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Review of Cult of the Lamb on PlayStation 5

by Jay Aborro Jay Aborro photo Aug 2022
Cover image of Cult of the Lamb on PS5
Gamefings Score: 8.6
Platform: PS5 PS5 logo
Released: 11 Aug 2022
Genre: Roguelike, Construction & Management Simulation
Developer: Massive Monster
Publisher: Devolver Digital

Introduction

In an age when a children's cartoon aesthetic and eldritch horror can share the same box art without anyone blinking, Cult of the Lamb arrives like a late-night radio show from 1994-intense, slightly unnerving, and oddly addictive. Massive Monster's little lamb, resurrected by a chained deity called "The One Who Waits," promises players a bargain: build me a following, and I'll grant you power. The premise is gloriously simple on paper and devilishly complex in practice. This is a game that wears its influences on its sleeve-part roguelike dungeon crawler, part Animal Crossing-style village manager, part tabletop pamphlet for beginner heresiasts-and somehow juggles them without dropping too many of the plates. If you came for cute animals, you stay for ritual sacrifice mechanics, and if you came for tight combat, you'll find an unsettlingly wholesome bureaucracy to run when the dust settles.

Gameplay

Cult of the Lamb splits its time between two very different dances: the frantic, twitchy business of "crusades" and the domestic, sometimes delightful grind of cult management. On crusades you take the Lamb into one of four themed regions, each a procedurally generated gauntlet where rooms, loot and enemies rearrange themselves like a devious puzzle box. Combat is brisk; GameSpot's praise-"fast-paced, fluid and fun"-is deserved. The Lamb wields an array of melee weapons and special powers earned through rituals or found on runs, and the combat benefits from a satisfying risk-reward loop. Encounters demand attention, dodging and measured strikes, while the roguelike structure keeps failure meaningful but never punitive. Loadouts and new layouts keep runs distinctive; there is genuine replayability baked into the system. Between expeditions you return to your cult's ramshackle temple, and this is where the game's charm and moral discomfort sit side by side. You rescue or discover other animals during runs and can indoctrinate them into your cult. Followers have quirks and traits-some useful, some problematic-that affect their jobs and loyalty. You assign tasks, cook meals, build shelters, and run sermons and rituals to maintain faith. The game manages to make micromanagement feel weighty without turning tedious: the villagers are never just numbers on a spreadsheet but personalities with demands and grudges. Neglect them and they'll dissent, spread discontent, and either flee with your coins or need to be put in a pillory-Massive Monster has built a simulation that subtly encourages you to play both benevolent shepherd and absolute tyrant in turns. Choices matter at multiple scales. You can sacrifice followers to gain boons, detain dissenters, or reeducate them. The doctrinal system allows you to shape how your cult behaves and what privileges you unlock. These systems are introduced gradually; Destructoid was right to note that the game teaches you its mechanics in digestible doses. There are times, however, when the juggling act stretches thin: the complaint that it's hard to find time for vanity customisation is fair. With so many demands-resource gathering, follower needs, shrine upgrades, and the next crusade-the game occasionally rushes you past the delightful small tasks that give the village its character. Two modern twists deserve mention. First, the Companion of the Lamb Twitch integration lets viewers become followers and influence in-game events; a neat nod toward communal chaos. Second, Massive Monster has supported the title aggressively post-launch with free updates that expanded content and features-Blood Moon Festival, Relics of the Old Faith (which added post-game crusades and a photo mode), Sins of the Flesh, and the cooperative Unholy Alliance update. These updates enriched the game loop and justified returning to the village long after the first ending. Narratively the game is sharper than its cute-and-scary ads might suggest. The Lamb's arc-save, build, overthrow-unfolds across boss encounters with the Four Bishops, and the game offers a meaningful choice at its climax: submit to the god who saved you or defy him. Both outcomes feel narratively earned, and the post-game content invites curious players to peel back more layers of the world's mythology.

Graphics

Visually, Cult of the Lamb is an exercise in contrast that would have made a 1990s art director salivate. The world is rendered in charming, hand-drawn 2D sprites with a glossy modern edge thanks to Unity: it's as if a Sunday paper cartoon fell into a Gothic illustrated manuscript and came out grinning. Eurogamer's comparison to the finest New Yorker cartoons isn't hyperbole-the composition, line work and character design sell the game's tonal whiplash. On PS5, the presentation is crisp, with buttery animations and satisfying particle effects during rituals and combat. The camera maintains a 2.5D perspective that can occasionally make depth judgment fiddly in tight fights-the Washington Post's gripe about sliding around the battlefield is perceptive-but most players will adapt quickly. Sound and music elevate the experience. River Boy's score alternates between jaunty hymn-like motifs and unnerving ambience, providing the perfect counterpoint to the game's dual nature. The followers' voices-also performed by River Boy-lend personality to every rescued animal; their little utterances make your shrine feel populated and alive. Visual customization options are plentiful: cosmetic packs and post-launch additions mean your cult can be as ridiculous or as terrifying as you wish. Quality-of-life additions, like photo mode and refined UI from the Relics update, polish the experience further and keep the village looking good long after you finish the main story.

Conclusion

Cult of the Lamb is a rare indie that balances ambition and polish with an almost old-fashioned confidence. It borrows freely from roguelikes, base-builders, and social simulators, but it synthesises those parts into something uniquely coherent: a game where you will happily gut a dungeon run for loot, then return to shepherd a dozen bleating cultists through a blackout of faith. Its tone-equal parts saccharine and sinister-is handled with wit rather than nihilism, and Massive Monster's post-launch support only strengthens the package. The occasional frustrations-time pressure for village fiddliness, the occasional depth confusion in combat-are small blemishes on a title that already deserves the plaudits it received. For PS5 owners looking for an experience that can be both a tight action romp and a strangely tender management sim, Cult of the Lamb is a cult worth joining. Just be prepared to sleep with one eye open and the other on your follower dissent meter.

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