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Review of NBA Playgrounds on Nintendo Switch

by Chucky Chucky photo May 2017
Cover image of NBA Playgrounds on Switch
Gamefings Score: 6.8/10
Platform: Switch Switch logo
Released: 09 May 2017
Genre: Sports (Arcade-style basketball)
Developer: Saber Interactive
Publisher: Mad Dog Games

Introduction

NBA Playgrounds arrives on the Nintendo Switch like a charismatic uncle at a family barbecue: loud, energetic, and eager to perform a trick that occasionally ends with someone dunking their shirt sleeve into the potato salad. Saber Interactive's arcade-flavored basketball romp trades simulation for spectacle, serving up two-on-two chaos, big dunks, and a roster of active and retired NBA stars who look suspiciously like they had fun at character design practice. It's the kind of game that wants to be NBA Jam in a modern hoodie - and most of the time it succeeds, albeit with a handful of glitches, microtransaction whimpers, and a launch-day online feature that preferred to take a brief, indefinite nap on the Switch. If you were hoping for a deep, franchise-managing simulation where you weep quietly into spreadsheets, this is not that. If, on the other hand, you enjoy exaggerated theatrics, gravity-defying layups, and unlocking players by earning card packs (or, if you are impatient, buying the whole roster like a benevolent yet slightly spendy dictator), you will probably enjoy what Playgrounds offers. The game's personality is its strongest suit: it's flashy, exuberant, and occasionally forgetful about basic niceties like having online multiplayer ready on day one for the console that was being advertised most aggressively at the time.

Gameplay

Gameplay sits squarely in the arcade court, wearing sunglasses at night. Matches are two-on-two affairs where the rules are loose, the pace is brisk, and the emphasis is on momentum, power-ups, and theatrics rather than realism. Players pick from a roster that includes both contemporary NBA stars and nostalgic former legends, then proceed to fling each other around the paint in joyful violation of several laws of physics and common sense. The core modes are straightforward. Exhibition play covers the quick matches for instant chaos. Tournament Mode strings together four games, each with its own set of challenges; complete the tournament and you unlock a court and a gold pack. Packs are the game's progression currency: you earn them through gameplay, levelling up offline and online, and by completing tournaments and challenges. The progression loop is mildly addictive in the way sticker albums and impulse buys are mildly addictive - you always want just one more pack to fill a glaring hole in your collection. If you have less patience than an 8-year-old in a candy store, the game lets you purchase the entire roster outright, which removes the pack-lust but retains the dunk-lust. Multiplayer exists in both local and online flavours. Local play is a lot of fun - it's immediate, competitive, and perfectly suited for the Switch's pick-up-and-play philosophy. Online was promised, delayed, and then eventually delivered for the Switch after a ruffled launch period. The PS4's local mode, amusingly, required an internet connection to function at launch - a technical choice that felt like asking someone to bring a ladder to climb a digital staircase. Saber patched that rough start with updates, extra content, and a goodwill offer: early Switch buyers were given a free copy of Shaq Fu: A Legend Reborn while online functionality was being ironed out. Match flow rewards aggressive offense. You fill up a meter that, when filled, unlocks special shots and alley-oop tomfoolery worthy of highlight reels. There's also an online ranking system with bronze, silver, and gold tiers that gives incentive to keep playing beyond the novelty of the first 20 spectacular dunks. The Tournament Mode's challenges add structure for solo players, though Nintendo Life's criticism of the single-player pace being a touch on the slow side is valid: if you're playing alone, the grind to meaningful rewards can feel leisurely in the way a long elevator ride feels leisurely when you want to be somewhere else. Content expanded post-launch, as modern games often do. The Hot 'N Frosty DLC added new courts and a tournament on October 4, 2017, and an Enhanced Edition arrived on Switch in January 2018. Enhanced Edition bundled the improvements and added about 100 players plus a three-point shooting mode and various technical fixes; it was released as a separate download rather than a patch, which meant players had to do a small shuffle of saves if they wanted the latest and greatest without losing progress. Saber celebrated the update with a sale, which is a polite way of saying, "we made things better and also discounted them so you'll forgive us for launching some features late."

Graphics

Visually, NBA Playgrounds opts for a stylised, colourful presentation that leans into the arcade lineage rather than polishing every pore to photorealistic perfection. Built on Unreal Engine 4, the game looks lively on the Switch - characters have exaggerated proportions, animations sell the spectacle, and courts are bright and varied. It's not trying to convince you you're watching a televised NBA broadcast; it's trying to convince you to laugh at an absurd, perfectly timed animation of a giant elbow brushing a defender's hairline while the camera obligingly zooms in. On handheld mode the game holds up decently; on a big screen you might notice simpler textures or less detail than AAA simulation titles, but that's part of the point. This isn't about micro-level fidelity. The frame rate is generally serviceable, and animations are responsive enough that the gameplay rarely feels like it's being held hostage by technical hiccups. Post-launch patches and the Enhanced Edition cleared up several technical grievances, though some reviewers still found occasional issues with pack odds and single-player tempo.

Conclusion

NBA Playgrounds is an affable, slightly messy love letter to arcade basketball. It doesn't pretend to be deep management sim material; it wants to be entertaining, and for bursts of frantic two-on-two play it succeeds handily. The launch was marred by missing online features on Switch and some questionable progression design around card packs, but the developer's post-launch support, DLC, and the Enhanced Edition softened many of those blows. Critically, opinions were mixed - Metacritic hovered in the mid-to-high 60s depending on platform, with outlets like GameSpot giving it a 6/10 and IGN a more generous 7.4/10. Nintendo Life liked the multiplayer but warned that solo players might find the pace slow and the pack odds disappointing. Commercially, the game did respectably, shifting around 500,000 units by July 2017 and even earning a NAVGTR nomination for Original Sports Game. A sequel, NBA 2K Playgrounds 2, later followed, which means somewhere in a meeting room someone decided the playgrounds could use a second swing. If you own a Switch and want a colourful, silly, dunk-heavy alternative to the more serious basketball sims - and you want it portable - NBA Playgrounds is worth a look, especially in its Enhanced Edition. If you are allergic to microtransactions, slow solo progression, or the idea of paying extra to collect virtual cardboard, approach with the same cautious optimism you'd use when offered a dubious snack by that charismatic uncle at the barbecue. You'll probably have a good time, but you might still lose a sock to the experience.

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