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Review of Tearaway Unfolded on PlayStation 4

by Chucky Chucky photo Sep 2015
Cover image of Tearaway Unfolded on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 08 Sep 2015
Genre: Platformer, Adventure
Developer: Media Molecule; Tarsier Studios
Publisher: Sony Computer Entertainment

Introduction

Tearaway Unfolded arrives like a party hat folded into a papier-mâché spaceship: charming, slightly fragile, and utterly committed to the premise that the world looks better when stitched from card. This expanded PS4 remake of Media Molecule's Vita oddity keeps the original's heart - a messenger named Iota or Atoi delivering a letter to a sky portal called "the You" - and dresses it up in high-definition paper couture. The plot is cheerfully simple: a portal has opened in the sky, creatures called Scraps are gatecrashing the place, and the messenger must save the paper world. It's platforming wrapped in arts-and-crafts enthusiasm, with the player acting as a benevolent, slightly distracted god who pokes, pinches, and paints the environment to get the job done. The point of Unfolded isn't the usual macho 'beat-the-boss' adrenaline. It is, instead, gentle whimsy with a toolbox of controller tricks. If you liked the Vita version for its intimacy and touchscreen magic, this PS4 version will feel like the same joke told on a slightly larger stage. Media Molecule treats the DualShock 4 like an instrument to be played: the touchpad, lightbar, gyroscope, PlayStation Camera and companion app all get an invite. Whether that invitation feels like an elegant party favor or an awkwardly long toast depends on how much you enjoy doing crafts with a controller.

Gameplay

Unfolded keeps the third-person platform basics - jump, grab, roll - and adds a smorgasbord of environmental interaction. Most of the game is about nudging the paper landscape until the puzzle grudgingly gives way. Platforms are coaxed into place with gusts from the touchpad, bounce pads are triggered, and objects can be hurled like origami shurikens. There is a persistent focus on creativity: NPCs ask you to design objects, and the shapes you draw on the DualShock 4's touchpad (or via the PlayStation Camera or App) appear in the world. Make a butterfly, and expect that butterfly to flutter through levels forever, silently judging your colour choices. Tools arrive progressively, and each one introduces a new wrinkle. One functions as a reef blower/vacuum cleaner that moves items and dispatches enemies with comedic efficiency. There are gadgets for tilting platforms via the controller's gyroscope, for lighting dark corners with the controller's lightbar, and for literally making new footholds by dragging them into the scene with the pad. The paper plane - a feature that failed to make the Vita cut - returns, flying with the smug steadiness of something that finally got its chance to shine. The game smartly translates Vita-specific interactions into DualShock equivalents rather than a straight transplant. The touch-centric creation system becomes a touchpad-based drawing studio, and if you own a camera or the mobile app you can import textures and colours from the real world. This is neat in theory: you can plaster your houseplant's leaf onto a hat and never again question your life choices. In practice it's hit-and-miss. The PS Camera and app are optional accessories that sometimes feel more like optional puzzles about how to make hardware cooperate than like features that enrich the adventure. Pacing is where Unfolded sometimes trips on its own paper feet. New areas and side quests drip out at a comfortable rate, but the narrative beats don't always line up with the added content, making some sections feel like detours rather than meaningful expansions. Platforming is competent but rarely devious; fans of twitch-heavy precision platformers may find the challenge a touch mild. The joy comes from discovery and from crafting small acts of customization - dressing up the world and then watching your designs show up in dozens of places with the smug permanence of a sticker you can't peel off. Critics generally liked the controls and creativity, though they divided on whether the PS4 version retained the Vita's intimacy. The console version is more showy: higher resolution, larger vistas, and more room for the world's personality to breathe. That comes at the cost of some of the original's closeness, where holding the Vita felt like being whispered a secret from the developers. Unfolded is bigger, sometimes louder, and often lovelier, but it occasionally loses that 'you're the person behind the paper' vibe.

Graphics

Unfolded runs at 1080p and targets 60 frames per second, which translates to card-stock smoothness with minimal tearing. The game's aesthetic is its headline: everything is hand-crafted, from corrugated hills to creased trees, and the studio leans into the materiality of paper in every frame. Lighting and shading do a lot of heavy lifting, turning simple textures into believable, tactile surfaces. The world design feels organic and lush, like a pop-up book that learned how to breathe. The animation is expressive without being showy; characters have a delightful wobble that sells their paper-ness. New environments added for the PS4 feel substantial rather than tacked-on, and the art direction remains consistently warm and affectionate. There are moments so pretty you'll want to pause and take a screenshot, then immediately regret that you're not allowed to frame a screenshot and put it on your mantle as an actual paper craft. Performance-wise the experience is stable, and the visual upgrade from Vita is unmistakable: Unfolded dresses the original in Sunday best and then makes sure the Sunday best can run at a steady 60 FPS without breaking a sweat.

Conclusion

Tearaway Unfolded is a delightful oddity that wants to be your calm, crafty friend after a long day of high-drama shooters. It expands the Vita original thoughtfully, using the DualShock 4's quirks to add new tools and tactile pleasures. The paper world is charming, the controls are inventive, and the game's personality is disarmingly sincere. Criticisms land where you might expect: pacing wobbles, some features feel fiddly, and the PS4 version can't fully replicate the handheld intimacy that made the original feel like a personal note from Media Molecule. It didn't sell well, which is probably the universe's way of reminding indie charm doesn't always pay the bills when it launches in the same week as blockbuster-sized moustaches. Still, from a design perspective Unfolded merits attention: it's a superb example of how to remake a game without simply reskinning it. If you want platforming that makes you smile, a world that looks like a craft fair for tiny gods, and a game that rewards tinkering more than twitch reflexes, Tearaway Unfolded is well worth your time. If you crave ferocious difficulty or absolute minimalism, this might feel too cozy. Either way, it leaves the paper world tidier than it found it, and that's something few games can honestly claim.

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