Gamefings logoimg

Review of Momodora: Reverie Under the Moonlight on Nintendo Switch

by Chucky Chucky photo Aug 2025
Cover image of Momodora: Reverie Under the Moonlight on Switch
Gamefings Score: 8.5/10
Platform: Switch Switch logo
Released: 10 Aug 2025
Genre: Metroidvania
Developer: Bombservice (rdein)
Publisher: Playism, Dangen Entertainment

Introduction

Momodora: Reverie Under the Moonlight on Switch is the kind of indie Metroidvania that looks like it was drawn on purposefully nostalgic graph paper and plays like it's trying to convince you that grass can be lethal. Developed by Bombservice (the one-person-ish creative force rdein) and published for Switch by Dangen Entertainment, this tiny pixel adventure first appeared on PC in 2016 and eventually sashayed onto Nintendo's hybrid console in January 2019. The game gives you control of Kaho, a diminutive priestess with a leaf for a melee weapon and a bow for manners. You explore the cursed Kingdom of Karst, pick up items and spells, and face one boss per area like some overly punctual appointment with doom. The story is blythely tragic: set 400 years before the original Momodora, Kaho collects four crest pieces to open Karst Castle, fights the queen who spread the curse, and ultimately sacrifices herself to seal the curse away. It's bleak, tidy, and will not ask if you're okay about it. Momodora dresses in retro pixels but moves like a modern action-platformer - GameMaker Studio is the engine doing the heavy lifting, and artist Hernan Zhou gives the world a handcrafted, compact look. The dev funds come via Patreon, which is nice because it means someone out there believed in cursed kingdoms and leaf-based combat enough to tip some cash into the abyss. If you like short, sharp action with a melancholic twist and the polite brutality of boss fights that leave you one step away from swearing, this is for you.

Gameplay

Gameplay is the area where Momodora is quietly ferocious. The core loop is what you'd expect from a side-scrolling Metroidvania: explore areas, pick up items and spells, and fight enemies until either you learn their rhythms or you die enough times to learn them by osmosis. Kaho's moves are simple on paper - a melee leaf attack and a ranged bow - but the game layers on enough animation, combos and timing that the combat feels weighty and precise. Nick Valdez at Destructoid called the combat "tight, intense," which is exactly the kind of compliment you hand out when pixel art refuses to be a pacifist. Each area climaxes with a boss fight, and these aren't polite interruptions. Bosses range from large, elegant tragedies to chaotic screen-fillers that test your reflexes, your patience, and your willingness to blame your controller. Siliconera and other outlets highlighted the epic scale of the bosses, and they're right: the fights are often the most memorable part. Exploration is compact rather than sprawling. You will collect four pieces of a crest to open Karst Castle, which gives the journey a clear, slightly old-school checklist to follow. The map design encourages backtracking, but not in a cruel way - more like a haunted tour where every corridor has something interesting, usually in the form of a new enemy type, a spell, or a tiny secret. Items and spells can be equipped to change combat options, letting you fine-tune Kaho for ranged harassment, melee aggression, or a hybrid that makes enemies reconsider their life choices. The difficulty sits in a sweet spot for people who enjoy learning by doing. It's forgiving enough that you won't need a therapist after the third boss, but precise enough that success feels earned. Hardcore Gamer praised the mix of old and new: the visuals and platforming give you the retro vibe, while combos and fluid animation make the combat feel contemporary. The Switch port replicates this experience faithfully; it's more of a polish-and-port job than a reinvention, which is exactly what fans of the genre want. There are a few places where the game reveals its indie skeleton: some players find the soundtrack forgettable at moments, and a few reviewers noted that the audio cues aren't always as functional as they could be during tense fights. That said, the tightness of the mechanics usually compensates for any audio lapses. If you adore boss design, concise levels, and the kind of combat that rewards careful timing more than random button-pressing, Momodora delivers. If you prefer sprawling open maps where you can get hopelessly lost, this might feel more like a short, sharp demo of what suffering can look like in 2D pixels.

Graphics

Visually, Momodora is efficiently gorgeous. The art channels an '80s NES sensibility - the kind of aesthetics that makes you nostalgic for hardware you never owned - but with modern detail and fluid animation. The pixel work by Hernan Zhou gives every room personality: architecture, foliage, and enemies pop with a clarity that makes each area feel distinct despite the compact scope. The game's color and silhouette choices shine on Switch, whether docked or handheld. Unlike some ports that treat console players to a lamenting slideshow, Momodora keeps its animation frames and attack responsiveness intact. Where it really earns its keep is in the boss encounters: scale, choreography and readable telegraphs are all present, meaning you can actually see where you frantically need to wiggle the analog stick and which pixel is about to summon doom. There's also a deliberate simplicity that plays like a design decision rather than a budgetary constraint. Backgrounds are evocative rather than hyper-detailed; sprites are expressive rather than photorealistic. Hardcore Gamer summed it up nicely by noting how the visuals scream retro while refusing to be lazy about detail. And since the game is built in GameMaker Studio, it's a neat example of what focused design and tight pixel work can achieve without a triple-A budget. If you like your games pretty without needing photorealism to validate their existence, the look here will charm you into being productive about nothing.

Conclusion

Momodora: Reverie Under the Moonlight on Switch is a compact, melancholic Metroidvania with surprisingly satisfying combat and boss design. It's the kind of game that doesn't try to be everything to everyone; instead, it excels at being a concentrated dose of precise platforming, atmospheric pixel art, and bittersweet storytelling. Reviews were generally favorable - Metacritic shows PC at 82/100 and Switch a slightly humbler 71/100 - so expectations should be tempered: this is a well-made indie with a few rough edges, not a sprawling masterpiece. If you want a short-ish adventure that rewards timing and patience, with bosses that will make you feel accomplished rather than cheated, pick it up. If you're after epic, sprawling maps with day-long aimless exploration, keep scrolling on your wishlist. The soundtrack isn't universally loved (Destructoid described it as sometimes unmemorable), but the combat and pixel presentation more than make up for that. Score: 8.5/10 - a tidy, mournful little package of leaf-swinging sorrow. You will cry a little, or at least sigh dramatically when Kaho makes her final, noble choice. That's a good video game outcome.

See Latest Prices for Momodora: Reverie Under the Moonlight on Switch on Amazon

See Prices for Momodora: Reverie Under the Moonlight on Switch on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...