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Review of Romancing SaGa 2 on PlayStation 4

by Jay Aborro Jay Aborro photo Dec 2017
Cover image of Romancing SaGa 2 on PS4
Gamefings Score: 7.5
Platform: PS4 PS4 logo
Released: 15 Dec 2017
Genre: Role-playing
Developer: Square (original), ArtePiazza (2016 remaster)
Publisher: Square (1993), Square Enix (2016/2017 remaster)

Introduction

Romancing SaGa 2 arrives on PlayStation 4 not as a full-scale remake but as a conscientious remaster: the old cartridge's bones, freed of their SNES-era gravel, fitted into a modern chassis by ArtePiazza and shipped under the Square Enix banner. If you remember the early 1990s as a time when role-playing games came wrapped in lengthy instruction manuals, cryptic systems and a peculiar affection for permutations of the word "Saga," this title will feel both comfortingly familiar and mildly perverse. Its pedigree is obvious. Directed and written by Akitoshi Kawazu, the game carries the SaGa family resemblance - nonlinear design, eccentric systems, and a streak of design philosophy that prefers player-directed chaos over hand-holding narrative. This is not the glossier, fully three-dimensional remake that appeared later; it is instead the Super Famicom original, carried forward into the present with cleaned-up backgrounds, preserved sprite art, subtle animations for key foes, and UI options that try to make the original's idiosyncrasies tolerable on a modern sofa. For a game whose most famous mechanic is dynastic inheritance - pick an heir, pass on skills, watch centuries of your empire unfold - the remaster mostly behaves like a time capsule with better lighting. Whether that is a virtue or a vice depends on how much you like being left to your own devices while the world around you grows meaner and more complicated.

Gameplay

Romancing SaGa 2 sets you in the throne room of Avalon and hands you the ledger, the treasury key, and the moral obligation of a dynasty. The basic conceit is delightfully unusual: you do not play one fixed protagonist; you play a line of rulers. Each ruler can inherit abilities from the previous monarch through a special spell, meaning decisions ripple through generations. It is an audacious design for a 1993 JRPG and still feels bold on the PS4 in a marketplace full of hand-holding tutorials and XP bars that vibrate like Tamagotchis. Combat is turn-based and emphasizes formations and positioning. Battles are group affairs, with formation soldiers offering both instruction and options to learn new formations. There are no experience points in the traditional sense; growth stems from action-based learning. Want a character to become a swordmaster? Make them swing a sword until the game grudgingly admits competence. Want a spellcaster? Cast and repeat until habits harden into talent. This system rewards curiosity and repetition, but it can also reward the exploit-minded: the original cartridge had exploits and the remaster removes or adjusts several such shortcuts, though the fundamental openness remains intact. Administrative gameplay is presented with a stern, old-school logic. The Treasurer tells you how fat the treasury is and how much walking-around money is available. The Accountant reports income - which rises as Avalon swallows territory. The Chancellor hands out problems and objectives; solving them moves the narrative forward and triggers the generational handoff. Expansion of the capital and establishment of services requires cash, and you will spend as much time running a mini-economy as you will exploring dungeons and slaughtering corrupted knights. This dual role - sovereign and dungeon crawler - gives the game a satisfying weight: your choices matter politically as well as tactically. The narrative is bookended by a minstrel's tale and revolves around the Seven Heroes, once saviors, now degraded into monstrous adversaries. The plot unfolds according to who you defeat and when; it is modular and responsive rather than strictly linear. The remaster adds an optional Maze of Memories dungeon in the mobile port lineage, explaining some of the Heroes' backstory, and fixes several bugs and exploits from the SNES original. The result is a game that still expects you to read the room, think a few moves ahead and accept that the game world will sometimes punish you for levelling up in the wrong direction. Balance is where Romancing SaGa 2 becomes a lesson in temperament. The game's systems encourage experimentation, but they can also be unforgiving. Boss difficulty scales in ways that occasionally make conventional grinding counterproductive; Push Square and other modern critics have pointed out frustrations in the menu system and balance that survive in the remaster. TouchArcade and others praised the audacity of the systems while noting that the English translation and some UI choices feel rough around the edges. If you are a player who delights in systemic puzzles and emergent narrative rather than tidy character arcs, Romancing SaGa 2 will keep you busy for dozens of hours. If you want a guided, cinematic JRPG experience, this title will test your patience.

Graphics

The remaster's graphical strategy is simplicity itself: leave the pixel art as it was, enlarge the pixels, sharpen backgrounds, and animate where it counts. ArtePiazza used the Unity engine to port the original code while updating UI and adding small animations to boss sprites - the Seven Heroes receive a measure of menacing life they lacked on the Super Famicom. Backgrounds are touched up to be clearer on high-resolution televisions; character sprites retain their old-school charm rather than being redrawn into something more modern. There is an option to turn off remastering and play in the original presentation for purists. The aesthetic choice is defensible. The original Super Famicom artwork is beloved, and the remaster avoids the usual sins of overzealous reimagining. At times the juxtaposition of pre-rendered backgrounds and enlarged sprites looks like dressing an eight-bit puppet on a wider stage, but the effect is pleasing more often than not. Menus and UI received an adjustable facelift to accommodate touchscreens and contemporary controllers, though some reviewers find the mobile-derived menu flow clumsy with a DualShock or DualSense pad. Overall, the graphics do not aspire to win any modern beauty contests; they are an exercise in respectful preservation, with a few tasteful upgrades.

Conclusion

Romancing SaGa 2 on PlayStation 4 is a study in curatorial judgement: preserve the old, clean up the glaring bugs, and give players options to experience the game as it was or as it has been gently modernized. That decision will please longtime fans and historians of the medium while frustrating players who expect modern JRPG conveniences. The core experience - dynasty management, action-based character growth, non-linear storytelling and a cast of Seven Heroes who are equal parts myth and menace - remains fascinating and, at times, ruthlessly clever. This is not a universally accessible title. Translation roughness, balance quirks and a menu system originally conceived for mobile devices occasionally remind you that this game grew up in a different era. Conversely, its ambition and willingness to trust players make it one of the more interesting releases of the remaster era. Scoring it is an exercise in nuance: the remaster is faithful and competent, the game design is provocative and rewarding, and the execution shows both polish and old scars. For those willing to engage with its oddities, Romancing SaGa 2 is a rewarding relic - revitalized, not reinvented. If you're the type who misses games that expected you to bring a pencil, patience and a taste for emergent strategy, this is your coronation.

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