published by Tecmo Koei, arriving on the PlayStation 3 in North America in March 2012. The premise is gloriously simple: assemble teams of three, invade a battlefield, and solve complex strategic problems by reducing enemy morale to a pile of emotive red-colored numbers. This is not subtle. It does not seek subtlety. It looks at the concept of subtlety, then performs a triple-rush combo on it, followed by the True Triple Attack gauge putting everything into slow motion while you press the same two buttons until the screen stops being readable. Warriors Orochi 3 knows exactly what it is: a deeply indulgent, occasionally baffling buffet of characters, moves, and modes, designed for people who like their action with a side of ridiculous scale and a garnish of mythology gone rogue.

Gameplay

If you've ever played Dynasty Warriors 7 or Samurai Warriors 3, you will immediately understand Warriors Orochi 3 because it mostly trades in variations of 'run through the map, find the cannon people, and then politely ask the enemy officer to stop existing.' Characters behave a lot like they do in their original games: Dynasty Warriors folks keep weapon-based movesets and are given their EX weapons, Samurai Warriors characters get their distinctive longer chains and a few compensations for missing gauges. Then the game plasters the two systems together, hands them a megaphone, and calls it collaboration. The game's main party trick is team-based play. You pick up to three characters, switch between them mid-combo (the Switch Combo), and watch as one character hands off a combo counter to another as if passing a baton made of flurries and damage numbers. Switches cost Musou (your special attack resource), which makes the mechanic interesting in that it rewards stylish mayhem but punishes thoughtless button mashing with a temporarily exhausted superhero team. Stack deeper and you'll meet the True Triple Attack gauge: as your trio beats the stuffing out of enemies, the gauge fills, and when unleashed everything on screen moves in dramatic slow motion while the three characters do something astonishingly loud and powerful. The effect is part spectacle, part mechanical payoff for committing to a team. Ultimate adds a Triple Rush variant - a slightly shinier version of 'three characters perform a thing' - and even teams of three specific characters unlock unique animations because the game is allergic to uniformity. Story and modes are where Warriors Orochi 3 gets ambitious. The base game tells a time-hopping tale of the Hydra (an eight-headed serpent) slaughtering heroes across a dimensional realm, followed by a convoluted (but satisfying) plan to send your three surviving protagonists back in time to fix things. The Ultimate update tacks on two additional tales and expands on Orochi's origin in a way that somehow justifies more screentime for mythic swords and time-traveling princesses. Modes are plentiful. Musou Battlefield allows you to tweak existing stages, replacing characters and altering enemy behavior, then share those madcap creations online. Two-player co-op puts a second person on board with their own team, which is the natural state of affairs for anyone who finds solitude dull and mass slaughter more fun with friends. Hyper (the Wii U launch variant) introduced Duel Mode - three-on-three matchups with Strategy Cards - while Ultimate adds Gauntlet Mode where you bring a party of five instead of three. DLC exists, plentifully. Much of it is cosmetic, some of it adds characters and music, and you will learn quickly that the same content from Dynasty Warriors 7 or Samurai Warriors 3 cannot be reused: if you want the costume, you pay again. This is not a design choice; it is a lifestyle. Roster size is simultaneously impressive and mildly terrifying: Warriors Orochi 3 ships with characters retained from previous games and adds many new faces from mythology and other Tecmo Koei franchises - Ryu Hayabusa, Kasumi, Ayane, Joan of Arc, Achilles, Sophitia, and more. The full Ultimate package swells the count into triple digits (the game claims 145 characters at one point), so if you have a favorite historical figure, odds are they're in here, possibly wielding a weapon shaped like a small country's GDP. There are concessions and compromises. Characters' movesets were unified in places to make the two different series play nicely together, and characters from neither core series received movesets that fit one side or the other depending on origin. If you care more about variety than historical plausibility, you will be satisfied. If you were hoping for simulation-level realism, this is not that genre.

Graphics

Graphically Warriors Orochi 3 is practical. Much of the stage work is recycled and modified from Dynasty Warriors 7 and Samurai Warriors 3, with a few new stages thrown in for story reasons or because the Hydra deserved a scenic vista for its rampage. Characters use costumes sourced from DW7: Xtreme Legends and SW3 visuals, so everyone looks reasonably polished for a PS3-era title. The visual identity is a mix of military grit, anime glam, and mythological excess. On PS3 the presentation holds together: character models are fine, special attacks are flashy, and the camera mostly behaves unless you try to put it inside an entire battalion of soldiers. Lighting and texture fidelity aren't pushing the console's envelope, but that seems deliberate - the game prefers to allocate resources to having a ridiculous number of enemies on screen and making sure your attack makes a satisfying noise when it hits enough of them. The Ultimate update on newer consoles touts improved lighting and the ability to stuff even more troops on-screen, which will make your computer or console either proud or mildly offended depending on its age. One notable audio decision: the Western releases stick with Japanese voice acting only. Subtitles handle the translation. This is not a problem unless you were hoping to be soothed by a Shakespearean sermon from an unconvincing English voice actor. If you like your chaos punctuated with original-language melodrama, you are in luck.

Conclusion

Warriors Orochi 3 is equal parts comfort food and controlled chaos. If you approach it like a strategic button masher, it will deliver hours of satisfying destruction, a ludicrously deep (and sometimes baffling) roster, and a comforting parade of numbers that respond nicely to a well-timed Musou. The game's strengths are its scale, its team mechanics, and the sheer delight of seeing Joan of Arc and Achilles share a stage and a combo. Its weaknesses are equally obvious: repetition sets in, the sheer size can feel overwhelming, and some of the design choices (like repurchasing DLC you might already own elsewhere) are a reminder that this is a commercial product first and a historical mash-up second. The story is enjoyably overblown but requires acceptance of paradoxes and emotional whiplash. If you want polished, thoughtful narrative pacing you should probably buy a book. If you want to assemble a squad of legendary figures and commit them to a life of martial improvisation, this is a very good time. Verdict: a fun, occasionally bloated hack-and-slash with heartburn-level quantities of content. Recommended if you enjoy large rosters, silly team synergies, and the musical satisfaction of numbers cascading off a cliff. Score: 7/10.

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