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Review of Super Motherload on PlayStation 4 (PS4)

by Chucky Chucky photo Nov 2013
Cover image of Super Motherload on PS4
Gamefings Score: 6.5/10
Platform: PS4 PS4 logo
Released: 15 Nov 2013
Genre: Action
Developer: XGen Studios
Publisher: XGen Studios

Introduction

Super Motherload is the grand, slightly dusty sequel to a very successful Flash game called Motherload (2004). It arrives on PS4 wearing the modest costume of an indie action game: a digging machine, a planet that is inexplicably ready to be mined, and a corporate sponsor that cares about profit in the same way a black hole cares about dinner. Developed and published by XGen Studios and designed by Skye Boyes, Super Motherload keeps the elevator pitch simple - you drill, you collect, you return - and then asks you to be quietly pleased with the complexity that emerges from that simplicity. The PS4 launch in November 2013 brought with it the game's expanded ideas: underground checkpoints, mineral smelting, alloy recipes, and tiny puzzle explosions. Reviews were mixed, with a Metacritic hovering around the mid-60s and opinions ranging from "zen-like" to "a little repetitive," which seems fair for a game about becoming emotionally invested in rocks.

Gameplay

Gameplay in Super Motherload is elegantly straightforward and progressively sneaky. You pilot a digging machine on Mars, you bore into the red soil, and you haul up minerals and gems. The immediate needs are fuel, cargo space, and an abiding respect for gravity. Your machine is a glorified shovel with an attitude problem; it runs out of fuel, its cargo bay fills, and then you have decisions to make. Do you surface to sell and refuel like a responsible adult, or do you press on deeper for the siren song of rarer minerals and the vague promise of hidden secrets? The game rewards measured greed. The sequel builds on the original Flash formula with a few neat additives. Underground bases act as checkpoints, which is the kind of quality-of-life improvement that whispers "we expect you to explore more than once." This means you don't have to make the long commute back to the surface after every small success, freeing you to spiral deeper into both the planet and your obsession with polishing virtual ore. Mineral smelting is a new system that nudges the loop away from pure collection toward pattern recognition: collect minerals in particular sequences to create alloys. It turns what could be a mindless scavenger hunt into a modest chemistry exam - with the bonus that alloys are actually useful and satisfying to assemble. Puzzles have also been tacked on, usually solvable with the game's bombs. These are optional, which is fortunate because some players just want to dig forever and provide emotional support to their drilling machine. The puzzles add a welcome rhythm change: replace mellow mineral hoarding with the mechanical joy of detonating a wall because the game said so. The overall pacing is a deliberate kind of escalation. The early game is patient and forgiving; as you descend the goals get more interesting and the environment drops hints of a horror sci-fi storyline. The plot is propositional rather than encyclopedic: you're gathering resources for a corporation, you discover odd occurrences at Solarus bases, and the deeper you go the odder it gets. Super Motherload supports both single-player and multiplayer modes, which is a polite nod to the reality that digging is more fun with friends or rivals. Multiplayer doesn't change the core loop so much as multiply it, which is either a recipe for cooperative strategizing or for friend-to-friend mineral theft. The controls keep things uncomplicated, so the learning curve is forgiving while the upgrade trees for your machine provide a steady sense of progression. Repair, refuel, sell, and upgrade: repeat until either satisfied or deeply committed. That repetition is deliberate; some critics described it as "zen," others as "simple and repetitious." Both descriptions are accurate depending on whether you want calm or chaos out of your afternoon.

Graphics

Specific visual detail is not the headline in the documentation, which means Super Motherload's aesthetics do their job quietly. Built with PhyreEngine, the PS4 version takes the Flash original's archetypal shapes and gives them space to breathe on a console screen. The game's presentation leans utilitarian rather than showy - the focus is on readability of the underground layers, the clarity of minerals, and making sure your drill doesn't get lost in a sea of indistinct pixels. There's a functional charm to the way environments, bases, and UI elements are presented: nothing screams for attention and everything that matters is legible. If you're looking for jaw-dropping vistas, this isn't that sort of excavation. If you're looking for clear visual feedback while you methodically unearth alloys and bombs and vaguely eldritch secrets, the game delivers. The overall package reminds you that good game design doesn't always need photorealism; it needs clear priorities and a drill that does what you expect it to.

Conclusion

Super Motherload is an honest little machine: it drills, it rewards patience, and it occasionally hints at cosmic creepiness. The game's best trick is making the loop - dig, sell, upgrade, repeat - feel meaningful through incremental systems like smelting and underground checkpoints. Critics were divided because the game is both comforting and limited; it tempts you to sink hours into optimizing alloy recipes while occasionally reminding you that it is, at its heart, a videogame about unearthing rocks. If you value gameplay systems that grow from a single, simple action and provide a meditative progression, this is the kind of indie that will reward you. If you need narrative fireworks or a thousand ways to be surprised, you might find the experience a touch repetitive. In summary: Super Motherload is competent, occasionally clever, and quietly addictive in a way that makes sense for a game built from a Flash ancestor. It earned solid middle-tier review scores (Metacritic ~65%), a GameSpot 7/10, an IGN 6/10, and a Destructoid 8/10, plus a PlayStation Blog Editors' Choice nod in 2013. The PS4 version brings the formula to a console audience without attempting to reinvent it. It is best experienced with the expectation of slow-burn satisfaction, an appreciation for mining-related logistics, and perhaps a friend who is willing to steal your best minerals in multiplayer. If that sounds like a plan, bring fuel, bring bombs, and try not to develop an existential attachment to alloys.

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