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Review of Disney/Pixar's Cars Race-O-Rama on Nintendo DS

by Max Rathon Max Rathon photo Oct 2009
Cover image of Disney/Pixar's Cars Race-O-Rama on DS
Gamefings Score: 6
Platform: DS DS logo
Released: 12 Oct 2009
Genre: Racing
Developer: Tantalus Media
Publisher: THQ

Introduction

Picture this: You're battling for glory on the colorful streets of Radiator Springs while simultaneously wondering if you should really be playing this game instead of, say, pushing actual cars off cliffs. Welcome to Cars Race-O-Rama for Nintendo DS, a game that attempts to capture the high-octane thrills of racing with a cast of anthropomorphic vehicles. Is it a joyride or a detour into mediocrity? Buckle up; it's going to be a bumpy ride.

Gameplay

Cars Race-O-Rama takes players through multiple nonlinear open-world environments, allowing for some exploration that's about as thrilling as a Sunday drive. Players control Lightning McQueen (because, of course, who else would you be?), racing against various characters in a series of events. The game features multiple race types, including circuit races, relay races, and point-to-point challenges where you'll likely find yourself yelling at the screen like a NASCAR fan at a traffic jam. One of the notable features is the ability to play as other characters, like Guido the forklift, in events hilariously dubbed 'Guido Kart', which are essentially minigames that feel like a bizarre crossbreed between Mario Kart and a traffic accident. As players progress, they can also visually upgrade McQueen-because who doesn't want a souped-up racecar?-through upgrades that include changing bumpers and spoilers, unlocking them by collecting bits and baubles scattered throughout the environments. This customization aspect, akin to dressing up your pet goldfish, is a highlight of the game. Unfortunately, the gameplay can sometimes feel repetitive, like being stuck in a loop of spawning the same drivers in the same races. The AI is about as challenging as a kitten on a skateboard, hardly providing the tension that makes racing games thrilling. To spice things up, players can engage in combat racing in certain events, but it often feels like throwing empty soda cans at your opponents instead of actually trying to win. It's akin to setting up a pillow fight with a grizzly bear-highly amusing but basically futile.

Graphics

Graphically, Cars Race-O-Rama for the DS resembles a 3D cartoon that narrowly avoided being the star of a 'What Happened to Pixar?' documentary. The environments are colorful and vibrant, capturing the stylized world of Cars. However, there is a significant difference in detail compared to its console counterparts, which makes you realize just how beautiful video game graphics have become (thanks, next-gen!). The models, while cartoony and cute, can feel a little stale over time, like re-watching a long-forgotten Disney movie that didn't quite resonate at the box office. The races, set against backdrops of Radiator Springs, Autovia, and Ornament Valley, have their charm but often feel lifeless, especially when you zoom past them at 250 mph, leaving nothing but a trail of nostalgia and disappointment in your dust.

Conclusion

Cars Race-O-Rama for the Nintendo DS is a racing game that might appeal to young kids and die-hard Cars fans, but for those seeking a racing title that combines excitement with compelling gameplay, immersion might be lacking. While the customization options provide a bit of fun and the racing mechanics are straightforward, it often feels like a cash grab more than a fully realized experience. With a score hovering around the halfway mark, it might be best suited for a rainy day when you've run out of excuses to avoid adulting. So, if you're ready to hit the road with Lightning McQueen for some lighthearted fun, go ahead! Just don't be too disappointed if you find it's more of a Sunday stroll than a high-speed chase.

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