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Review of Strikers 1945 III on PlayStation 4

by Gemma Looksby Gemma Looksby photo Jul 2022
Cover image of Strikers 1945 III on PS4
Gamefings Score: 7.5/10
Platform: PS4 PS4 logo
Released: 13 Jul 2022
Genre: Scrolling Shooter
Developer: Psikyo
Publisher: Psikyo (original); S&C Entertainment (re-releases)

Introduction

Strikers 1945 III is the arcade love letter that grew up and went to a jet-fueled nostalgia convention. Originally spat out of Psikyo's arcade kitchens in 1999 under the alternate name Strikers 1999, this vertical shoot 'em up skips the biplanes of yore and straps six modern jet fighters to a rollercoaster of bullets, bosses, and boss-sized glowing orbs. The PlayStation 4 version, released worldwide in July 2022, is essentially an honest port of a late-'90s arcade bruiser - all the satisfying chaos intact, with modern hardware doing the heavy lifting to keep things smooth. If you like your shooters simple to learn, brutal to master, and full of moments where you literally embrace an enemy's weak point to explode it into confetti, welcome aboard.

Gameplay

Gameplay in Strikers 1945 III is lean, mean and aggressively focused on what arcades did best: get your quarters, test your reflexes, and then make you regret that last extra life. You pick one of six contemporary fighters - think F/A-18 Super Hornet, F-22 Raptor, F-4 Phantom II, F-117 Stealth, AV-8 Harrier, and a secret X-36 if you're messing with arcade switches - and blast through eight stages. The game is cheeky about variety: the first four levels are randomly selected each run, which keeps the 'same-old' vibe away for a little while, but from stage five the game settles into a predictable, glorious endgame gauntlet. Lives, bombs and power-ups form the holy trinity here. You start with three lives and two bombs; extra lives come at a hefty 600k (or 800k if you like long, expensive suffering). Power-ups drop from certain enemies and supercharge your main shot and secondary weapons up to three times - anything after that is just worth 4,000 points and your smug sense of accomplishment. You can also power down instantly by smashing into an enemy, which is perfect for when you want to experience second-hand humility. Bomb icons bounce around when certain enemies die; pick them up to increase your explosive insurance. The piece de resistance is the Technical Bonus system, which turns boss fights into tense dance numbers. During a boss attack pattern, a blue orb will reveal itself - this is the weak point. To score a technical bonus, you must cuddle up to the orb so closely that it goes red, then deliver the killing blow. The mechanic rewards memorization and guts; you're essentially flirting with death while trying not to get razed by a flamethrower pattern. It's brilliant design for players who want higher-skill payoff: you can spam from the safety of a distance, but the flashy scoring and quick-kill satisfaction comes from proximity and timing. Learning enemy attack patterns becomes less of an optional hobby and more of an actual life plan. Difficulty loops back on itself, too. Finish the game and you get a statistics screen and a looped run with ramped-up difficulty - the arcade's way of telling you, 'Nope, you don't get to go home yet.' If you die, you can continue but your score resets, which keeps leaderboards (and egos) honest. Two-player simultaneous play exists if you have a friend you trust not to snatch every power-up, and the overall control scheme is refreshingly straightforward: this is a shooter that refuses to be cute with half the buttons. One thing that might irk modern players is a lack of extras. There aren't fancy modern QoL features like rewind, state saves or endless unlockables in the base arcade mode. PS4 players get a faithful port, but if you're expecting a museum-quality collection with developer commentary and digital trading cards, you'll be disappointed. What you do get is pure arcade adrenaline, and for a certain breed of player that is more than enough.

Graphics

Visually, Strikers 1945 III wears its arcade pedigree like a shiny pilot helmet. The sprites are crisp, the enemy designs are distinct (no 'which blue blip is the missile' confusion), and bosses are big, gloriously detailed chunks of death that reward the patience of memorizing their attack patterns. The game leans into clean lines and readable bullets rather than overcomplicated particle vomit - a sensible choice when your survival depends on seeing the tiny scary things heading toward your cockpit. The PS4 benefits are mostly polish and presentation: the hardware scales things nicely, reduces flicker, and keeps frame pacing tight even when the screen looks like an artillery supply depot. The in-game backgrounds and stage themes oscillate between serviceable and charmingly retro - think 'late-90s arcade where someone loved drawing aircraft and lasers' - and the screenshot moments (like the F-22 versus Specter on the USA stage) still pop. The soundtrack is functional and appropriate, a mix of adrenaline-pumped tunes that do their job without demanding to be on your commemorative playlist. If you were expecting photorealism, you picked the wrong era to romanticize. If you wanted clear, fast, and stylishly old-school visuals that serve gameplay above all else, you're in the right cockpit.

Conclusion

Strikers 1945 III on PS4 is an arcade transplant that knows exactly what it is: a high-score chasing, pattern-learning, bullet-hell-lite shooter with a charming technical twist. The Technical Bonus mechanic elevates ordinary boss fights into strategic, risky, and deeply satisfying ballet. The six jets give you just enough variety for experimentation, and the randomized early stages keep multiple runs feeling reasonably fresh. Downsides include limited modern extras, sparse narrative beyond 'evil nanites invade everything,' and the old-school brutality that will eat new players' lunch. Score-wise, I give it a 7.5 out of 10. It's a loveable, challenging relic that plays beautifully on modern hardware - perfect if you want bite-sized arcade chaos on your PS4. If you want depth, unlock trees, or a story that reads like a novel, this isn't your plane. If you want a compact, furious, and occasionally philosophical (in the 'embrace the boss orb and accept your fate' sense) shooter session, strap in. Keep a spare controller nearby, because the game will make you want a rematch before the credits even finish rolling.

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