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Review of Tricky Towers on Nintendo Switch

by Gemma Looksby Gemma Looksby photo Oct 2018
Cover image of Tricky Towers on Switch
Gamefings Score: 8/10
Platform: Switch Switch logo
Released: 11 Oct 2018
Genre: Puzzle
Developer: WeirdBeard
Publisher: WeirdBeard

Introduction

Tricky Towers is the kind of game that arrives at a party wearing a wizard hat and immediately starts a food fight with physics. Made by Dutch indie studio WeirdBeard and built in the Unity engine, it's a cheeky, physics-driven twist on falling-block puzzlers. If you expected Tetris but with a pointy beard and a spellbook, you've got the vibe right - but the resemblance stops at 'blocks falling' and a suspiciously similar soundtrack in your head. Released on Switch in October 2018 (after earlier releases on PC, PlayStation 4 and Xbox One), Tricky Towers turns an existential block-stacking problem into a social sport: competitive, occasionally catastrophic, and consistently hilarious. This version thrives as a couch multiplayer title: grab a Joy-Con, summon a wizard avatar and proceed to sabotage your friends' engineering pride. It's quick to learn, hard to master, and perfect for parties where dignity is optional. The single-player side is present - with challenges and score-chasing Survival/Puzzle modes - but friends are where this game really shines. If you've ever wanted to experience the sweet, slow-motion betrayal of a perfectly balanced tower collapsing because someone cast a 'make everything slippery' spell, congratulations: you are the target audience.

Gameplay

Gameplay in Tricky Towers wears its chaos like an oversized robe. Blocks drop from the top of the screen, but unlike Tetris, rows don't vanish when you clear them. Instead your job is to stack messy tetromino-ish bricks into a tower that will not crumble into a sad pile of wooden regret. Pieces move in half-square increments, which gives placement a satisfyingly tactile precision - just enough control to feel clever, but not so much that disasters feel like a conspiracy. The core loop is delightfully simple and surprisingly varied. There are three multiplayer modes that each encourage different kinds of madness. Race is the manic sprint: be the first to lift your tower over the finish line while your opponents try to make your life a structural nightmare. Survival is more methodical - another name for 'how many bricks can you place before your tower becomes an interpretive art installation called "maths failed"' - where accuracy matters more than speed. Puzzle mode is the slow-burn brain-teaser, coaxing you to engineer solutions under a height cap and sometimes with the physics turned up to mischief level. If that were all, Tricky Towers would be a neat toy. The spell system is what turns it into a full-blown game of magical passive aggression. There are 17 spells split between Light and Dark magic. Light spells buff your own tower - making blocks stickier, bigger, or more cooperative - while Dark spells aim directly at your opponents' fragile egos: weakening foundations, dropping obstacles, or simply making everything more slippery. Using magic feels like getting away with vandalism in broad daylight: satisfying, strategic, and occasionally ending friendships. Balancing offensive and defensive magic is a fun meta-game. Are you the kind of wizard who invests in dominance and chaos, or the kind who plays turtley and quietly builds the sturdiest spire while everyone else devolves into screaming? Controls on Switch are straightforward and accessible. Joy-Con play works well for local four-player matches, and the portability makes sudden bouts of tower warfare wonderfully spontaneous. The single-player modes include challenges and high-score Survival and Puzzle modes; developers later added a single-player Race variant that had originally been an Xbox exclusive, so solo players have more options than at launch. There's also DLC like the Indie Friends pack that adds extra characters and cosmetic flair, and post-launch updates brought new languages and brick skins, keeping the little toy chest feeling fresh for longer. Matches are short, often delightfully chaotic, and great for 'one more round' syndrome. The learning curve is gentle: you can be competitive within minutes, but the physics engine ensures that mastery is never boring. When the physics betray you, the resulting collapses are cinematic, and the game's physics-based accidents are reliably entertaining rather than rage-inducing. That said, the single-player offerings are slimmer than its multiplayer buffet, so if you primarily play solo you might find yourself craving a deeper campaign or more modes.

Graphics

Visually, Tricky Towers opts for a clean, colorful cartoon aesthetic that complements its slapstick physics. The art direction doesn't try to blow your mind with photorealism; instead it leans into charm. Wizard avatars are delightfully caricatured and the environments are bright and legible, which matters when everyone's casting spells and your tower is in the middle of a mid-air existential crisis. On Switch the performance is solid: the framerate is steady during the hectic local multiplayer sessions, and the presentation maintains clarity even when everything is wobbling. Block skins and subtle particle effects (like sparkles for Light magic or ominous clouds for Dark magic) add personality without distracting from gameplay. The UI is functional and readable, which is crucial in a party game where confusion equals humiliation. Overall, the graphics serve the gameplay perfectly; they're not the point, but they help sell the silly, competitive tone.

Conclusion

Tricky Towers is an endlessly replayable pile of good-natured mayhem. Its physics-based tower building gives it a satisfying tactile core, while spells and multiplayer modes provide enough variety to make each match feel unique. For Switch owners who like local multiplayer chaos, it's an especially strong recommendation: fast to pick up, great with friends, and ideal for short bursts of competition. Critics were mostly positive: Metacritic aggregates sit in the 70s and 80s across platforms (PC around 80/100, Switch around 75/100), with outlets like Nintendo Life giving the Switch edition an 8/10 and PS Nation handing out an 8.5/10, praising its fun but challenging nature. If you're someone who plays primarily alone, be warned that the single-player content is competent but slimmer than the multiplayer offering. If your idea of a good time involves yelling at your roommates while casting Dark magic and watching their tower commit structural suicide, then Tricky Towers will be a delightful staple in your Switch library. It's charming, strategic chaos with a sorcerous twist - basically Jenga, but with more fireballs and fewer gentle apologies when things inevitably topple. Verdict: get it for the laughs and the fights, keep it for the surprisingly deep puzzle-smarts that keep you coming back when the dust settles.

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