
Worms Revolution arrives as if it had read the rulebook, nodded solemnly, then set the book on fire and gone looking for something more explosive. This is a Worms game in philosophy and play - turn-based, malodorous little combatants, and a ludicrous arsenal - but wearing newer clothes: a 3D engine that frames the old two-dimensional tactics with a modern, rotund visual coat. As a reviewer who cut his teeth on glossy magazines, neon-lit arcades and the comforting thud of page-turning, I find this entry both familiar and oddly contemporary. It takes the classic artillery template and introduces a stronger focus on physics, water that can be liberated rather than merely lurk at the bottom of a stage, and four distinct classes of worm that attempt to add a strategic hairline to the series' customary slapstick. The result is a game that will please veterans who want their worm-based murder served with new trimmings, and vex purists who miss the less capricious sandbox of yesteryear.
The bones of Worms are as loyal as an old dog: teams of worms take turns using a variety of weapons to reduce the opposition to compost. If you have ever delighted in firing a bazooka at a disgruntled colleague's face from a comfortable distance, you will know the glee on offer here. Team17 preserves the series' 2D tactical heart while rendering it in 2.5D - a middle ground that keeps aiming and platforming straightforward but dresses the action in depth and shadow. The most significant change is the game's embrace of dynamic physics. Water is no longer a static deathtrap at the map's bottom; instead pools appear across the level and can be unleashed by collapsing terrain. Detonate a supporting block, and a cascade of water may sweep across the landscape like a vindictive tide. Water now drowns worms slowly rather than killing instantly, which introduces new timing decisions: do you risk using a turn to push an opponent into a puddle and return to finish them later, or do you blast away terrain and gamble that the physics gods smile upon your plan? Weapons have been tuned to take advantage of these systems. The water pistol is an emblem of the new design - not merely a gag but a tool that interacts with the environment in meaningful ways. Telekinesis and other abilities can rearrange objects affected by physics, letting clever players turn a tree or explosive barrel into an improvised battering ram. The emphasis on physics brings moments of sublime emergent comedy and strategy: a well-timed explosion will carry debris into an enemy team, a collapsing cliff can be used to drown or fling opponents skyward, and sometimes the machines of chaos simply decide to be capricious and reward no one. Critics were right to warn of the game's occasional physics quirks; objects sometimes behave as though the engine has had too much coffee, and a perfectly plotted move can be spoiled by a wonky collision. Worms Revolution also introduces four classes - Soldier, Scout, Scientist and Heavy - each with distinct trade-offs that gently push the series toward role-based tactics. Soldiers are the all-rounders, Scouts are nimble and can leap to positions others cannot, Scientists buff production of weapons and grant a health bonus to teammates on their turn, and Heavies are the lumbering battering rams who shrug off damage and hit hard. This class system does not remake the genre but it does add a layer of pre-match chess: do you want fast movers to seize advantageous perches, or a team that grinds opponents down with heavyweight attrition? In single-player and hotseat local multiplayer the options for customization are generous - you can tinker with worm looks, weapon loadouts, match rules and stages - which makes the game a comfortable sandbox for house rules and competitive sessions. Online play supports up to four players, and in local matches the hotseat mode retains that grand tradition of beating your friends with a combination of skill, spite and the occasional exploit. The single-player offering is functional rather than epic: scenarios and skirmishes give players a chance to learn the physics and class synergies, but the long-term draw here is customization and multiplayer mayhem. The narrative patter, voiced by Matt Berry as Don Keystone in a faux-wildlife documentary style, provides charm and personality that lifts otherwise thin mission text into something watchable. It is icing on an already quite messy cake.
Graphically Worms Revolution sits in a curious decade: it wants to be modern without abandoning the cartoonish clarity the series is known for. The 3D engine gives environments a pleasing bounce and lighting depth that make explosions feel weighty. The landscapes are richly destructible and often beautiful in a capricious sort of way: cliffs crumble realistically, pools gleam and debris arcs satisfyingly. The worms themselves retain the exaggerated caricature that makes them legible in the chaos, and the animation - especially when a heavy takes a direct hit or a scout bounces onto a precarious ledge - is affably expressive. However, the shift to 3D is not without friction. Some physics objects behave unpredictably, producing moments of frustration when a carefully aimed attack results in theatrical nonsense rather than satisfying consequence. The camera, for all its generous zooms and pans, occasionally needs a firm editorial hand; it can obscure or over-dramatize the action, particularly in online matches where the exact line of sight matters. Still, for those who appreciate the visual flourish and like watching a simulated world react to their sadistic impulses, the presentation is largely a success.
Worms Revolution is a respectable revival that tries to have its cake and blow it up as well. It retains the series' strategic core while introducing physics-driven chaos and a modest class system that adds genuine tactical choices. These additions create fresh moments of hilarity and ingenuity, although the physics can feel capricious and occasionally sour a well-laid plan. The game's voice work and customization options are welcome frills, and the multiplayer - whether online or in the beloved hotseat format - remains the real reason to return. If you want the pure, unadulterated Worms experience, this may feel like an experiment in a lab coat; if you want a Worms game that smiles, then sneers, then detonates itself for sport, Team17 has produced a fine specimen. For the PlayStation 3 owner craving chaotic, turn-based mischief with a tactical bent, Worms Revolution is worth your time. For the perfectionist who mourns the antiseptic physics of older entries, prepare to compromise with a grin and a stick of dynamite.