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Review of DreamWorks Megamind: The Blue Defender on Nintendo DS

by Jay Aborro Jay Aborro photo Nov 2010
Cover image of DreamWorks Megamind: The Blue Defender on DS
Gamefings Score: 4
Platform: DS DS logo
Released: 02 Nov 2010
Genre: Action
Developer: Tantalus Media
Publisher: THQ

Introduction

In a world full of heroic adventures, superior villains and plot twists that could confuse even a seasoned librarian, we run into "DreamWorks Megamind: The Blue Defender" for the Nintendo DS. Released to coincide with the animated film, our blue-skinned anti-hero dreams big and ends up... well, not quite reaching the stars. Let's dive into the chaos of a video game that flirts with mediocrity, like a cat that wants to be pet but only if you're holding a treat.

Gameplay

Players jump into the big blue shoes of Megamind, engaging in 3D platforming filled with bad guy vaporization using his all-powerful De-Gun. The game allows you to mush buttons like a toddler at a party, but unfortunately, that doesn't equate to depth. While the premise is charming, what you really get is a thinned-out version of a standard platformer, with Megamind taking on an army of quirky villains from the film and collecting B.I.N.K.E.Y. (Blue Ion Nano-Kinetic Energ-Y) to level up. Yes, apparently this is what passes for currency in Metro City. The highlight for multiplayer lovers is getting to play as a Brainbot alongside Megamind, which is just as riveting as it sounds. The co-op action would be more exciting if it didn't consist of simply having someone else press the same buttons as you.

Graphics

Graphically, the game looks like what you'd expect from the late 2000s on a handheld. It is colorful, the characters resemble their animated counterparts, and the environments have some charm, albeit lacking the polish you'd expect from a game inspired by a feature film. Picture a series of slightly out-of-focus screenshots from a 2006 webcam-adequate, yet nothing that makes you gasp and say, 'Wow!' The art style pulls it together enough to be pleasant, but like a simple bowl of cereal, it lacks that exciting crunch.

Conclusion

In a nutshell, "DreamWorks Megamind: The Blue Defender" provides an opportunity to step into the shoes of our blue hero, but it steps on its own shoelaces in the process. Weaving between uninspired gameplay, average graphics, and a lukewarm plot, it's like taking your pet hamster on a walk, only for it to decide that grass looks more fun to eat than to walk on. It's perhaps best regarded as a nostalgic piece of gaming-something to glance back on fondly while understanding that maybe, just maybe, we could have asked for more. On a score of 1 to 10, this escapade against the Doom Syndicate deserves a modest 4. So grab a snack, but don't plan on being too thrilled. You might need something to soften the blow.

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