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Review of Utawarerumono: Mask of Truth on PlayStation 4

by Chucky Chucky photo Sep 2017
Cover image of Utawarerumono: Mask of Truth on PS4
Gamefings Score: 7.5
Platform: PS4 PS4 logo
Released: 05 Sep 2017
Genre: Tactical role-playing / Visual novel
Developer: Aquaplus
Publisher: JP: Aquaplus; NA: Atlus USA; EU: Deep Silver

Introduction

Utawarerumono: Mask of Truth is the kind of game that politely asks you to set aside a weekend, your free will, and possibly a small binder of plot notes, then proceeds to use all three. Developed by Aquaplus and released on the PlayStation 4 as the final chapter of the Utawarerumono trilogy, it blends visual novel storytelling with tactical role-playing combat. The game launched in Japan in September 2016 and reached Western PS4s on September 5, 2017; the PS4 edition sits at a Metacritic score around 75/100 and, judging by initial sales, people clearly like being asked to read a novel and then move a soldier three squares to the left. If you enjoyed the series so far, Mask of Truth gives you the closure you wanted with the patience of someone who has memorized the faces of a dozen conflicted allies. If you haven't played the earlier games, this will feel like being dropped into a family reunion in the middle of Thanksgiving: intimate, loud, and featuring backstories you did not know you were related to. The writing is the heart and lungs of the experience; the tactical battles are the elbows and knees that remind the narrative to stop talking so much and win a map.

Gameplay

Mask of Truth is a hybrid. Think of it as a two-act play: Act One is long, introspective, and text-heavy; Act Two requires careful positioning and the ability to remember what every button does. The narrative component leans into visual novel conventions - long dialogue sequences, well-drawn character portraits, branching scenes that reward attention, and a cast who will tell you how they feel about everything, multiple times. It's not subtle in its devotion to story, but it is thorough. For players who read menus like bedtime stories, this is a feature. The tactical side follows the broad strokes fans expect from a strategy RPG. Battles are single-player, grid-based confrontations that reward planning more than reflexes. Units have roles and synergies, and the game nudges you to use each character's strengths rather than throw them at an objective like a party guest launched toward a cake. The combat isn't an aggressive attempt to reinvent the wheel; it's the wheel, with helpful annotations and an optional power steering mode for those who just want to enjoy the ride. Pacing is the most divisive element. The story is satisfying and resolves series-long threads, but it does so with the patience of someone proofreading a thesis. If you prefer your narrative to skip the small monologues and go straight to the point, prepare for a lot of setup. Conversely, if your pleasure comes from character moments - the awkward conversations, the resigned jokes, the revelations that land after a dozen pages of context - Mask of Truth is attentive to those beats. The battles often act as punctuation: a fight will follow an emotional scene and serve as a tangible test of whatever lesson the writing just taught you. Accessibility is mostly conventional. As a single-player title, difficulty options and the visual-novel segments let you control the tempo. The game's longevity is not built on repeated grinding or competitive multiplayer; it lives in its campaign. Fans of the series will almost certainly appreciate the closure; newcomers may be tempted to go back and play earlier entries to avoid confusion. There's a certain comfort in that - like finding out your favourite TV show has an archive of previous seasons you can binge without judgement. The game's reception reflects this balance. Critics generally found it favorable (Metacritic: PS4 75/100), and Japanese reviewers gave it solid marks - Famitsu offered a combination of scores that read like cautious approval. Sales were healthy out of the gate, with over 130,000 copies sold on the first day in Japan, which suggests the franchise has an audience that trusts it to deliver the same story-first, combat-second formula consistently.

Graphics

Graphically, Mask of Truth presents the series' anime-inspired aesthetic with competence rather than spectacle. Character portraits during visual novel segments are clean and expressive, which matters because those faces will spend a lot of time talking. Backgrounds and in-game models are serviceable; this isn't a tech-demo meant to flex ray tracing, but it looks pleasant on a PS4 and faithfully represents the art direction fans have come to expect from Aquaplus. The animations in battle are modest: attacks have satisfying hits and a little flair, special moves get a bit of drama, and the camera does the necessary job of making things readable without drawing attention to itself. If you're someone who judges a game primarily on polygon count and shader complexity, the joy here is not in cutting-edge visuals but in consistent presentation. The clarity helps during long stretches of reading and when you're trying to figure out whether that enemy is in range to spoil your strategy. The game later inspired an anime adaptation by White Fox (premiering July 2022), which is telling: the visual and narrative assets are strong enough to translate to a different medium. That's one way to measure a game's aesthetic success - if someone thinks, yes, this would make a decent TV show, then the visuals have done their narrative job well.

Conclusion

If you like your games conversational and then occasionally tactical, Utawarerumono: Mask of Truth will feel like a familiar chair: comfortable, solid, and not trying to be trendy. It's a fitting finale to the trilogy, giving fans closure and the kind of thorough storytelling that will make you care about the outcomes of both conversations and skirmishes. The pace rewards patience, not impulse; the combat rewards planning, not button mashing. The PS4 release occupies a clear lane: it's for players who appreciate long-form storytelling with intermittent strategy. It doesn't please everyone - those seeking leaner plots or cutting-edge visuals may find themselves nodding politely and moving on. But for the intended audience, the game does what it promises: wraps up a story with dignity, gives you thoughtful battles, and leaves you with a satisfying sense of completion. Score-wise, its Metacritic standing around 75/100 translates neatly to a 7.5/10: a recommended buy for series fans and a worthwhile, if occasionally demanding, detour for newcomers.

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