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Review of Mr. Shifty on Nintendo Switch

by Chucky Chucky photo Apr 2017
Cover image of Mr. Shifty on Switch
Gamefings Score: 7.0
Platform: Switch Switch logo
Released: 13 Apr 2017
Genre: 2.5D Beat 'em up / Top-down action
Developer: Team Shifty
Publisher: TinyBuild

Introduction

Mr. Shifty is a one-man teleporting snag of a game that looks like Hotline Miami attended a ninja seminar and came back with a new job title. You play as a silent thief named Mr. Shifty, who spends most of his time doing what thieves do best: ignoring job offers from cartoonish villains, punching guards until ergonomics become a concern, and teleporting through thin walls like a man who finally discovered the 'skip intro' button on life. The Switch version ships the core idea intact: a top-down, room-by-room romp through Olympus Tower, where every hallway is a puzzle, every guard is a potential obituary, and each failure teaches you both patience and humility. Deadpan disclaimer: this is not a stealth game in the traditional sense. It's a slamming, blinking, teleporting ballet of violence in which stealth would only get in the way. It is, however, a study in controlled chaos. You will die. Many times. You will also have moments where everything clicks and you perform a perfect shift-punch-throw-slow-mo combo that feels criminally elegant. That feeling lasts about three seconds and then the next room reminds you who actually runs Olympus Tower: turrets, flamethrowers, and a deeply committed shotgun user with no chill.

Gameplay

Gameplay is built on one neat trick and a handful of mercilessly designed rooms. The trick, conveniently, is called 'shifting' and it is the game's entire personality in a single mechanic. Press the button, Mr. Shifty teleports a few metres. The teleport can pass through thin walls, dodge bullets, and generally make things awkward for anyone who considers lining up a headshot to be a personality trait. Shifts regenerate quickly-one shift per second if you sit quietly like a responsible adult-but if you spam the thing five times in rapid succession, the meter slaps you with a five-second cooldown that reads like therapy for poor impulse control. This resource management is where the game earns most of its tactical merit. Shifting is not an infinite cheat code; it's more of a high-performance tool with a temper. Learning when to shift through a hail of gunfire and when to hold your ground and punch a guard in the face is the difference between looking like a competent thief and starring in an increasingly short-lived obituary. The game helpfully punishes gratuitous teleporting with shift blockers-lumps of level design where the teleportation trick simply refuses to work. These are polite, static little testaments to the fact that sometimes the game wants you to think rather than just blink past everything. Combat is surprisingly crisp. Plain punches take two to three hits depending on the enemy, while melee weapons and thrown objects one-shot guards and add a satisfying thud to proceedings. The weapons are consumable, breaking after a few uses unless you find certain exceptions. Enemies are armed to the teeth: shotguns, flamethrowers, rocket launchers, and turrets that would make a kindergarten teacher reconsider career choices. Any hit from a weapon or hazard kills Mr. Shifty outright, sending you back to the start of the room with the kind of humility only instant death can provide. This punitive tendency keeps encounters taut and meaningful-every decision matters, because failure is immediate and absolute. There's also a stylish little momentum system rooted in murder. Killing enemies fills a meter displayed at the bottom of the screen; leave it to idle and it drains, because nothing in Mr. Shifty is allowed to relax. When the meter maxes out, it arms a Slow-Mo trigger: the next bullet that comes close will slow down time and allow shift to recharge almost instantly. In practice it provides a glorious, short-lived superpower that turns frantic rooms into choreography. The trick becomes chaining kills and building that meter so you can clutch your way through a barrage of bullets. It rewards aggression and timing-and it brightens a failed run by offering the chance for an impressive comeback. The level design is linear but varied. You progress through a succession of rooms with the usual choices: clear all enemies to unlock the door, or race to the exit while avoiding environmental hazards. The rooms escalate in cruelty, mixing barricades with shift-blockers, mines, turrets, and enemy types that force you to change tactics on the fly. Some levels contain puzzles of placement and timing rather than pure combat, which is a welcome change of pace. The last stage eschews the elevator trope for a proper finale, which you will reach if you manage not to die in ways that would shame a weather report. Enemies and encounters borrow from a long line of top-down action games, but Mr. Shifty tries to dress the formula up with flair. The problem is that flair occasionally collides with the Switch's hardware limitations-performance hiccups and frame-rate drops have been noted by multiple outlets. When everything runs like it should, the combat is tactile and thrilling. When it stutters, split-second timing turns into soupy frustration and that five-second cooldown on the shift meter starts to feel personal. Progress is punctuated by a thin narrative: a silent thief, a radio partner named Nyx, an evil CEO called Chairman Stone, and a 'mega-plutonium' that is either a doomsday device or a very expensive paperweight depending on your perspective. The plot does what it needs to do-provides context and a string of increasingly angry goons to punch-while allowing the mechanics to take center stage. The story culminates in a machine that teleports things everywhere, which, in a narrative sense, is exactly the problem the game wants you to solve.

Graphics

Mr. Shifty wears 2.5D like an old-school spy wears a trenchcoat-stylishly, but with practical ambiguity. The top-down perspective keeps the action readable, which is crucial in a game that asks you to react faster than a microwave apology. Characters are designed with clear silhouettes so you can tell a flamethrower grunt from a rocket launcher specialist without needing a briefing from the CIA. Environments lean functional rather than photorealistic, which is helpful-too much detail would be a visual crime in a game where you must parse enemies and projectiles instantly. Technical performance is where the visual conversation with the Switch becomes awkward. Reviews at launch noted performance flaws; GameSpot explicitly forgave them because of how exciting the core loop is, but the forgiveness felt like a handshake with an air of reluctant acceptance. On Switch, drops and stutters can turn the precision required for perfect shifting into guesswork. In short bursts, the art direction and animation sell the game's momentum; in longer sessions, frame hiccups occasionally break the trust between your thumbs and what's happening on screen. The score by Ack Kinmonth does a lot of heavy lifting, providing a soundtrack that matches the game's kinetic pace. Audio cues are functional and occasionally delightful, which matters because sound often tells you what the eyes cannot when chaos monopolizes your attention. Overall, the visuals and audio cooperate to create a world that's clear and stylish enough to be readable while being entertaining enough not to be a distraction from the lethal ballet on display.

Conclusion

Mr. Shifty on Switch is a compact, focused experience that knows exactly what it is: a twitchy, stylish, teleport-assisted assault on personal survival and clean level design. It takes a single brilliant idea-shifting-and builds a satisfying game around it, complete with momentum-focused rewards and a cast of enemies designed to ruin your commute. The game's brevity works in its favor; it never overstays its welcome, though a few more wrinkles in enemy variety and a stronger performance profile on Switch would have pushed it into the 'unforgettable' category. Critically, the game sits in the mid-to-upper tier of action titles. Metacritic's 66% and the variety of scores-from GameSpot's forgiving 8/10 to Game Informer's bleaker 5/10-reflect a game that will thrill some players and frustrate others. If you are the sort of person who enjoys repeated failure as a learning mechanic, who finds joy in tiny victories that cascade into stylish runs, and who doesn't mind the occasional technical hiccup in exchange for a solid dose of violent elegance, Mr. Shifty is worth your time. If you demand flawless performance and endlessly renewing ideas, it will irritate you in precisely the ways reviewers predicted. Final verdict: there's a delightful center to this chaotic onion. Peel it back, learn the rhythm, respect the shift, and the Switch version will reward you with a handful of genuinely electrifying moments. Score: 7.0/10. It is competent, occasionally brilliant, and occasionally temperamental-like most excellent antiheroes.

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