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Review of Treadnauts on Nintendo Switch

by Gemma Looksby Gemma Looksby photo Aug 2018
Cover image of Treadnauts on Switch
Gamefings Score: 7.5/10
Platform: Switch Switch logo
Released: 17 Aug 2018
Genre: 2D Action / Local Multiplayer Brawler
Developer: Topstitch Games
Publisher: Topstitch Games

Introduction

Treadnauts is the kind of game that feels like it was designed during a particularly caffeinated brainstorming session: what if tanks could fly, wear jetpacks, pull off mid-air boosts and generally behave like overenthusiastic remote control toys? The end result is a charmingly chaotic 2D action brawler from Topstitch Games that knows exactly what it is and leans into it with a grin. On Switch the experience is light, snappy and perfect for couch chaos, with 2-4 players duking it out across compact arenas while snatching power-ups from crates and trying not to explode in the most humiliating way possible. Treadnauts wears its arcade roots proudly. It is not trying to be a deep military sim; it is a lipstick-on-a-rubble-heap party game where physics, timing and a sense of humor win the day. The single-player mode exists mostly as a practice range - useful if you want to pretend you're training to be an ace pilot rather than an overcaffeinated demolitions expert - but the real magic is local multiplayer. If you own a Switch and friends who are nearby and slightly unhinged, this is a great pick for short, sweet matches that escalate from friendly rivalry to full-scale emotional warfare in under five minutes.

Gameplay

Gameplay is refreshingly straightforward but has enough little mechanics to keep matches feeling fresh. Each player controls a tank on a 2D map; tanks can drive, aim their turrets, fire, jump and fire boosters mid-air. That last bit is one of the game's neat hooks: tanks are gloriously floaty, so you can hop, then press boost to rocket yourself across the arena like a neon meteor. Combined with the maps' platforms and hazards, this leads to frantic dogfights where positioning matters as much as who picked up the laser gun first. Crates scattered around arenas drop a rotating assortment of power-ups. You might snag a laser gun that melts foes with satisfying precision, a camouflage cloak to play peekaboo until someone pins you down, or a jetpack for sustained airborne shenanigans. The unpredictability of crate drops keeps matches lively: even a player who's been steamrolled for three straight rounds can come back with a perfectly timed power-up and a little luck. There are also boosters built into the movement scheme, which make aerial scrambles surprisingly tactical. Timing a boost while airborne can send you past an opponent's turret fire or slam you into an advantage point, and the resulting ballet of sparks and tumbleweed is oddly elegant. The game supports 2-4 players locally, which is the sweet spot. In two-player matches you can execute more tactical plays and longer cat-and-mouse chases. With four players, everything becomes faster and more volatile; alliances are fleeting and betrayal is a guaranteed delivery method. For solo players there is a practice mode that lets you work on your aim and combos, but it's not a narrative or structured campaign. This is more of a shooting gallery and sandbox for your tank-related mischief. Controls and physics are tight and responsive, which is crucial for a game whose personality hinges on momentum and mid-air shenanigans. NintendoWorldReport praised the controls and physics and that praise is warranted: the tanks behave predictably but with enough personality to make each match feel alive. The lack of deep single-player content is the main weakness. If you were hoping for a story campaign or a bunch of bite-sized single-player challenges, Treadnauts won't satisfy that itch. Instead it focuses on delivering an excellent local multiplayer playground, and for what it chooses to be it does a great job. Matches are short, highly replayable and easy to learn, which makes Treadnauts a fantastic 'one more round' machine. It rewards experimentation - find a favorite loadout, learn how boosts chain with jumps, and practice sniping with lasers - and punishes complacency, since a single flipped crate can end your reign. The variety of maps is decent; they're compact and well-suited to the arcade pacing. You won't be exploring huge levels, but you will be learning how to exploit platforms, traps and the physics system to embarrass your friends in new ways.

Graphics

Visually Treadnauts opts for a clean, colorful 2D aesthetic that feels like a cross between Saturday morning cartoons and slick indie minimalism. Everything reads clearly on the Switch screen: tanks are cute and distinct, power-ups are obvious, and the arenas have enough personality to avoid repetition without being visually noisy. The little visual flourishes - explosions that feel punchy without being gratuitous, the satisfying trails from booster jumps, and humorous defeat animations - add charm without distracting from the core action. On Switch performance is solid; there's no noticeable input lag and frame rate stays steady even when the screen becomes a pyrotechnic mess. That stability is a quiet but important victory for a multiplayer game built on precise movement and timing. The UI is functional and welcoming, though some players might wish for more flashy character customizations or unlockables. Still, what's here looks great and supports the gameplay perfectly: bright, readable and a little bit smug in the best way possible.

Conclusion

Treadnauts is not trying to be a deep, sprawling experience, and it doesn't pretend otherwise. It is a focused, highly enjoyable multiplayer brawler that nails the essentials: tight controls, fun physics and instant-access chaos. If your idea of a good time is four friends on a couch, elbowing each other while trying to claim a laser power-up, Treadnauts is going to be a delightful addition to your Switch library. Its single-player offerings are thin - more practice range than solo adventure - so if you mostly play alone you might find it lacking. The game has earned recognition in the indie circuit, picking up awards like Casual Connect Indie Prize for Best Multiplayer and showing well at events including PAX West and Seattle Indie Game Competition. Those nods make sense: Treadnauts shines brightest when it gets people together. I'm giving it a 7.5 out of 10 because it does the multiplayer party game formula very well, even if it doesn't broaden its scope beyond that. Bring friends, bring snacks, and prepare to be air-launched into a fit of laughter and profanity. Your living room will thank you for the entertainment, even if your dignity takes a few hits.

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