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Review of Trollhunters: Defenders of Arcadia on Nintendo Switch

by Jay Aborro Jay Aborro photo Sep 2020
Cover image of Trollhunters: Defenders of Arcadia on Switch
Gamefings Score: 6/10
Platform: Switch Switch logo
Released: 25 Sep 2020
Genre: Action
Developer: WayForward
Publisher: Outright Games

Introduction

When a licensed cartoon license meets the slow, tasteful hum of a side-scrolling action-platformer, the result is rarely subtle. Trollhunters: Defenders of Arcadia is exactly that experiment, wearing its DreamWorks pedigree on its sleeve and a cheeky, earnest 2D coat of paint beneath. Developed by WayForward and published by Outright Games, this is a game that will look instantly familiar to anyone who grew up with the glossy, editorial pages of 1990s gaming magazines and the accompanying breathless disclaimers about movie tie-ins. Released for the Switch on September 25, 2020, it offers a straightforward proposition: take control of Jim Lake Jr. or Claire Nuñez, punch a lot of mythic nasties in the mouth, level up your gear, collect artifacts and try to stop the Time-pocalypse. It's earnest, sometimes clumsy, and curiously serviceable - an experience that knows what it is and rarely tries to be more.

Gameplay

This is a side-scrolling action-platformer in the classical sense: a left-to-right romp with platforming challenges, enemy patterns, and a steady flow of pickups. The game hands you Jim or Claire and a handful of predictable but reliable moves. You press the same sort of buttons you would have praised in a 1995 hotline: a light attack, a heavy attack, a dodge or special, and the long-suffering inventory screen where armor and artifacts are shuffled like baseball cards. The stated objective is simple - prevent the Time-pocalypse - but the real engine of the experience is familiar loop design: dispatch enemies, gather artifacts, upgrade armor, and advance through themed levels populated by trolls, dragons and goblins. WayForward has built a framework that will feel comfortable to fans of the studio's trademark 2D sensibilities. Combat is not a ballet; it's a dependable, workmanlike brawl. Enemies telegraph attacks in readable, if unspectacular, ways. The level-up and armor progression systems offer a modest sense of improvement. Finding artifacts provides light incentives to explore nooks and crannies, though none of the collectibles are cunningly hidden or likely to headline an internet FAQ. Multiplayer is present, but the single-player experience is the core; the game is content to be a communal, couch-side diversion rather than a metagame titan. From a design perspective there are no revolutionary bells or whistles. The structure recalls many a licensed tie-in from the era when magazines printed maps on glossy paper and cheat codes were currency. That said, it is not devoid of craft. The level layouts are competent, with enough platforming variety to keep rhythm from becoming monotony. Bosses lean on telegraphed patterns and hit points rather than imaginative stage design, but they punctuate the campaign at reasonable intervals. The writing, credited to Rob Buchanan, maintains the tone of the source material: heroic, lightly dramatic, and rarely cruel to the player's intelligence. Voice talent from the series - names such as Emile Hirsch and Tom Kenny - adds polish and helps the world feel like an extension of the show rather than a half-hearted cash-in. If you are approaching this expecting deep systems or surprising mechanical twists, prepare to be bored. If you are approaching this as a comfortable, well-constructed 2D action outing with a recognizable cast and modest RPG trimmings, it does its job. WayForward's pedigree in the genre is evident in the game's reliability. The combat and platforming are competent, the progression is mildly rewarding, and the pacing rarely lurches into tedium. The Time-pocalypse framing device creates urgency, but the real reward is the steady satisfaction of mastering patterns and slotting new armor pieces on a hero who looks like they might have been designed for a Saturday morning stretch of programming.

Graphics

Graphically, the game adopts a stylized, cartoon-centric palette that keeps faith with the DreamWorks source. The characters and environments are rendered with a clean, illustrative quality that reads well on the Switch's screen. Backgrounds are layered and readable, enemies are distinct silhouettes and the UI is straightforward, avoiding the bad habit of masking clarity with overcomplicated flourishes. The art direction errs on the side of accessible charm rather than technical showboating; this is not a game trying to audition for a GPU benchmark. Those looking for texture fidelity or high-end lighting tricks will be underwhelmed by necessity - this is a 2D action title first, and a showcase second. The animation work is serviceable, with attacks and enemy behaviors given enough frames to feel weighty, if not balletic. The occasional splash of voice acting and a competent musical score from Tim Davies and Jeff Danna help the scenes land. On the Switch the game reads well; there is a simplicity to the visuals that helps maintain clarity during hectic encounters. It will not win any awards for pushing the console to its limits, but in the context of licensed family-friendly action platformers, it looks tidy and appropriate.

Conclusion

If you measured games by the standards of printed review scores and the hungry expectations of the 1990s, Trollhunters: Defenders of Arcadia would be the sort of competent, workmanlike tie-in that earned a polite nod and a 'recommended for fans' line in the margin. It does not endeavor to transcend its license or to reinvent side-scrolling action, nor does it pretend to. What WayForward and Outright Games deliver is a faithful, modestly polished experience for people who enjoy methodical platforming, light RPG progression and the familiar faces of a beloved animated series. For younger players or fans of Trollhunters, this will probably hit the sweet spot: accessible, safe, and straightforwardly enjoyable. For the rest of us, it remains a respectable curio - competent, occasionally charming, but not essential. Score: 6 out of 10. It's a decent little adventure that knows its audience and largely sticks to the script. If you grew up reading magazines that smelled faintly of pizza and anticipation, you'll recognize the craftsmanship even if you won't be shouting about it from the rooftops.

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