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Review of Call of Duty: Black Ops 7 on PlayStation 5

by Chucky Chucky photo Nov 2025
Cover image of Call of Duty: Black Ops 7 on PS5
Gamefings Score: 6.6/10
Platform: PS5 PS5 logo
Released: 14 Nov 2025
Genre: First-person shooter
Developer: Treyarch, Raven Software
Publisher: Activision

Introduction

Call of Duty: Black Ops 7 arrives like a heavily caffeinated sequel: ambitious, slightly jittery, and convinced that more is always better. Set in 2035 and fronted by Milo Ventimiglia as JSOC commander David Mason, Black Ops 7 tries to be three games in one - a cooperative campaign, a traditional multiplayer suite, and the ever-reliable Zombies mode - while also sneaking in an 11-mission campaign that locks itself behind co-op etiquette and an Endgame activity that somehow turns the campaign into a 32-player weekend event. Critics found it inconsistent and players found it guilty of aggressive aesthetic choices (calling cards that allegedly look suspiciously like Studio Ghibli fan art will get you noticed), so you should be aware this is a game people loved to argue about as much as they played it.

Gameplay

Black Ops 7 keeps the series' pulse quick: omnidirectional movement returns, wall jumps let you treat maps like a mildly inconvenient climbing gym, and core speed boosts have been shifted off the default into a perk slot so that Tactical Sprint is now something you wear like cologne if you need it. Campaign-wise the game leans into co-op first: you and up to three friends control Specter One through a toxin-tinged narrative in Avalon and beyond. The campaign is 11 missions long, features cybernetic augmentations, vivid shared hallucinations (including cameo-trauma from Frank Woods), and occasionally forgets that solo players exist - there are reported issues with no AI companions, a lack of mid-mission checkpoints, and the inability to pause while playing alone. If you prefer playing alone, the campaign will make you miss simple conveniences you never thought you'd miss until they were gone. The story tries to be big and slightly soap-operatic. The Guild, led by Emma Kagan (Kiernan Shipka), manufactures a deepfake crisis and a biotoxin called "the Cradle". Specter One discovers that the returning Raul Menendez is more of a doctored image than an actual mastermind, and proceeds to blow up underwater factories, dismantle corporate conspiracies, and occasionally fight giant biomechanical soldiers. The narrative takes risks - some character beats land, some feel underbaked - and reviewers mostly agreed the emotional moments were there, even if a few of the plot twists seemed to have skipped leg day. Multiplayer is the game's most dependable limb. The usual 6v6 modes (Team Deathmatch, Domination, Hardpoint) are present and polished, and there's a surprise 20v20 "Skirmish" mode for when you want the map to feel like a festival of gunfire. Progression is classic CoD: XP from kills and objectives unlocks weapons, attachments, and perks. The Overclock system lets you attach upgrades to gear and streaks, and the prestige system goes up to ten times - weapon prestiges re-lock attachments but hand you cosmetics, because nothing says "achievement" like more cosmetic gates. Endgame mode is the oddball: up to 32 players in Avalon trying to complete timed objectives while bringing your custom loadout and making tense decisions about skill trees that can be retained after a successful exfiltration. If the campaign is a heist movie, Endgame is the part where the heist gets streamed and everyone critiques your equipment choices. Zombies is comfortably inventive. Launch content includes two maps, with "Ashes of the Damned" praised for its sprawling design and its Dark Aether aesthetic, and the Vandorn Farm survival map offering a smaller, bite-sized alternative. Familiar Zombies mechanics return - Essence and Salvage currencies, Perk-a-Colas, GobbleGums - plus new additions: Survival, Dead Ops Arcade 4 (a welcome top-down throwback), and Cursed, which channels harder, classic-feeling matches with relic modifiers and an old-school point system. Directed mode returns for players who prefer a guided experience. If you like cooperative mayhem with unlockables and layered economies, Zombies is the part of the game that most critics agreed was doing everything right.

Graphics

Graphically, Black Ops 7 oscillates between "cinematic trailer" and "asset assembly line." The marketing leaned heavily on cinematic and live-action teasers, which give the game a glossy introduction; in-engine, the Dark Aether Zombies maps earn their praise with a dark, haunting atmosphere that critics enjoyed. The omnidirectional movement and wall-jump visuals add verticality and make environments feel more like three-dimensional playgrounds than rectangles with bullet holes. On the other hand, the launch was marred by a controversy about the use of generative AI for in-game assets. Some players noticed calling cards and small assets that they felt resembled existing art styles, and a debate ensued. Activision and the developers said AI tools were used to assist teams, not replace them, but the story turned the graphics conversation into a culture war: good lighting and particle effects could not entirely distract from the headlines. The PS5 version sits in the "fine but not flawless" zone according to aggregate scores - technically competent, occasionally stunning in the right set-piece, and a little uneven in some of the smaller decorative elements.

Conclusion

Black Ops 7 is a serviceable package with three distinct personalities. Multiplayer is the confident, competent sibling: smooth, well-designed, and enjoyable for people who want fast-paced competition. Zombies is the sibling who read all the weird fantasy novels and made them make sense - sprawling maps, new modes, and a generally appreciated aesthetic. The campaign is the sibling who showed up with an interpretive dance: bold, occasionally moving, but sometimes bewildering and not always friendly to solo players. Critically, the game lands in the middling-to-good bracket (Metacritic: mid-60s, OpenCritic recommendation low), and player reception skewed negative thanks to technical complaints, design choices for the solo experience, and the AI asset kerfuffle that review-bombed the user scores. Sales and concurrent player numbers were lower than the previous entry, suggesting people debated more than they bought. If you are primarily a multiplayer or Zombies person, there's plenty to enjoy here; if you value a tightly scripted solo campaign with traditional conveniences, proceed with caution. Developer support and seasonal updates promise more maps and modes, so Black Ops 7 may yet grow into its ambitions. For now, it's a promising toolkit with a few wobbly tools - entertaining, occasionally brilliant, and likely to start an argument at your next party.

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