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Review of Pumpkin Jack on PlayStation 4

by Chucky Chucky photo Feb 2021
Cover image of Pumpkin Jack on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 24 Feb 2021
Genre: Action-adventure / 3D platformer / Hack and slash
Developer: Nicolas Meyssonnier
Publisher: Headup Games

Introduction

Pumpkin Jack arrives on PS4 with the quiet confidence of a jack-o'-lantern rolling off the porch and into the street. It's the sort of game that either makes you nostalgic for the era when polygons were chunky and save points were sacred, or convinces you that nostalgia is a dangerous, expensive drug. Developed mostly by one person, Nicolas Meyssonnier, and shepherded onto consoles by Headup Games, it wears its influences on its sleeve - MediEvil, early PS2 platformers, and a fondness for skeleton puns. The premise is refreshingly blunt: the Devil resurrects a cursed trickster named Stingy Jack and tasks him with taking out a wizard who wants to ruin everyone's eternal night. Your job - as a literally-headed-by-a-pumpkin antihero - is to obey, slaughter mobs of unfortunate villagers and monsters, solve puzzles, platform across moody, macabre landscapes, and look cool doing it. The soundtrack by Yohan Jager hums along like an organ with a sense of humor about itself, and the whole thing runs on Unreal Engine 4, which means it looks like a spooky slideshow only when it wants to. If you are the sort of person who likes to play as a grim, grinning vegetable and call it vengeance, Pumpkin Jack is competent, charming, and just weird enough to keep you playing.

Gameplay

The gameplay is a tidy mix of 3D platforming, hack-and-slash combat, and the occasional light puzzle. You control Jack - a pumpkin-headed spirit revived on Halloween - accompanied by an owl and a crow who, for reasons of economy, serve mostly as atmospheric sidekicks and not terribly helpful co-op teammates. Movement feels deliberately old-school: you run, jump, double-jump, and stomp across levels that often tip their hat to PS2-era design by prioritizing readable geometry and precise jumps over modern open-world grandiosity. Levels are condensed and focused, which means there isn't a lot of wandering; there are, however, plenty of ledges to miss and traps to befriend. Combat is serviceable in the way a blunt shovel is serviceable: it gets the job done, but don't ask it to multitask. Jack swaps between several weapons - a shovel, a scythe, a magic sword - and each has its own reach and rhythm. Expect a lot of straightforward button-mash satisfaction punctuated by the occasional strategic dodge or timing-based attack. The combat won't fool you into thinking you're in an action-RPG; it's more hack-and-chuckle than combo ballet. Some reviewers found the combat to be the weaker limb of the otherwise competent skeleton, and that's fair. Enemies sometimes feel like damage sponges, or alternatively, like pinatas - lots of hits followed by a rewarding burst of loot and a satisfying crunch. That imbalance makes for a gameplay loop that's more about momentum than mastery: you learn enough basics to survive and then the game politely asks you to enjoy the spectacle. Platforming, by contrast, is where Pumpkin Jack shines. Level design leans on a careful use of camera angles and narrow platforms that require timing, not twitch reflexes. There are environmental puzzles that swing between "mildly clever" and "why did the wizard think this was a good idea," which is to say they keep things interesting without overstaying their welcome. The game's pacing is wise: short bursts of platforming, followed by combat arenas, followed by an atmospheric stroll through some cursed village or dilapidated castle. The variety of gameplay styles - a point Hardcore Gamer praised - keeps the experience from going stale, and the retro PS2 flavor that Push Square mentioned is evident in the deliberate, focused design. Progression is simple and clear. You unlock weapons and magical abilities as you progress, and the challenge spikes are reasonable rather than punishing. There's a sense of forward motion: you start as a grinning troublemaker and end as a slightly more capable grinning troublemaker. For some players that's perfectly fine; for those who demand deep RPG systems or sprawling skill trees, Pumpkin Jack politely hands you a shovel and suggests you dig for meaning elsewhere. One of the chatty little secrets of the game is how well it embraces its own silliness. The narrative pushes you along with a dramatic earnestness that pairs well with the game's absurdist one-liners. The Devil's contract, the quest to find and destroy the all-powerful Wizard, and the steady parade of monsters hang together as a narrative ham sandwich: messy, satisfying, and very likely to stain your shirt. It doesn't pretend to be Shakespeare - it bickers with itself over whether it should be spooky or goofy, and then chooses both. That tone makes sure the gameplay never feels too self-serious; when you fall off a ledge, the joke is on the ledge. Given the small development team - largely a one-man show with Nicolas Meyssonnier doing the heavy lifting - the game mostly avoids the creaks and groans you'd expect. There are rough edges, as Hardcore Gamer noted, but they're the kind of rough edges that add character rather than ruin the experience. On PS4 specifically, the game's performance is solid, which is important for a platformer that asks you to trust physics and camera angles. Controls are responsive, collisions are generally fair, and save checkpoints are placed in generous, non-sadistic spots. If you want to see a solo dev successfully channel a bucket of classic platformer DIY energy into a polished product, Pumpkin Jack is a good place to start.

Graphics

Graphically, Pumpkin Jack trades high-end realism for stylized charm, and that decision pays off. The game is built in Unreal Engine 4, which is notable because it allows for moody lighting, deep shadows, and enough environmental polish to make the spookiness feel intentional instead of budgetary. The art direction favors bold silhouettes: twisted trees, jagged rocks, fog-draped villages, and the kind of gargoyles that look like they regret their career choices. The character models are expressive in a deliberately cartoonish way; Jack himself is a fantastic bit of design - a grinning pumpkin head, a jaunty cloak, and a gait that suggests both menace and mild indigestion. Some textures are pleasantly detailed, others are purposefully low-res in the hobbyist, retro sense. That PS2-era homage Push Square mentioned isn't a bug; it's a design choice. The camera often frames scenes like a diorama, with foreground bits and background set pieces that look ready to be photographed for a Halloween postcard. Lighting is probably the unsung hero: warm glows from lanterns contrast with the cold moonlight, and fog works overtime to make sure you never quite trust what's hiding behind a tombstone. On PS4, the visual performance is steady. Framerate hiccups are rare, and pop-in is limited. If you're playing on older hardware like the Switch, reviews suggested mixed performance, but the PS4 build feels tuned and confident. The overall look is charming rather than cutting-edge, which is perfect because the game's aesthetic is selling atmosphere, not technical flexing. The soundtrack complements this well - organs, strings, and jaunty percussive bits give each level a personality and make death feel theatrical rather than humiliating.

Conclusion

Pumpkin Jack on PS4 is proof that you don't need a thousand-person studio to make a game with personality. It's a compact, focused action-adventure that wears its inspirations proudly and knows how to be entertaining without reinventing the wheel. Combat has its rougher moments - some encounters can feel repetitive or unbalanced - but the platforming is tight, the level design is smart, and the overall presentation is charmingly spooky. The story is gloriously straightforward: the Devil wants the Wizard gone, Jack is on the job, and the kingdom is caught somewhere between being terrified and mildly inconvenienced. That simplicity is a strength rather than a flaw; it keeps the game moving and gives its oddball humor room to breathe. If you enjoyed early-2000s platformers, have a soft spot for gothic Halloween vibes, or simply want a polished indie that knows what it is, Pumpkin Jack is worth your time. It's not trying to be an epic, and it doesn't pretend to be anything other than a fun, four-to-six-hour romp through cursed castles and moonlit graveyards. For what it sets out to do - provide an affectionate, retro-flavored platformer with a wicked grin - it succeeds. I'm giving it an 8 out of 10: competent, charming, and slightly terrifying in the best way. Take up your shovel, practice your jumps, and remember: when the world calls for darkness, it's polite to show up in costume.

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