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Review of Tekken 2 on PlayStation

by Chucky Chucky photo Jan 1996
Cover image of Tekken 2 on PlayStation
Gamefings Score: 9.5
Platform: PlayStation PlayStation logo
Released: 01 Jan 1996
Genre: Fighting
Developer: Namco
Publisher: Namco

Introduction

Ah, Tekken 2. The sequel that proved fighting games can have family drama better than most reality shows. With a plot thicker than the fortune cookie you cracked open last night, it's easy to forget you're just trying to beat the bejeebers out of your friend's favorite character. Let's dive into this classic that not only brought us countless hours of entertainment but also introduced a boxing kangaroo - because, naturally.

Gameplay

Tekken 2 follows in the footstep of its predecessor with a simple yet effective four-button setup: left punch, right punch, left kick, and right kick. It's almost like a lesson in proper footwork, but with a lot more flying fists and a hint of rage. The game offers 25 characters, because apparently, one can never have too many ways to punch someone in the face. Unlike some sequels that simply coast along on the momentum of their predecessors, Tekken 2 introduces elements that would become staples, such as Survival Mode, where you fight endless opponents until you inevitably lose to a guy named 'Bob' with a surprising amount of skill. Or how about Team Battle mode? You can unleash your entire roster against the enemy team in a battle royale-you know, just in case you didn't want to conserve health like a sensible fighter. The Practice mode allows you to flail around and hone your skills against a dummy, which may simultaneously make you feel like a martial arts master and a kid playing dress-up. However, tackling characters in search of combos can be rewarding for both new and experienced players, with the combat system that rewards skill and offers depth without causing a brain aneurysm.

Graphics

Let's take a moment to appreciate the graphics of Tekken 2. For its time, it was stunning. Each character looks fabulous even if their backstory is somewhat questionable (looking at you, Roger the boxing kangaroo). Character models were made using about 800 polygons, which might sound ridiculous now, but back then? It was practically groundbreaking. The detailed backgrounds are enough to distract a player mid-fight, which should probably be classified as an unfair advantage. The lighting effects? Next level for the '90s. You might forget you're playing a game and think you're looking at an action-packed movie...if the movie was entirely focused on good-looking fighters shouting catchphrases and throwing punches.

Conclusion

Tekken 2 became a benchmark in fighting games and is still regarded as one of the greatest for a reason. It has everything: a deeper story, memorable characters, and the ability to make your friends scream 'NO!' when you perform a flawless victory. It was not merely a sequel, but a pivotal chapter that laid the groundwork for modern fighting games. So, whether you're a newcomer to the franchise or someone who remembers tossing your controller across the living room every time a cheap shot was landed, this game will pleasantly remind you why you're here. Grab a controller, find your favorite character (I recommend the boxing kangaroo-trust me), and jump back into the ring. After all, there will always be someone waiting on the couch to challenge you to a match. And let's be honest: nothing says 'nice to see you' like a good ol' fistfight.

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