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Review of Call of Duty: Black Ops III on Xbox One

by Gemma Looksby Gemma Looksby photo Nov 2015
Cover image of Call of Duty: Black Ops III on Xbox One
Gamefings Score: 8.5
Platform: Xbox One Xbox One logo
Released: 06 Nov 2015
Genre: First-person shooter
Developer: Treyarch
Publisher: Activision

Introduction

Call of Duty: Black Ops III arrives like your future army buddy who is equal parts cyber-ninja, conspiracy theorist, and late-night infomercial for questionable augmentations. Set in 2065 - where climate change and fancy brain implants make geopolitics look like a sci-fi laundry list - Black Ops III piles on content until your Xbox One politely asks if you're trying to win 2015. Treyarch built a game that is at once a multiplayer playground, a co-op campaign workshop, and a Zombies theme park. It isn't perfect - the campaign's narrative can feel like someone handed the story notes to a robot and asked it to improvise - but when the guns, gadgets, and gory fun line up, it's a deliciously silly and surprisingly deep slice of shooter action.

Gameplay

The campaign is one of Black Ops III's bold moves: it's designed around four-player co-op rather than a lone-wolf stealth opus. That means levels are larger, less corridor-y, and more "bring your friends and watch chaos happen" than previous entries. You can customize your character's look (handy if you want to cosplay a chrome samurai) and unlock gear and weapons as you progress, which gives the campaign a light RPG-ish progression loop. There's a realistic difficulty mode for players who enjoy being snuffed by a single bullet and, if you fancy replaying the whole melodrama as a zombie flick, finishing the campaign unlocks Nightmares mode - the same missions with a new narrative and a shamelessly undead aesthetic. Multiplayer is where Black Ops III struts its stuff. Treyarch introduced a momentum-based movement system: think thruster packs, wall-running, sliding, and aerial boosts that let you feel like a very polite superhero. Unlike some floaty jetpack nonsense, you keep full gun control while you're doing it, so flinging yourself into the air actually feels tactical instead of just showy. The Pick 10 loadout system returns, but this time you pick a Specialist - one of nine (plus a later-added mimic named Blackjack) characters with unique weapons or abilities. Specialists add personality and a mild classy-chaos to matches: sometimes you'll be disintegrated by a high-tech superpower, and sometimes you'll be that guy doing the disintegrating. Customization is deeper than a compulsive sneaker collector's closet. The Gunsmith lets you tweak attachments for both looks and performance, while Paintshop lets artistic nerds slap custom decals on their weapons. Zombies mode gets a proper glow-up here: it has its own XP progression, unlockable GobbleGums (temporary, often hilarious buffs), and weapon kits that let you tinker with how your poop-slinging hardware behaves. There are bonus modes too - Dead Ops Arcade is a top-down, twin-stick candyland of bullets and nostalgia, and Freerun turns the maps into parkour obstacle courses that are pure "look what I can do" popcorn content. If you like your shooters with breadth, Black Ops III serves a banquet: co-op campaign, competitive multiplayer, layered Zombies with its own long-form story and map drops, and extras enough to make a collector blush. The campaign's plot tries to juggle DNI implant conspiracies, gestalt intelligences, and simulated afterlives, which can leave your brain feeling like it's been put through a mildly bewildering blender. Play it with friends and the narrative oddities are mostly a second act to the shooting. Solo players might find the story confusing and the pacing a little scattershot, but the core combat rarely disagrees with you.

Graphics

On Xbox One the visuals are a classy mix of glossy sci-fi and grimy apocalypse. Character models, weapon detail, and environments have that high-budget sheen you'd expect from a big Activision release, and the Zombies maps are lovingly grotesque when they need to be and atmospherically moody when they shouldn't be cheap-jumpscare atlases. The audio team, with Jack Wall and contributions from Avenged Sevenfold and other talents, gives multiplayer and Zombies weight - explosions sound like they mean business, and the soundtrack knows when to be eerie and when to be anthem-y. There were grumbles about the generation gap: the PS3/Xbox 360 versions are noticeably pared down and missing campaign features, but the Xbox One version sits comfortably among its eighth-generation peers. Performance on Xbox One felt solid at launch compared to the seventh-gen fare; load times, frame pacing, and graphical fidelity generally behaved themselves. DLC timing favored PlayStation at first - a timed exclusivity deal - so Xbox owners had to exercise patience for some map drops, but the maps eventually arrived and the multiplayer remained healthy and fun.

Conclusion

Black Ops III is that friend who brings a huge board game to a party and somehow convinces everyone to play until dawn. It's packed to the gills with modes, systems, and customizations, and if you live for multiplayer mayhem or deep Zombies lore, it's a near-perfect fit on Xbox One. The campaign's ambition slightly outpaces its storytelling clarity - prepare for plot twists that may or may not involve your brain implant - but the gameplay underneath is solid and often inventive. Critics loved the breadth of content, though some called it not especially revolutionary; retrospectively it sits a bit below the series' A-listers but remains one of the more enjoyable and content-rich entries. If you want fast, futuristic combat with options for co-op shenanigans and hours of Zombie antics (and if you can tolerate a plot that sometimes reads like a late-night sci-fi fever dream), Black Ops III is worth the trip. If you demand a tight, solo narrative experience or hate the idea of other players vaulting over you while you reload, then maybe wait for a quieter weekend. Otherwise, strap on the thrusters, pick a Specialist, and watch your enemies become very, very dead - stylishly so.

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